Article View: comp.sys.atari.st
Article #32038Re: Bomb list
From: braner
Date: Wed, 20 Apr 1988 14:01
Date: Wed, 20 Apr 1988 14:01
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1129 bytes
[] When debugging AL programs I sometimes generate a bad CHK on purpose at a point in the program that should not be reached. The six bombs stand out on the screen... Another trick is to use -1 (rather than 0) as the "invalid" pointer-offset value in variables. Then if you use an uninitialized such variable you get a tell-tale 3-bombs. Note though that sometimes you'll get 2 or 3 crashes together, and the number of bombs on the screen when the smoke clears will be the sum of the numbers output by each crash. SO if you get, say, 8 bombs it _could_ really be 3+3+2. A good debugger beats all of the above... - Moshe Braner
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Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!husc6!bloom-beacon!mit-eddie!uw-beaver!cornell!batcomputer!braner From: braner@batcomputer.tn.cornell.edu (braner) Newsgroups: comp.sys.atari.st Subject: Re: Bomb list Message-ID: <4481@batcomputer.tn.cornell.edu> Date: 20 Apr 88 14:01:27 GMT References: <2905@saturn.ucsc.edu> Reply-To: braner@tcgould.tn.cornell.edu (braner) Organization: Cornell Theory Center, Cornell University, Ithaca NY Lines: 16 Summary: use for CHK, and a warning