Article View: comp.sys.atari.st
Article #31706Re: Which paint programs should I support?
From: Robert Jung
Date: Tue, 05 Apr 1988 17:35
Date: Tue, 05 Apr 1988 17:35
48 lines
2855 bytes
2855 bytes
In article <2618@tekig5.TEK.COM> wayneck@tekig5.TEK.COM (Wayne Knapp) writes:
>
>I getting ready an animation package for the ST. We want to start selling it
>this summer....
>This program requires a paint program to make it really useful. So I'm trying
>to get a handle on which paint programs I should support. I don't want to do
>more than is needed yet I want to have a reasonable choice for the user.
>
>So far my short term goals are:
>
> 1. work well with NeoChrome and Degas
> 2. work well with Spectrum 512 (this is the program I'll hope my
> user use as 512 color displays are really nice for animation)
>
>A few months down the road I want to also be compatible the CAD 3D and Cyber
>Paint.
>
>Is that enough are do people need other support. I don't what to support
>something that only 1 or 2 people need, yet I want to cover the bases. So
>far I'm not impressed with the more than 512 color displays and am steering
>away from them. So what paint programs are people using?
Well, I still stick with NeoChrome, and I *love* it!
I can tell you, however, that everybody I know who uses an ST in animation/
art/graphics/demos/etc. use either DEGAS Elite (not the old DEGAS, that's
"obsolete") and/or the Cyber/CAD-3D things from Antic.
If you've got DEGAS Elite and CAD-3D support, I think you're on solid ground
(kudos for Tom Hudson!).
Speaking of animation, does anyone in netland know whatever's happened to
Broderbund's "Arti Director/Film Director" package for the ST? They've
announced it so long ago, and I'm *still* waiting! (Cel animation is the only
way to go!) Is this just so much vaporware, or can I still wait on Broderbund
to pull through for me? For an $80 art/animation package, that's a steal!
--R.J.
B-)
______________________________________________________________________________
Bitnet: rjung@castor.usc.edu "Who needs an Amiga?" = == =
= == =
Power WithOUT the Price = == =
===== == =====
Just because it's 8-bits doesn't make it obsolete. ==== == ====
Technical Details
Message-ID:
<649@nunki.usc.edu>Path:
arc1-ca.pugleaf.net!utzoo!mnetor!uunet!lll-winken!lll-tis!ames!ll-xn!oberon!nunki.usc.edu!castor.usc.edu!rjungReferences:
<2618@tekig5.TEK.COM>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!lll-winken!lll-tis!ames!ll-xn!oberon!nunki.usc.edu!castor.usc.edu!rjung From: rjung@castor.usc.edu (Robert Jung) Newsgroups: comp.sys.atari.st Subject: Re: Which paint programs should I support? Message-ID: <649@nunki.usc.edu> Date: 5 Apr 88 17:35:30 GMT References: <2618@tekig5.TEK.COM> Sender: news@nunki.usc.edu Reply-To: rjung@castor.usc.edu (Robert Jung) Organization: University of Southern California, Los Angeles, CA Lines: 47 Keywords: Animation maddness Summary: You've got enough covered