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Article #23297Re: The compatibility story (Falcon & A1200)
From: M Hagger
Date: Mon, 11 Jan 1993 11:37
Date: Mon, 11 Jan 1993 11:37
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> stuff about other planets deleted >Most problems comes from the fact that >- self-modyfying code blows up with caches (turn them off) >- the stack frame is different (no hope for these shitty programmers) >- it runs faster and timing depending on the processor speed blows up. This >is especially bad on custom loaders (more shitty programmers) > >A very big number of Amiga games have been done on the ST by the same >programmers so you'll have your share of crashing games. > I'm curious, just what do you mean by shitty programmers? In the real world do you seriously expect game writers (ie people trying to screw the maximum performance out of a machine) to worry about their program being a little incompatible with future generations of chips? Particularly if they are not even aware of the these new machines etc when the software is written. Maybe you would prefer it if the games were a little slower or a little less impressive, but I certainly wouldn't. Mark (I wonder if that puts me in the shitty programmer class?)
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Path: arc1-ca.pugleaf.net!sparky!uunet!pipex!bnr.co.uk!uknet!gdt!mapmh From: mapmh@gdr.bath.ac.uk (M Hagger) Newsgroups: comp.sys.atari.st Subject: Re: The compatibility story (Falcon & A1200) Message-ID: <1993Jan11.113722.5383@gdr.bath.ac.uk> Date: 11 Jan 93 11:37:22 GMT References: <1993Jan9.150240@cs.bham.ac.uk> <1993Jan10.110720.14311@umiami.ir.miami.edu> <1993Jan10.171538.26344@news.uit.no> Organization: School of Mathematics, University of Bath, UK Lines: 19