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Article #20892

Re: Closed architecture harmful? Maybe.. maybe not

#20892
From: Warwick Allison
Date: Mon, 14 Dec 1992 02:18
39 lines
1995 bytes
Bob_BobR_Retelle@cup.portal.com writes:

>Hi Warwick..!  So.. you were there at Atari when they talked
>about what resolutions they wanted games written for..??

No.  I told you MY opinion of what resolutions were applicable to
games.  **{\em WHOEVER}** said TrueColour 640x480 was for games
simply didn't know what they were talking about.

Dave used this statement (by Atari) to demonstrate that a 1Meg machine
was insufficient.  I demonstrated that this statement (by Atari) was
incorrect, thus neutralizing Dave's argument that 1Meg was insufficient.
Sure, 2M would be lovely, but I'd hardly call 1Meg "insufficient", when
it is equivalent to 1000 32x32 256 colour sprites, or:

	2	320x240 256 colour screens. (150K)
	200	32x32 256 colour sprites. (200K)
	200K	Code (200K)
	25	1-second 10KHz 8-bit stereo sampled sounds (500K)

Which would make a decent game!  (Personally, I'd decrease the samples,
increase the code - others may decrease the sprites, and increase the samples,
others might say "stuff the 1M owners" and double all those figures)



I never even came CLOSE to saying that my opinions were statements
by Atari.

Try to keep up, Bob.


--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /   C references are NULL && void*
      v      Brisbane, Australia.        /  
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Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!uqcspe!cs.uq.oz.au!warwick
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: comp.sys.atari.st
Subject: Re: Closed architecture harmful? Maybe.. maybe not
Message-ID: <11419@uqcspe.cs.uq.oz.au>
Date: 14 Dec 92 02:18:53 GMT
References: <1992Dec4.212407.22819@bnr.ca> <1fosetINNqo1@life.ai.mit.edu>   <1992Dec5.014731.15197@elroy.jpl.nasa.gov> <1fp9heINN5j2@life.ai.mit.edu>   <11387@uqcspe.cs.uq.oz.au> <71396@cup.portal.com>
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