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Article #27951

Re: Bad Sub Game

#27951
From: Frederick J Dickey
Date: Fri, 14 Aug 1987 13:34
9 lines
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In article <36500001@iuvax>, pwp@iuvax.cs.indiana.edu writes:
> 
> The Expy submarine game for the ST has a really bad scoring algorithm. I
> don't know the details, but when I came in from a patrol after sinking a
> carrier and two little ships, I was told I was being relieved of my

The version of the game I have lets Japanese ships sail through islands, but
my sub sinks when I try to follow them. The game has a lot of nice detail
touches, but they seemed to have fouled up the implementation.
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Message-ID: <1393@ssc-vax.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!seismo!husc6!mit-eddie!uw-beaver!fluke!ssc-vax!dickey
References: <36500001@iuvax>

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!seismo!husc6!mit-eddie!uw-beaver!fluke!ssc-vax!dickey
From: dickey@ssc-vax.UUCP (Frederick J Dickey)
Newsgroups: comp.sys.atari.st
Subject: Re: Bad Sub Game
Message-ID: <1393@ssc-vax.UUCP>
Date: Fri, 14-Aug-87 09:34:13 EDT
Article-I.D.: ssc-vax.1393
Posted: Fri Aug 14 09:34:13 1987
Date-Received: Sun, 16-Aug-87 11:18:18 EDT
References: <36500001@iuvax>
Organization: Boeing Aerospace Corp., Seattle WA
Lines: 9
Summary: sailing through islands