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Article #23514

Re: Fantasy Games: Captive help.

#23514
From: Bob_BobR_Retelle
Date: Thu, 28 Jan 1993 08:15
25 lines
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Jon Henderson had some questions about Captive..
 
I dunno about the music.. my 520ST never gave me any, and I'd
assumed that the STe might be supported.. but I guess not..
 
The only thing I can think of is that the game was originally
developed on the Amiga, and maybe they left the music out of
the Atari port..  (Captive is available now for the PC too, but
I haven't seen it yet, so I don't know if they get any music
or not...)
 
As for finding the entrances on the planets, the best way is to
get a Radar Dev-Scape and leave it turned on as you explore..
the entrances will show up as a bunch of radar blips..
Other than that, using the "right hand rule" is one way to cover
as much area as possible.. just stay to the right as you move,
always turning right whenever you can.. (or left.. it doesn't
matter, as long as you're consistant).  You still have to check
out all the walls that might hide a door, but you should be able
to cover the surface area without missing anything..
 
Also, the "Mapper" Dev-Scape works on the planet surfaces too.
You can use it to see if you've missed anything.
 
BobR
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Path: arc1-ca.pugleaf.net!sparky!uunet!portal!cup.portal.com!Bob_BobR_Retelle
From: Bob_BobR_Retelle@cup.portal.com
Newsgroups: comp.sys.atari.st
Subject: Re: Fantasy Games: Captive help.
Message-ID: <74491@cup.portal.com>
Date: Thu, 28 Jan 93 00:15:16 PST
Organization: The Portal System (TM)
References:  <932626212611@ibm3090.bham.ac.uk>
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