Article View: comp.sys.atari.st
Article #21168Falcon030, resolutions, TRUE color, and DSP
From: Len Stys
Date: Fri, 18 Dec 1992 02:21
Date: Fri, 18 Dec 1992 02:21
72 lines
3047 bytes
3047 bytes
Hi, everyone. I would like to get a better grasp at HOW good the Falcon030 could be as a game system. First of all, I'm told that 640x480 TRUE COLOR would require 4 Megs of memory for NICE games. I'm told that 2 Megs would not really be enough since there must be room for other stuff like sound. Secondly, no one seems to know if this resolution (interlaced of course) could be displayed on TV without flicker. Does anyone know? Thirdly, I have talked with someone that said that 640x200 (I'm not sure if you can get true color in this resolution) would also produce some pretty good games. I guess that could be pushed to 640x240, but anyways, I'm told that 300k for ONE screen. And you'll need at least TWO screens. This would allow this game to produce with only 2 Megs easily--MAYBE even 1 Meg. I'm NOT sure if that would flicker or not either. If someone knows, please tell me. I have been also informed that the Blitter REALLY would not be fast enough to move graphics around. And someone suggested that Atari should have used the TI30410. My question is, would the DSP work just as well? The Atari Advantage article states these things: Graphic Image Generation Image management: Shapes, sizes, contours, shading, highlights Vector manipulation; grahics "engines" CAD/CAM workstations' 3-D image generators Flight (and other transportation) simulators; arts and film sequences If anyone knows anything about the 56001 DSP, please join in and say something! Will the DSP be able to produce CD quality sound AND generate graphics in a game? What is the 32Kx24 bit (96K bytes) of local zero wait state SRAM for? What does the DSP do with it? Is there any chance that Atari is only including 1 Meg in the Falcon030 and expecting the 640x480 TRUE color mode to be used as a standard because of a video technique which will allow them to do so? How was the Tina Turner video able to run at 4 frames per second in TRUE COLOR and what resolution was that? I understand that the video was running off of a 100 Meg hard drive, but with a CD-ROM attached to the Falcon030, this shouldn't be a problem. Is a Motorola 68030 16 MHz powerful enough to be used as a game system? As a game system that can compete with future 32-bit game systems? And lastly, the Jaguar is rumored to run off of a RISC 64-bit chip. We don't know what type of chip this is. Could the Jaguar POSSIBLY be a Motorola 68030 at 16 MHz and have a RISC DSP? THANKS! --
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arc1-ca.pugleaf.net!sparky!uunet!usc!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aa399Show Full Headers
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Path: arc1-ca.pugleaf.net!sparky!uunet!usc!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aa399 From: aa399@cleveland.Freenet.Edu (Len Stys) Newsgroups: comp.sys.atari.st Subject: Falcon030, resolutions, TRUE color, and DSP Date: 18 Dec 1992 02:21:41 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 72 Message-ID: <1grcjlINNn2m@usenet.INS.CWRU.Edu> Reply-To: aa399@cleveland.Freenet.Edu (Len Stys) NNTP-Posting-Host: thor.ins.cwru.edu