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Article #23174

Re: Fantasy Games

#23174
From: Jon Thackray
Date: Mon, 25 Jan 1993 13:40
57 lines
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In article <74048@cup.portal.com> Bob_BobR_Retelle@cup.portal.com writes:

   Other things to try..   take a party through the game using
   Magic only..  or try using Fighters and no magic..

   (And if you're a REAL Dungeon Master "Champion", you'll know why
   those ideals can't be reached...   though it's fun to try..  :)

No magic obviously won't work, the Zo Kath Ra spell is irreplacable.
No fighting I'm not sure about (though if you include hacking through
doors as fighter skills then you certainly can't do without them). You
can't complete level 9 without using Ninja skills. Priest skills are
probably dispensable if you're prepared to sleep a lot.

   Just for fun, I recently started a new party, and went through
   the first six levels without using any weapons... it's VERY
   interesting trying to kick Purple Worms to death..! 
   My characters were all pretty high level Ninjas by the time they
   got to Level Six...  (Had to use magic though..  kicking a Wasp
   to death is no fun, and the "Green Ghost" banshee on Level Four
   can't be touched without magic...)

Ah, but in a minimal real time attempt you simply dodge the banshee.
Ditto most of the purple worms. Indeed, if you hide in the screamer
regeneration room after releasing them from the end of level 4 there's
a good chance they'll all go straight past.

   And yes, Chaos Strikes Back can be won with just one reincarnated
   Champion...   "Raalf, Bad Dude of Romulus" (a Detroit area "inside
   joke") had some bad moments all alone there now and then, but
   in the end, Balance and Good were restored to the world...

Now, that's interesting. Defeating the initial set of worms must be a
bit close, or can one hide from them for a while. And can one complete
the game without needing to fall through the floor at any stage (which
would be bad news for a low level character)?

   Dunno about speed... knowing where you *have* to go, and where
   you can avoid going would help a lot... although that also
   results in much weaker Champions from having less combat
   experience (though if you know enough about the Dungeon to
   avoid places that aren't necessary, you'll probably know enough
   to keep your people alive, even if they're weaker..)

Yes, knowing where to go and what is necessary is the key to rapid
completion.


   BobR
--

Jon Thackray                    jont@uk.co.harlqn       44 223 872522 (voice)
Harlequin Ltd.                  jgt1@uk.ac.cam.phx      44 223 872519 (fax)
Barrington Hall
Barrington
Cambridge CB2 5RG
England
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References: <1993Jan14.113942.24922@cs.ruu.nl> <73642@cup.portal.com><OKES.93Jan17010249@SunLab41.essex.ac.uk> <JONT.93Jan20114907@ml.harlqn.co.uk> <74048@cup.portal.com>

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Path: arc1-ca.pugleaf.net!sparky!uunet!pipex!harlqn.co.uk!harlqn!jont
From: jont@harlqn.co.uk (Jon Thackray)
Subject: Re: Fantasy Games
In-Reply-To: Bob_BobR_Retelle@cup.portal.com's message of Wed, 20 Jan 93 23:45:06 PST
Message-ID: <JONT.93Jan25134034@ml.harlqn.co.uk>
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Organization: Harlequin Limited, Cambridge, England
References: <1993Jan14.113942.24922@cs.ruu.nl>
 <73642@cup.portal.com><OKES.93Jan17010249@SunLab41.essex.ac.uk>
 <JONT.93Jan20114907@ml.harlqn.co.uk> <74048@cup.portal.com>
Date: Mon, 25 Jan 1993 13:40:34 GMT