Article View: comp.sys.atari.st
Article #36608Use of [ANSI] VDI routines for animation
From: Ted A. Campbell
Date: Fri, 17 Feb 1989 14:48
Date: Fri, 17 Feb 1989 14:48
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1231 bytes
I am using an AT&T Unix PC with the GSS Drivers for the ANSI
VDI standard (similar to the GEM VDI utilized on Atari ST
and other computers). I am also attempting to develop a
implementation of the VDI for the PCs, using Microsoft Quick C
(I refuse to pay $500 for the GEM development kit).
I've written a mapping program that uses the MWDB data
(Micro World DataBase) to draw the earth as seen from space
with coastlines represented. I can draw the planet in a number
of different rotations. But suppose I want to (try to) show
the earth rotating on the screen? My VDI documentation
seems to have nothing on bit-blits under VDI, so how could
one simulate animation using the VDI line-drawing (and fill)
routines?
Any suggestions will be apreciated.
Ted A. Campbell
Duke Divinity School
{ethos, ecsgate}!dukeac!numen!tcamp
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!xanth!mcnc!ecsvax!dukeac!tcamp From: tcamp@dukeac.UUCP (Ted A. Campbell) Newsgroups: comp.sys.atari.st,unix-pc.general Subject: Use of [ANSI] VDI routines for animation Message-ID: <1239@dukeac.UUCP> Date: 17 Feb 89 14:48:34 GMT Organization: Academic Computing, Duke University, Durham, NC Lines: 21