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Article #39479

Re: Chaos Strikes Back... Dungeon Master II

#39479
From: Larry McElhiney
Date: Fri, 15 Dec 1989 04:40
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The new golden worms seem to be about the same as those on level 4 of DM I,
though their poison seems to wear off with time.  I haven't been able to find
any flasks for poison antidotes as yet.

I dropped through a trap and into a corridor with an alter at the end, as I
turn either cw or ccw I see a total of four altars.  One has a sword and is
marked "ku", one has a yew staff (light) and is marked "dain", one is marked
"ros" and has a set of poison darts, and the last one has a horn of fear and
is marked "neta".  I assume that these are the entrances to the 4 maze sec-
tions.  Going down any path to the altar closes the wall behind you.  

I went down the "ku" path and found myself dealing with some floating
lobsters which have about the hitting power of spiders, yet there are more 
of them!  You are only a corridor length away from an altar to bring back
your skeletons.

Warning on the wall says "No Fireballs"  and means it!  They are turned
back on you immediately.  I ran into some knights that make DM I knights
seem like they were already dead.  And all my team is master in all 4
categories.

You don't need to have DM I to play this, but you definitely need the 
knowledge and the saved team (with lots of attributes).

Where is the water?

					Larry
	    
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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!think!ames!genbank!agate!saturn!ucsco.UCSC.EDU!sandy47
From: sandy47@ucsco.UCSC.EDU (Larry McElhiney)
Newsgroups: comp.sys.atari.st
Subject: Re: Chaos Strikes Back... Dungeon Master II
Keywords: DMII
Message-ID: <10059@saturn.ucsc.edu>
Date: 15 Dec 89 04:40:10 GMT
References: <24963@cup.portal.com> <1122@ariel.unm.edu>
Sender: usenet@saturn.ucsc.edu
Reply-To: sandy47@ucsco.UCSC.EDU (Larry McElhiney)
Organization: University of California, Santa Cruz
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