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Article #21219Re: Falcon030, resolutions, TRUE color, and DSP
From: Bob_BobR_Retelle
Date: Sat, 19 Dec 1992 07:08
Date: Sat, 19 Dec 1992 07:08
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Hannu Mallat writes: >btw, updating 300k of graphics might take a while... In arcade games >the frame rate has to be pretty high, or the game is crap. I suppose >320*200 resolution is more realistic for shoot'em ups and such. But I >wouldn't mind seeing a decent strategy game on 640*480... That's very true... but a lot of games "cheat" on the resolution by filling a lot of the screen with non-moving "instruments" or "controls", and restricting the actual fast-action graphics to a "window", thus reducing the amount of memory actually needed to be updated at a high frame rate.. that way they can advertise a 640x480 game, but actually end up only animating a 320x200 window as you suggested.. (I'd love to see Dungeon Master redone in full 640x480 too..!) BobR
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Path: arc1-ca.pugleaf.net!sparky!uunet!portal!cup.portal.com!Bob_BobR_Retelle From: Bob_BobR_Retelle@cup.portal.com Newsgroups: comp.sys.atari.st Subject: Re: Falcon030, resolutions, TRUE color, and DSP Message-ID: <72004@cup.portal.com> Date: Fri, 18 Dec 92 23:08:00 PST Organization: The Portal System (TM) References: <1992Dec18.074213.26617@elroy.jpl.nasa.gov> <1grcjlINNn2m@usenet.INS.CWRU.Edu> <1gsmv1INN688@usenet.INS.CWRU.Edu> <1gsthtINNk4c@sauna.cs.hut.fi> Lines: 17