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Article View: comp.sys.atari.st
Article #31834

Re: CAD 3-D 2.0 and CYBERPAINT

#31834
From: Greg Wageman
Date: Fri, 08 Apr 1988 20:51
110 lines
5594 bytes
In article <880405205724.800048@HIS-PHOENIX-MULTICS.ARPA> Friesen%PCO@BCO-MULTICS.ARPA writes:
>
>Someone asked, "Who out there is a Cyberpunk?"
>
>I guess I am one.  I own CAD 3-D 2.0 and Cyberpaint.
>
>I actually am not as pleased as I could be with CAD 3-D however.
>
>The reasons are as follows:  1.  The drawing tools are not that good,
>for example, for a presentation I wanted to construct and manipulate a
>model of DNA (which resembles a twisted ladder) and found this to be
>impossable with the tools supplied.

Depending upon exactly how you are trying to model such an object, I
think it possible.  Difficult, but possible.  You can certainly do it with
the new CyberControl language since it allows you to write equations which
can be used to generate objects, using splines.  Sounds like a perfect
application, to me.  (CyberControl drives CAD-3D using the
applications messaging event system provided by the Atari's AES.)

>2.  The slowness of the program (especially when joinning)bothers me.  I
>know its the hardware, and it does not bother me that much, but it gets
>a little tiresome.

I have to agree, joining anything reasonably complex is coffee-break
time.  Not having seen his source code, I don't know how optimal his
algorithms are (Tom Hudson, that is, author of CAD-3D).

>3.  The shading is sometimes splotchy, meaning it is to unrealistic, for
>example, there might be a sphere, withe light coming from the top right,
>almost all of the parts facing the light are the same shade, then the
>next row has a sudden decrease, 3 or 4 shades in color, it needs to be
>more gradual, also the fact that it shades even a sphere with squares, I
>know it is because everything is drawn with triangles, but then that is
>obviously not to good of a way to draw a sphere!

Are you using the default shading, or have you defined custom color
sets?  I much prefer the results from the latter (say 14 shades).
However, it's a trade-off between the number of object colors vs. the
number (gradiation) of shades.  That is a hardware limitation, at
least until someone combines the Spectrum 48 colors/scan line code
with CAD-3D (are you listening, Antic??? :-) )

>4.  I also do not like the fact that objects you create do not cast
>shadows.

I agree.  However, there is a technique where you can fake them.  Make
a copy of the object which should cast a shadow.  Scale the object
down along one axis until it is nearly two-dimensional, then re-color
it to black.  Position it as appropriate.  Not automatic, not elegant,
but it works.

>5.  The most annoying thing is the fact some of the files (Animator,
>cubit, and more) seem to be missing, and no one I have contacted has
>them either.

My disk came with the "animate" program, if that's what you mean.
The "cubit" objects were there too, but you have to walk through the
tutorial to produce the animation (it's worth the investment of time).
If you got the program legitimately, (and I'm not casting aspersions),
Antic's support is really excellent.  Make a backup, send them the
original disk, explain the problem, and they'll fix it.

>6.  It also takes a whole double sided disk to save an animation file,
>which is a pain!

That depends, of course, on the length of the animation and the
complexity.  You DID install the "Cybersmash" desk accesory, didn't
you?  Said accessory performs a delta-compression on each frame as it
is generated, so that it doesn't consume nearly the 32,000 bytes it
would otherwise require.  Without it, you can fill the disk up quite
quickly.  Even so, you can chain an animation across multiple disks.
The real limitation is memory.  With a Meg, you are still limited to
about 2 minutes of animation.

>I like Cyberpaint, but I also have some complaints about it.
> [ ...complaints deleted...]

I own it, but confess I haven't had a chance to play with it, so I
can't comment intelligently.

>Cyberpaint is fairly good, but CAD 3-D definitly has room for
>improvement.  (especially for the price)

WHAT????  CAD-3D is about the most incredible software product I have
ever seen at the price (what, $90?).  We're talking SOLID MODELLING
here, folks, no simple pixel editor.  Animation capabilities.  Color.
I can do things with my Atari that, maybe 5 years ago, people would
have KILLED to be able to do for under $10,000 (hardware + software).

>Aric Friesen
>Want to argue my complaints, E-mail me.

No, you can't flame someone like this in public without a public
rebuttal.  Besides, you don't give a plausible e-mail address.

Note that I have no connection with Antic Publishing except as a
satisified customer.


Greg Wageman               
Schlumberger Technologies  UUCP: ...!decwrl!spar!snjsn1!blfca1!greg
1601 Technology Drive      ARPA: greg@blfca1.com@spar.slb.com
San Jose, CA 95110         BIX:  gwage
(408) 437-5198             CIS:  74016,352

"Nest deeply, and carry a big stack."
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Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!decwrl!spar!snjsn1!bilbo!greg
From: greg@bilbo (Greg Wageman)
Newsgroups: comp.sys.atari.st
Subject: Re: CAD 3-D 2.0 and CYBERPAINT
Message-ID: <202@snjsn1.SJ.ATE.SLB.COM>
Date: 8 Apr 88 20:51:46 GMT
References: <880405205724.800048@HIS-PHOENIX-MULTICS.ARPA>
Sender: news@SJ.ATE.SLB.COM
Reply-To: greg@sj.ate.slb.com (Greg Wageman)
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Organization: Schlumberger ATE, San Jose, CA
Lines: 110
Summary: A rebuttal.