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Article View: comp.sys.atari.st
Article #26720

Re: ST memory management

#26720
From: John Stanley
Date: Sat, 09 May 1987 17:37
23 lines
1637 bytes
In article <2060@ihuxz.ATT.COM> burris@ihuxz.ATT.COM (Burris) writes:
 >
 >Does anyone know of ANY programs that play funny games with the memory
 >allocation and free lists that cause valid holes in memory?
 >
 >I was considering hacking up a memory list audit that monitors the lists
 >and attempts to correct them when block of memory becomes "lost".
 >
 >Specifically, I need to know if there are any reasons why there would be
 >valid holes in the lists between the bottom and the top of the user program
 >memory. It doesn't seem that there should be but then things aren't always
 >as they seem.
 >

  Depends on when you'd be running this "audit".  Inside of any program
that allocates and frees memory, there will certanly be times when
"holes" will appear in the memory map.  The same thing can occur when
a program shifts its stack area into a malloced block of memory or maybe
when a program terminates leaving part of itself behind...  (not sure
on that last one...)

  A better solution might be to hack up a fix for the memory managment
routines already in ROM...
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Message-ID: <951@viper.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!columbia!rutgers!dayton!viper!john
References: <2060@ihuxz.ATT.COM>

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!columbia!rutgers!dayton!viper!john
From: john@viper.UUCP (John Stanley)
Newsgroups: comp.sys.atari.st
Subject: Re: ST memory management
Message-ID: <951@viper.UUCP>
Date: Sat, 9-May-87 13:37:09 EDT
Article-I.D.: viper.951
Posted: Sat May  9 13:37:09 1987
Date-Received: Sun, 10-May-87 05:44:38 EDT
References: <2060@ihuxz.ATT.COM>
Reply-To: john@viper.UUCP (John Stanley)
Organization: DynaSoft Systems
Lines: 23
Keywords: Malloc, memory