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Article View: comp.sys.atari.st
Article #37035

Finding menu state

#37035
From: Stephen Jacobs
Date: Sun, 12 Mar 1989 04:53
11 lines
1148 bytes
Another in my endless series of questions about obvious/obscure points of
Atari ST programming.  Is there a neat way for a program to tell whether a
menu is dropped?  I didn't think this would be an issue, because I thought
that once a menu drops the main program should be suspended as long as the
menu is down.  Doesn't work that way.  I don't really want the program I'm
working on to update the screen while a menu selection is being made---
kinda the reverse of disabling menus while you do screen updates.  I don't
even have bright but unpleasant ideas on this one: best I've come up with is
walk the rectangle list and see if the part the present application doesn't
own looks like a menu.  Not bright & not reliable.  What's the right way?
                            Steve J.
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Message-ID: <7912@chinet.chi.il.us>
Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!husc6!ogccse!blake!uw-beaver!cornell!mailrus!uflorida!gatech!mcdchg!chinet!saj

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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!husc6!ogccse!blake!uw-beaver!cornell!mailrus!uflorida!gatech!mcdchg!chinet!saj
From: saj@chinet.chi.il.us (Stephen Jacobs)
Newsgroups: comp.sys.atari.st
Subject: Finding menu state
Keywords: GEM AES menu
Message-ID: <7912@chinet.chi.il.us>
Date: 12 Mar 89 04:53:23 GMT
Organization: Chinet - Chicago, Ill.
Lines: 11