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Article #3886

Re: Empire v.3 / Empire II In

#3886
From: CALVIN BRUNER
Date: Sun, 10 Sep 1989 23:08
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Well, some of the diffences between Empire 2.0 and 2.5 that I can
recall, are a coastline that looks half decent (you don't immediately
knkow which way the land is going) some minor bug fixes with save and
when units can be used, and most importantly of all, the game was
speeded up somewhat!  Yes, I have to tweak up the computer's stats
somewhat, and give it a 60% for production and combat for a real
challenging game.  And then again, when I "really" want to loose, I have 
both computer opponents at that level.  I can't say whether you'd like
it any more now, but I sure like it a lot more than UMS.  But your
right, we need some real strategic simulations...very few around!
---
 * Via ProDoor 3.01R 
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!torsqnt!tmsoft!masnet!canremote!calvin.bruner
From: calvin.bruner@canremote.uucp (CALVIN BRUNER)
Newsgroups: comp.sys.atari.st
Subject: Re: Empire v.3 / Empire II In
Message-ID: <89091023103940@masnet.uucp>
Date: 10 Sep 89 23:08:00 GMT
Organization: Canada Remote Systems Limited, Mississauga, ON, Canada
Lines: 12