Article View: comp.sys.atari.st
Article #21093Re: The Path of True Enlightenment (was Re: Piracy of software)
From: David Baggett
Date: Wed, 16 Dec 1992 19:35
Date: Wed, 16 Dec 1992 19:35
43 lines
2606 bytes
2606 bytes
In article <11438@uqcspe.cs.uq.oz.au> warwick@cs.uq.oz.au writes: >So, Dave, what's YOUR solution... or don't you mind people pirating your stuff? Actually, I don't mind people pirating my software, provided enough people buy my stuff so that I can make a decent profit. Given the extremely slim chance that we'll see uncopyable media ever, I accept piracy as a fact of like, just as I accept the fact that, at least in the Atari world, shareware = freeware. >I find little credence in an argument that says "You're wrong", but then >gives no alternative solution. The current software system DOESN'T WORK. The current system works just fine, IMHO. Your proposal would change my business from being profitable enough to be practical, desptie rampnat piracy, to being totally unprofitable. (You did seem to propose that we all write free software instead of distributing commecially.) >Shareware and copyleft may need some improvements, but do you see any >FUNDAMENTAL flaws (comparable to the "People are too dishonest" and >"Software is easy to copy"). Yes, shareware is a complete and utter joke. It's a delusion that naive programmers (or very lucky ones) get sucked into. Eventually we learn how silly it all is. Honestly, why should we expect people to pay for something they already have anyway? It's just insane to think this system would work on a grand scale. >Sure, you might say "people can pirate >shareware". Then use crippleware. Crippleware is NOT possible with >commercial s/w [athough some would quote Windows3 as crippleware that >just sucks you in to NEEDING something better]. Crippleware -- how does that differ from commercial software? If I force you to buy it, what's the difference? If MicroSquish released all their software as crippleware, would you still not bash them at every opportunity? Dave Baggett -- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory ADVENTIONS: interactive fiction (text adventures) for the 90's! dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
Technical Details
Message-ID:
<1go0e3INNi68@life.ai.mit.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!snorkelwacker.mit.edu!ai-lab!case!dmbReferences:
<11420@uqcspe.cs.uq.oz.au> <1gh57hINNmd7@life.ai.mit.edu> <11438@uqcspe.cs.uq.oz.au>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!snorkelwacker.mit.edu!ai-lab!case!dmb From: dmb@case.ai.mit.edu (David Baggett) Newsgroups: comp.sys.atari.st Subject: Re: The Path of True Enlightenment (was Re: Piracy of software) Date: 16 Dec 1992 19:35:31 GMT Organization: MIT Artificial Intelligence Laboratory Lines: 43 Message-ID: <1go0e3INNi68@life.ai.mit.edu> References: <11420@uqcspe.cs.uq.oz.au> <1gh57hINNmd7@life.ai.mit.edu> <11438@uqcspe.cs.uq.oz.au> NNTP-Posting-Host: case.ai.mit.edu