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Article #37580

Handling mouse button pushes

#37580
From: Stephen Jacobs
Date: Fri, 31 Mar 1989 22:12
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A while ago I asked for advice on how to sense mouse button pushes safely
and reliably.  Lars-Erik Osterud suggested using evnt_multi set to return
on timer events to poll the button state.  It's hard to explain exactly
how, but even that VERY conservative approach seemed to run afoul of timing
differences between window-moved messages and button pushes/releases
(I really don't understand this stuff).  Anyway, based partly on the above- 
mentioned conservative approach, I think I have a fairly general solution to
how to use mouse button pushes in non-forms-oriented situations.  Here are
the principles:
1) Use the documented extended Line A variable to sense the mouse button
   state whenever it might be interesting.
2) Debounce all button state changes (an evnt_timer() call for 10 millisec.
   appears to be adequate).
3) Take no immediate action based on a mouse button state change.  Instead
   set a flag, look for AES messages and let the VDI do anything it might
   have in progress.  If appropriate, the routines that handle messages can
   reset the action flag.
4) Only after everyone else has had a crack at the machine state take action
   based on the mouse button state.

This approach seems conservative enough that I'll be using it automatically
from now on (I hate having to play for 2 weeks to get things to happen in
the right order).  The hardware is fast enough to cover a LOT of conservatism.
                                     Steve J.
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!bionet!agate!ucbvax!ucsd!rutgers!att!chinet!saj
From: saj@chinet.chi.il.us (Stephen Jacobs)
Newsgroups: comp.sys.atari.st
Subject: Handling mouse button pushes
Keywords: Line A, events, debouncing
Message-ID: <8086@chinet.chi.il.us>
Date: 31 Mar 89 22:12:39 GMT
Organization: Chinet - Chicago, Ill.
Lines: 24