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Article #35991

Re: shadow buffering

#35991
From: Joe Gilray
Date: Mon, 16 Jan 1989 21:06
41 lines
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I tried out the shadow buffer this weekend, after negotiating with my
5 month-old for an hour off.

I proceeded as follows:

/* Step 1. set up two logical screens */
    logscr1 = Logbase();
    logscr2 = (char *)[32000 byte block aligned on 256 byte boundary]
	
/* Step 2. whenever drawing to the screen draw to both logical screens */
    Setscreen(logscr2, -1L, -1);
    draw (v_bar, v_gtext, etc)
    Setscreen(logscr1, -1L, -1);
    draw (v_bar, v_gtext, etc)

/* Step 3. when a REDRAW event is received blit from logscr2 to */
/* physical screen using vro_cpyfm().                           */

Steps 1 & 3 seem to be ok.
Step 3 will eventually consist of changing the physical screen pointer 
to logscr2 then blitting to logscr1 which will take the place of 
logscr2 (become the shadow buffer) for subsequent operations.

Step 2 is causing two problems right now:
    Problem 2a.  When things are drawn with the AES routine objc_draw()
    as in the following, the system crashes with two or three bombs.
        Setscreen(logscr2, -1L, -1);
        objc_draw(...);
        Setscreen(logscr1, -1L, -1);
        objc_draw(...);

    Problem 2b.  certain items are not being drawn at all (to either
    logical screen).  Do I need to call Vsync() after each Setscreen?
    This doesn't seem to make sense to me as the Setscreen calls are
    not affecting the physical screen at all.

Thanks for any help.

Joe Gilray
	
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Message-ID: <11830023@hpldola.HP.COM>
Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!lll-winken!lll-lcc!ames!pasteur!ucbvax!hplabs!hpfcdc!hpldola!jg
References: <11830022@hpldola.HP.COM>

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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!lll-winken!lll-lcc!ames!pasteur!ucbvax!hplabs!hpfcdc!hpldola!jg
From: jg@hpldola.HP.COM (Joe Gilray)
Newsgroups: comp.sys.atari.st
Subject: Re: shadow buffering
Message-ID: <11830023@hpldola.HP.COM>
Date: 16 Jan 89 21:06:32 GMT
References: <11830022@hpldola.HP.COM>
Organization: HP Elec. Design Div. -ColoSpgs
Lines: 41