Article View: comp.sys.ibm.pc.games.adventure
Article #86MYST HELP!
From: vicks
Date: Tue, 07 Jun 1994 02:58
Date: Tue, 07 Jun 1994 02:58
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1119 bytes
I'm still on the lib page. I got a note from Cathrine that she left a message at the imager. Where's the fore-chamber? How do you operate the marker switch? I've got the little ship in the pool rised up. What do I do next? I saw a save in the wooden house. What's the code? I think I saw the imager down in the basement next to the dock. What do I do with it? thanks vicks@acs.bu.edu
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fc80a,451f16b0ead56ecd,start X-Google-Attributes: gidfc80a,public X-Google-Thread: f6eb3,451f16b0ead56ecd,start X-Google-Attributes: gidf6eb3,public X-Google-ArrivalTime: 1994-06-06 20:05:24 PST Path: arc1-ca.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!usenet.ins.cwru.edu!gw1!att-in!news.bu.edu!acs4.bu.edu!vicks From: vicks@acs4.bu.edu () Newsgroups: comp.sys.ibm.pc.games.adventure,bit.listserv.games-l Subject: MYST HELP! Date: 7 Jun 1994 02:58:48 GMT Organization: Boston University, Boston, MA, USA Lines: 14 Distribution: world Message-ID: <2t0np8$lp0@news.bu.edu> NNTP-Posting-Host: acs4.bu.edu Originator: vicks@acs4.bu.edu