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Article #39733

Re: wind_update (Was: Re: AES bug?)

#39733
From: Derek Mui
Date: Wed, 20 Dec 1989 18:35
29 lines
1522 bytes
> What exactly happens when an application makes multiple calls to
> wind_update()?  Are these calls stacked (as with hide_mouse())?  Is
> there a way to find out how many calls have been made, or to force an
> undo of all stacked calls?

	
	Wind_update() must be called in ON and OFF sequence. It doesn't 
matter how many times you call it as long as they are called in that 
sequence. Sorry, there isn't any way to find out how many times you have 
made that call.

	Wind_update() should be called when you are going to do a lot 
of screen update and you don't want to be interrupted in the middle of 
the operation. The best place to call wind_update( 1 ) is right after 
the event_multi(). Make sure to call wind_update( 0 ) before you entering
back to the event loop. 



==================================================================
Derek Mui, Atari Corp, 1196 Borregas Ave, Sunnyvale, CA 94086

UUCP: {..ames!atari!mui}
 FAX: 408-745-5179

Disclaimer: Opinions expressed here are my own and they may be 
	    hazardous to your mind.
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Message-ID: <1907@atari.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!sun-barr!newstop!sun!imagen!atari!mui
References: <1989Dec19.150145.13851@tubsibr.uucp>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!sun-barr!newstop!sun!imagen!atari!mui
From: mui@atari.UUCP (Derek Mui)
Newsgroups: comp.sys.atari.st
Subject: Re: wind_update (Was: Re: AES bug?)
Message-ID: <1907@atari.UUCP>
Date: 20 Dec 89 18:35:52 GMT
References: <1989Dec19.150145.13851@tubsibr.uucp>
Organization: Atari Corp., Sunnyvale CA
Lines: 29