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Article #21072Re: Carrier Command and Gunship - Are they good?
From: michael smith
Date: Mon, 14 Dec 1992 07:25
Date: Mon, 14 Dec 1992 07:25
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Original to: adrian@cs.hw.ac.uk In a message of <04 Dec 92 09:48:38>, adrian@cs.hw.ac.uk (3:713/602) writes: >> Since these games are quite old I guess you'll be able to buy them at a >> knock down price. Carrier Command has nice smooth and fast graphics but >> the gameplay is crap. The enemy carrier cheats, it's planes are >> indestructable it has no amphibious vehicles because it can go on land >> itself. a> a> The above is true; in addition, the enemy carrier is an expert coward. a> It won't come near an island if you're already there, and if you manage a> to ambush it, it may wait around to try to finish what it was doing there, a> and then will run away. When it runs, nothing can catch it, including its a> planes or your missiles. The other problems with the game are that it a> takes some time to get from one island to another, and that controlling a> the fighters is not exactly like an accurate flight simulator. (Actually I like the fighters coz you can concentate on what your are destroying 8) A friend and I spent many, many long hours laying the 'perfect trap' for the enemy carrier, and eventually, having shot down it's planes (which is not impossible, just hard) and damaged its engines to the point where it is travelling at a crawl, we followed it (one important requirement for this to be any fun is to lay the ambush on your stockpile island, otherwise when you leave to stock up, the enemy will repair & run away. As the enemy's speed increases, you give it a few gentle prods with the laser cannon, and it will slow down again... Of course you can just blast it to smithereens, although I have found that sometimes, once it has been destroyed, another one appears somewhere else 8( a> Adrian Hurt | JANET: adrian@uk.ac.hw.cee \`miff` /|\ --- ScanMail 0.68 X0501 * Origin: That Which Is Not, ST in SA. 61-8-232-5722 (3:800/842)
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Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!metro!socs.uts.edu.au!kralizec.zeta.org.au!ixgate!michael.smith From: michael.smith@f842.n800.z3.fido.zeta.org.au (michael smith) Message-ID: <3_800_842_fidonet2b2c29e8@Kralizec.fido.zeta.org.au> Newsgroups: comp.sys.atari.st Subject: Re: Carrier Command and Gunship - Are they good? Organization: Fidonet. Gate admin is fido@socs.uts.edu.au Date: 14 Dec 92 07:25:16 GMT Lines: 40