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Article View: comp.sys.atari.st
Article #2054

Re: sound effects in C for the ST

#2054
From: Greg Wageman
Date: Wed, 14 Jun 1989 16:32
29 lines
1825 bytes
In article <43cb2dc5.14a1f@gtephx.UUCP> covertr@gtephx.UUCP (Richard E. Covert) writes:
>
>	The problem with the Bantam code is that it doesn't allow you to
>incorporate sounds produced by ST Replay or any of the audio digitizers
>for the ST. Ideally, I would like actual C code to use sounds created with
>the audio digitizers. I do own G.I.S.T., but GIST hasn't been updated in
>years, and besides GIST is a C library which won't work with Mark Williams
>C version 3.

G.I.S.T. will, in fact, work with Mark Williams C versions 2 and 3.
The trick is to use the Alcyon library from G.I.S.T., and run it
through the Alcyon-to-MWC converter that MWC provides.  You will have
to call the entry points by the appropriate names; apparently the
Alcyon object format only supports seven-character names, with the
underscores at the wrong end.  You can use the MWC utilities to find
out what these names are.  I've done this and it works fine.


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From: greg@bilbo (Greg Wageman)
Newsgroups: comp.sys.atari.st
Subject: Re: sound effects in C for the ST
Message-ID: <1086@snjsn1.SJ.ATE.SLB.COM>
Date: 14 Jun 89 16:32:04 GMT
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