Article View: comp.sys.atari.st
Article #22840Re: Fantasy Games
From: Bob_BobR_Retelle
Date: Thu, 21 Jan 1993 07:45
Date: Thu, 21 Jan 1993 07:45
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Jon Thackray writes:
>>Well, Dungeon Master has worn a bit thin now... but Chaos Strikes back is
>Well you can get some more fun out of both by changing the ground
>rules a bit. Try playing with a party of one only. Try it with a
>reincarnated character (DM only, I think Chaos Strikes Back would be
>impossible like this, though I could be wrong!). Try completing in
>minimal real time (DM takes about four hours, maybe less for all I
>know. No idea what Chaos Strikes Back takes).
All *very* good ideas..!
Other things to try.. take a party through the game using
Magic only.. or try using Fighters and no magic..
(And if you're a REAL Dungeon Master "Champion", you'll know why
those ideals can't be reached... though it's fun to try.. :)
Just for fun, I recently started a new party, and went through
the first six levels without using any weapons... it's VERY
interesting trying to kick Purple Worms to death..!
My characters were all pretty high level Ninjas by the time they
got to Level Six... (Had to use magic though.. kicking a Wasp
to death is no fun, and the "Green Ghost" banshee on Level Four
can't be touched without magic...)
And yes, Chaos Strikes Back can be won with just one reincarnated
Champion... "Raalf, Bad Dude of Romulus" (a Detroit area "inside
joke") had some bad moments all alone there now and then, but
in the end, Balance and Good were restored to the world...
Dunno about speed... knowing where you *have* to go, and where
you can avoid going would help a lot... although that also
results in much weaker Champions from having less combat
experience (though if you know enough about the Dungeon to
avoid places that aren't necessary, you'll probably know enough
to keep your people alive, even if they're weaker..)
I played through the Amiga version of DM one Saturday and Sunday,
but I had to go down *every* corridor, and fight *every* monster
to be sure that there hadn't been any changes (FTL wouldn't
tell me, and I had to know if my hintbook had to be changed for
the Amiga release..), so I didn't set any speed records..
Probably the *most* fun though, is to play through a Dungeon
that's been modified... it all *feels* familiar, but the
corridors don't all connect in the familar way.. just when
you think you're safe, a Purple Worm comes wandering up a
tunnel that didn't used to be there...!
(Yup.. if I had to choose only one program that would continue
to run on my ST, I'll bet you could guess which one it would be)
:)
BobR
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Path: arc1-ca.pugleaf.net!sparky!uunet!portal!cup.portal.com!Bob_BobR_Retelle From: Bob_BobR_Retelle@cup.portal.com Newsgroups: comp.sys.atari.st Subject: Re: Fantasy Games Message-ID: <74048@cup.portal.com> Date: Wed, 20 Jan 93 23:45:06 PST Organization: The Portal System (TM) References: <1993Jan14.113942.24922@cs.ruu.nl> <73642@cup.portal.com><OKES.93Jan17010249@SunLab41.essex.ac.uk> <JONT.93Jan20114907@ml.harlqn.co.uk> Lines: 55