Article View: comp.sys.atari.st
Article #24869King's Quest II
From: UD140469
Date: Mon, 09 Feb 1987 05:38
Date: Mon, 09 Feb 1987 05:38
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1843 bytes
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Date: Sun, 8 Feb 1987 23:30 CST
From: Scott Udell <UD140469@NDSUVM1>
Subject: King's Quest II
To: <INFO-ATARI16@SCORE.STANFORD.EDU>
While this might be a bit frivolous in this world of heavy duty computing, I
have some questions about King's Quest II.
WARNING: don't read any further if you're playing
the game and don't want any hints.
1) At the end of the game, when you see all the characters you've met sitting
in the church, their happens to be a dragon there. Did he show up any
place else in the program (or in KQ I), or is he just there for show?
2) Early on in the game I encountered a "Batmobil" in the screen outside the
witch's cave. After I got the first door opened, it didn't show up again.
Has anyone been able to figure out what it's for--is it just for show, can
you get into it, etc.????
Thanks,
Scott Udell
***************************the ORIGINAL Oregon icecube*************************
(freezing in North Dakota)
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!cbatt!ucbvax!ndsuvm1.BITNET!UD140469 From: UD140469@ndsuvm1.BITNET.UUCP Newsgroups: comp.sys.atari.st Subject: King's Quest II Message-ID: <8702092105.AA22427@ucbvax.Berkeley.EDU> Date: Mon, 9-Feb-87 00:38:52 EST Article-I.D.: ucbvax.8702092105.AA22427 Posted: Mon Feb 9 00:38:52 1987 Date-Received: Tue, 10-Feb-87 06:35:47 EST Sender: daemon@ucbvax.BERKELEY.EDU Reply-To: UD140469%NDSUVM1.BITNET@forsythe.stanford.edu Organization: The ARPA Internet Lines: 30