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Article #6200

Re: Comments on STE -- (un)known facts

#6200
From: Scott Yelich
Date: Tue, 28 Nov 1989 15:26
16 lines
1536 bytes
>   What this all adds up to is horizontal and vertical scrolling by bits,
>   and split-screen effects which are effortless and not memory- or
>   time-consuming.  You can, for instance, load a large "landscape" into
>   memory, like a whole Gauntlet level, and slide the "window" around by
>   individual pixels, taking ZERO TIME rather than the huge time required
>   to move the memory around.  In addition, you can have the static
>   (non-scrolling) part like the scores at the top or bottom: it won't
>   have to be moved around, copied, or anything.

This sounds a lot like the old 8bits capabilities....
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 Scott D. Yelich                                 scott@cs.odu.edu [128.82.8.1]
 After he pushed me off the cliff, he asked me, as I fell, ``Why'd you jump?''
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From: scott@cs.odu.edu (Scott Yelich)
Newsgroups: comp.sys.atari.st
Subject: Re: Comments on STE -- (un)known facts
Message-ID: <SCOTT.89Nov28102625@oswy.cs.odu.edu>
Date: 28 Nov 89 15:26:25 GMT
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In-reply-to: apratt@atari.UUCP's message of 27 Nov 89 21:45:17 GMT