🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.atari.st
Article #21219

Re: Falcon030, resolutions, TRUE color, and DSP

#21219
From: Bob_BobR_Retelle
Date: Sat, 19 Dec 1992 07:08
17 lines
1263 bytes
Hannu Mallat writes:

>btw, updating 300k of graphics might take a while... In arcade games
>the frame rate has to be pretty high, or the game is crap. I suppose
>320*200 resolution is more realistic for shoot'em ups and such. But I
>wouldn't mind seeing a decent strategy game on 640*480...

That's very true...  but a lot of games "cheat" on the resolution by
filling a lot of the screen with non-moving "instruments" or "controls",
and restricting the actual fast-action graphics to a "window", thus
reducing the amount of memory actually needed to be updated at a high
frame rate..   that way they can advertise a 640x480 game, but actually
end up only animating a 320x200 window as you suggested..

(I'd love to see Dungeon Master redone in full 640x480 too..!)

BobR
Technical Details
Message-ID: <72004@cup.portal.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!portal!cup.portal.com!Bob_BobR_Retelle
References: <1992Dec18.074213.26617@elroy.jpl.nasa.gov> <1grcjlINNn2m@usenet.INS.CWRU.Edu> <1gsmv1INN688@usenet.INS.CWRU.Edu> <1gsthtINNk4c@sauna.cs.hut.fi>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!portal!cup.portal.com!Bob_BobR_Retelle
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.atari.st
Subject: Re: Falcon030, resolutions, TRUE color, and DSP
Message-ID: <72004@cup.portal.com>
Date: Fri, 18 Dec 92 23:08:00 PST
Organization: The Portal System (TM)
References: <1992Dec18.074213.26617@elroy.jpl.nasa.gov>
  <1grcjlINNn2m@usenet.INS.CWRU.Edu> <1gsmv1INN688@usenet.INS.CWRU.Edu>
  <1gsthtINNk4c@sauna.cs.hut.fi>
Lines: 17