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Article #34412

Re: GEM programming

#34412
From: to_stdnet
Date: Thu, 06 Oct 1988 16:37
31 lines
1295 bytes
From: emh@omni.UUCP (Eric Hopper)

	I don't think that you need to access a dialog's data structure
directly to get it to appear someplace else other than the center of the
screen.

	Ah, yes. Here it is in the Laser C manual. To make a dialog box at
a given position you would have to use this function, or something simlar:

int make_dialog(dialog, your_x, your_y)
OBJECT *dialog;
{
	int x, y, w, h, itemhit;

	form_center(dialog, &x, &y, &w, &h);
	x = your_x;
	y = your_y;
	form_dial(FMD_START, 0, 0, 0, 0, x, y, w, h);
	objc_draw(dialog, 0, 10, x, y, w, h);
	itemhit = form_do(dialog, 0);
	form_dial(FMD_FINISH, 0, 0, 0, 0, x, y, w, h);
	return(itemhit);
}

	Of course this doesn't deal with the problem of drawing it within a
window, and handling the box yourself. That would involve all sorts of
complicated calls to objc, and graf routines that I don't have time to
research right now.

Eric Hopper (Omnifarious)
emh@stag!omni.UUCP
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From: to_stdnet@stag.UUCP
Newsgroups: comp.sys.atari.st
Subject: Re: GEM programming
Message-ID: <612@stag.UUCP>
Date: 6 Oct 88 16:37:33 GMT
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