Article View: comp.sys.atari.st
Article #37035Finding menu state
From: Stephen Jacobs
Date: Sun, 12 Mar 1989 04:53
Date: Sun, 12 Mar 1989 04:53
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1148 bytes
Another in my endless series of questions about obvious/obscure points of
Atari ST programming. Is there a neat way for a program to tell whether a
menu is dropped? I didn't think this would be an issue, because I thought
that once a menu drops the main program should be suspended as long as the
menu is down. Doesn't work that way. I don't really want the program I'm
working on to update the screen while a menu selection is being made---
kinda the reverse of disabling menus while you do screen updates. I don't
even have bright but unpleasant ideas on this one: best I've come up with is
walk the rectangle list and see if the part the present application doesn't
own looks like a menu. Not bright & not reliable. What's the right way?
Steve J.
Technical Details
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!husc6!ogccse!blake!uw-beaver!cornell!mailrus!uflorida!gatech!mcdchg!chinet!saj From: saj@chinet.chi.il.us (Stephen Jacobs) Newsgroups: comp.sys.atari.st Subject: Finding menu state Keywords: GEM AES menu Message-ID: <7912@chinet.chi.il.us> Date: 12 Mar 89 04:53:23 GMT Organization: Chinet - Chicago, Ill. Lines: 11