Article View: comp.sys.atari.st
Article #34575Dungeon Master (again)
From: J.J. Lehett
Date: Tue, 18 Oct 1988 23:28
Date: Tue, 18 Oct 1988 23:28
23 lines
1647 bytes
1647 bytes
I hope this will have to be my last post on the subject, but everyone
(most) have been very helpful about it so far. In Dungeon Master, I am now
in possession of a firestaff that can fuse, invoke, and fluxcage, all exits to
the top are sealed, and I have tried fluxcaging the dark lord, then fusing him,
but he seems to just move away after I fuse him. WHat do I do? Or is that it
and I am now missing a door?
Thanks in advance,
J.J.
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= = =
- J.J. Lehett - "Now that he holds it -
= (JJL101@PSUVM) = He knows this treasure =
- - Above all others: -
- Zeta Psi - Faith so certain -
= = Shall never be shaken =
- P.S.U. - By heaviest sorrow." - Bhagavad-Gita -
= = =
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arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!bloom-beacon!apple!rutgers!psuvax1!psuvm.bitnet!jjl101Show Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!bloom-beacon!apple!rutgers!psuvax1!psuvm.bitnet!jjl101 From: JJL101@PSUVM.BITNET (J.J. Lehett) Newsgroups: comp.sys.atari.st Subject: Dungeon Master (again) Message-ID: <57829JJL101@PSUVM> Date: 18 Oct 88 23:28:14 GMT Organization: Penn State University - Center for Academic Computing Lines: 22