Thread View: comp.sys.ibm.pc.games.announce
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Started by Jurgen Appelo
Wed, 22 Dec 1993 17:31
PC GAMES FAQ <- Guide To The Gaming World (Part 1 of 2)
Author: Jurgen Appelo
Date: Wed, 22 Dec 1993 17:31
Date: Wed, 22 Dec 1993 17:31
1158 lines
54135 bytes
54135 bytes
Posted-By: auto-faq 2.4
Archive-name: PC-games-faq/part1
Posting-frequency: two times per month
Editor: Jurgen Appelo
I am looking for a new maintainer of this Internet PC Games FAQ. Anyone who
can spare a few hours in the month, and who's willing to become the new
Internet guru for PC games, can mail me right now, to discuss a possible
take-over.
Jurgen.
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Last-modified: 1993/12/22 / \
Version: 1.14 / \
/ \
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:+:+:+:+:+:+:+:+:+:+:+:+:+:+ INTERNET PC GAMES FAQ :+:+:+:+:+:+:+:+:+:+:+:+:+:
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Guide To The Gaming World
\ /
# 0: THIS FAQ \ /
\ /
0.1: Introduction
This faq holds questions that appear frequently in the comp.sys.ibm.pc.games.*
newsgroups. They are presented together with their answers. New readers of the
*.pc.games.* newsgroups are encouraged to read this document before posting to
any of the groups. This faq does not only answer frequently asked questions,
but holds general information about Internet and PC games as well. Reading
this document can save people from embarrassing moments and annoying
discussions.
The questions presented in this document are not always frequently asked
questions. Some may be questions that people don't dare to ask, to avoid
looking stupid or to avoid flames. Other questions are just here to introduce
some useful information. The word "guide" could be a better term to describe
this document, but things aren't always what you want them to be on Internet.
For answering some of the questions I used information written by other
persons. The names are mentioned just above the texts that they wrote. I hope
I got them all right. Some of the submitted texts have been altered slightly.
I had to, I'm an editor.
This FAQ is posted twice per month to the comp.sys.ibm.pc.games.announce,
rec.games.misc and news.answers newsgroups. It can be retrieved by FTP from
rtfm.mit.edu in the /pub/usenet/comp.answers/PC-games-FAQ/ directory.
0.2: Support
If you think there is some information missing in this document, or if you
think something should be changed or deleted, just send me a message. You can
mail me at jojo@hacktic.nl. But please don't ask me to help you solve your
problems. Post your questions to the newsgroups. If it appears you had a very
frequently asked question, that should be included in this FAQ, I will
probably notice or else be notified by others. The answer will then be
included in the next version of the FAQ, for future readers. Enjoy!
******************************************************************************
* PLEASE LET ME KNOW THAT YOU ARE READING THIS FAQ. ONLY WHEN I RECEIVE *
* FEEDBACK I AM ENCOURAGED TO KEEP PRODUCING NEW VERSIONS. IF THE READERS *
* DON'T MAIL ME, I MIGHT THINK THAT NO ONE READS THIS. SO JUST LET ME KNOW *
* THAT YOU READ IT, AND TELL ME IF YOU FOUND IT USEFUL OR NOT. THANKSALOT! *
******************************************************************************
0.3: Contents & Updates
# 1: USENET NEWSGROUPS
1.1: How did the comp.sys.ibm.pc.games groups come to exist?
1.2: What are the comp.sys.ibm.pc.games groups for?
1.3: What are the common discussions?
1.4: Which groups are in the comp.sys.ibm.pc.games hierarchy?
1.5: What is the difference between the subgroups?
1.6: Are there other newsgroups related to PC games?
1.7: What do I have to do when posting to the newsgroups?
1.8: What do I have to avoid when posting to the newsgroups?
1.9: How do I post a spoiler?
1.10: How do I post to csipg.announce?
# 2: GENERAL INFORMATION
2.1: What does the term ... mean?
2.2: What does the acronym ... mean?
2.3: Which other FAQs about games exist?
added: Frontier guide
2.4: Which mailing lists for game players exist?
added: Air Warrior mailing list
added: IHHD mailing list
2.5: Where can I find email addresses of game publishers?
2.6: Where can I find Game Bytes?
2.7: Where can I find the Top 100?
# 3: FTP GUIDE
3.1: How do I FTP?
3.2: What are the most important FTP sites?
3.3: How can I find a game or file?
3.4: Where can I find shareware, freeware and public domain games?
3.5: Where can I find demos?
3.6: Where can I find solutions, hint files and cheats?
3.7: Where can I find cracks, editors and updates?
3.8: Where can I find archivers?
3.9: How do I use Archie?
# 4: COMPUTER ISSUES
4.1: What special hardware is made for games?
4.2: What are the most important alternatives?
# 5: SOFTWARE ISSUES
5.1: Who is that company?
5.2: Who is that person?
5.3: What general problems do game players experience?
added: DR-DOS 6 problem
5.4: What does the acronym ... mean?
added: HOF,GK
5.5: Which games have different names?
5.6: Which games have multi-player abilities?
5.7: Which games have additional files available for free?
added: Wolf3d site
5.8: What are the known bugs?
added: EOB2 bug
5.9: Which games are we all waiting for?
removed: AITD2, Blake Stone, Doom, QFG4, PQ4, Star Trek 2, StarWars Chess
# 1: USENET NEWSGROUPS
1.1: How did the comp.sys.ibm.pc.games groups come to exist?
(From: Christina Warren)
The group comp.sys.ibm.pc.games (csipg for short) arose out of rec.games.misc.
For some time, that group had been dominated by discussions of MSDOS games.
This has proved confusing to new people, and tended to starve out non MSDOS
and non computer oriented traffic. Therefore a new group for PC games was
created. This group became so very popular that it was split into 7 subgroups.
This happened in May 1993.
1.2: What are the comp.sys.ibm.pc.games groups for?
(From: Christina Warren)
The purpose of these groups is to provide a forum for the discussion of games
for the IBM PC and compatible machines. This is not just limited to MSDOS, but
extends to OS/2, Windows and anything else that can run on an IBM PC
compatible machine.
1.3: What are the common discussions?
Most of the discussions on the csipg groups are about current, past and
upcoming games, problems, bugs, hints, companies, reviews, previews, demos,
strategies, patches, solutions, ftp-sites, shareware and vaporware. This list
is just an indication of the variety of subjects and is by no means
comprehensive. If you don't know what some of these words are, you're reading
just the right document. Keep reading.
1.4: Which groups are in the comp.sys.ibm.pc.games hierarchy?
Currently there are 7 groups available:
comp.sys.ibm.pc.games.action (csipg.action for short)
comp.sys.ibm.pc.games.adventure (csipg.adventure for short)
comp.sys.ibm.pc.games.announce (csipg.announce for short)
comp.sys.ibm.pc.games.flight-sim (csipg.flight-sim for short)
comp.sys.ibm.pc.games.misc (csipg.misc for short)
comp.sys.ibm.pc.games.rpg (csipg.rpg for short)
comp.sys.ibm.pc.games.strategic (csipg.strategic for short)
Officially, the main group (comp.sys.ibm.pc.games) doesn't exist anymore. It
has been replaced by its seven children. Some people may still be able to
post to it, but that's not how it should be.
1.5: What is the difference between the subgroups?
(From: Ron Dippold and Joseph Cochran)
- comp.sys.ibm.pc.games.action
This unmoderated group is for the discussion of action/arcade games. Action
and arcade games are generally fast paced games which have a simple goal, and
usually require good hand-eye coordination.
examples: X-Wing - LucasArts/US Gold
Wolfenstein 3D - Id/Apogee
Prince of Persia 2 - Broderbund/Electronic Arts
- comp.sys.ibm.pc.games.adventure
This unmoderated group is for the discussion of adventure games. Adventure
games are generally games in which an unchanging character is presented with
puzzles, problems and obstacles which must be solved to attain the game's
goal. Generally, combat is not a major feature of the game, and all players
are confronted with the same puzzles in the path to the solution. These games
usually transport the character from place to place in discrete steps, using
stylized art to enhance the backdrop and setting of the game, and present the
player with unique puzzles that have unique solutions.
examples: Alone in the Dark - Infogrames/I-Motion
Monkey Island 2 - LucasArts/US Gold
Space Quest 5 - Dynamix/Sierra
- comp.sys.ibm.pc.games.announce (moderated)
This moderated group is for announcements that are useful to the entire PC
computer gaming population, including but not limited to new release
announcements, software publisher news, bug information, reviews, Top 100 and
Game Bytes information. Followups will be directed to csipg.misc or another
appropriate subgroup at the moderator's discretion. The moderator is Joseph
Cochran, jsciv@polaris.async.vt.edu.
- comp.sys.ibm.pc.games.flight-sim
This unmoderated group is for the discussion of flight simulation games.
Simulation games are games which simulate a real or theoretically plausible
air vehicle (using today's current technology as its basis), and allow players
to manipulate it as if it were real.
examples: Falcon 3.0 - Spectrum Holobyte/MicroProse
Aces of the Pacific - Dynamix/Sierra
Comanche: Maximum Overkill - NovaLogic/US Gold
- comp.sys.ibm.pc.games.misc
This unmoderated group is for the discussion of all topics that do not fall
under another games subgroup. This group has taken the place of the old csipg
and carries all discussions that should not be carried out in other games
subgroups, including those about sports and puzzle games.
examples: World Circuit/Formula 1 Grand Prix - MicroProse
The Incredible Machine - Dynamix/Sierra
Links 386 Pro - Access/US Gold
- comp.sys.ibm.pc.games.rpg
This unmoderated group is for the discussion of role-playing games. Computer
role-playing games are generally games in which a character is presented with
puzzles, problems and obstacles which must be solved. Player, object, and
monster characteristics are usually given in some numerical or other discrete
form. The most common example is "Hit points" to indicate remaining health.
Role-playing games are typically characterized by continuous maps instead of
discrete painted backdrops and standardized options for attack, defense, and
other forms of dealing with obstacles. The intent of a RPG is to set the
player's adventure in a larger framework of an internally consistent world, as
opposed to having the player only relate to the game world through the
particular puzzles that are posed to him or her.
examples: Ultima Underworld 2 - Origin/Electronic Arts
Darklands - MicroProse
Crusaders of the Dark Savant - Sir-Tech/US Gold
- comp.sys.ibm.pc.games.strategic
This unmoderated group is for the discussion of strategy games. Strategy games
usually involve complex manipulation of game resources in many different ways,
which directly affects the progress and outcome of the game. Also included
within this description are wargames, which often involve similar strategic
planning operations.
examples: Civilization - MicroProse
Dune 2 - Westwood/Virgin
V for Victory - Three-Sixty
1.6: Are there other newsgroups related to PC games?
There are many newsgroups for games, but only some of them have some relation
with PC games:
alt.cd-rom (For all who have a cd-rom drive.)
alt.games.vga-planets (VGA Planets is a PC game.)
comp.sys.amiga.games (Many PC games are ported to/from the Amiga.)
comp.sys.mac.games (Many PC games are ported to the Mac.)
comp.sys.ibm.pc.hardware (You can discuss here what's inside your PC.)
comp.sys.ibm.pc.misc (The group for anything that concerns the PC.)
comp.sys.ibm.pc.soundcard (This one may be interesting for game players.)
misc.legal.computing (If you insist talking about piracy)
rec.arts.int-fiction (This group is for designing adventure games.)
rec.aviation.simulators (Some PC games are discussed here.)
rec.games.corewar (Corewar can be played on the PC.)
rec.games.design (There's much talk about the PC.)
rec.games.empire (Empire can be played on the PC.)
rec.games.hack (Hack can be played on the PC.)
rec.games.int-fiction (This group concerns text-based adventure games.)
rec.games.moria (There are some Moria variants for the PC.)
rec.games.programmer (Here's a look behind the screen.)
There are more groups in rec.games.*, which you can check out for yourself.
1.7: What do I have to do when posting to the newsgroups?
If you follow this advice and the advice given in 1.8, you will probably not
be flamed by anyone. You will be considered a good Usenet citizen.
Use a good subject header that explains what your message is about. Mention
the game that you're going to talk about and/or the kind of information that
the readers can expect, like this:
U7: problem with installing /* you have a big problem with Ultima 7 */
4SALE: 6 strategy games /* you want to get rid of 6 stupid games */
But don't use meaningless subject headers, like:
Read THIS! /* some people will be curious, most people will skip it */
Help me pleazzze /* ditto */
Having words like HELP:, SPOILER:, BUG:, 4SALE:, REVIEW: or any other at the
front of the subject line (like the name of the game), is some sort of
convention that is used by some people in the newsgroups. It can make life a
bit easier for the readers. For most games people use acronyms to make the
lines shorter. This has been done for Ultima 7 in the example above. You can
find most common acronyms somewhere down in this FAQ, in 5.4.
An additional question mark or exclamation mark can make quite a difference.
Consider these:
UW2: walkthru
UW2: walkthru?
UW2: walkthru!
The first subject header leaves people to wonder if you are looking for a
walkthru of if you are providing one. The other two subject headers are much
clearer in that respect.
Always post your message to the correct newsgroup. It's very obvious but there
are people violating this principle every day. If your message is about an
action game, then it should be posted to csipg.action; if your message is
about a sports game and a strategic game, then it should be posted to
csipg.misc and csipg.strategic. In the latter case you crosspost the message
to these two groups. This means you post one message to several groups at the
same moment. Your message will then be stored only once, but can be read in
both groups. Please don't post a message to all the groups, unless you think
of yourself as a Very Important Person with Big News.
Finally, don't quote too much texts. Some people find it necessary to quote
entire messages and then add a single line. This is a waste of bandwidth and
a waste of the reader's time. Don't do it.
1.8: What do I have to avoid when posting to the newsgroups?
Don't ask for codes that are in the manual of the game. You will be flamed so
intense, your hair will be on fire. People on the net don't like to discuss
with others who get their games in a not so legal way. It's the biggest taboo
you can think of. So don't get yourself involved in piracy, and if you do,
don't let it show. In fact, try to avoid mentioning piracy at all. It has
already been discussed much too often in the newsgroups. People get very tired
of it.
Don't spoil other people's fun in playing a game. Don't give away a clue
without giving a warning in advance. You can read below, in 1.9, about how to
use spoilers.
Don't use the net for commercial activities. If you're from a company that
wants to announce the release of a new game, that's ok. But don't fall into
the temptation of inviting people to order it. There are flame throwers on
the net with an unlimited amount of ammunition.
1.9: How do I post a spoiler?
It may be necessary sometimes to give away part of a solution to a game to
have a useful discussion. Be aware that some people may not have found this
solution yet and don't want to read about it. They paid for the fun to find
the solution themselves, so don't spoil it.
(From: Christina Warren)
At minimum you should include the word SPOILER in your subject line and a line
in your message that indicates that a spoiler follows. One way to do this is
as follows:
[SPOILER ALERT]
^L /* control-L */
24 carriage returns
<text of spoiler>
[END SPOILER ALERT]
Spoilers should definitely include a form-feed character (control-L) to avoid
'giving away' the secrets. Use of multiple CR's to support readers in window
oriented environments, like the Mac, is recommended in addition to the
control-L. Some people argue with justification that newsreaders that don't
support control-L as a pause are broken, and some people argue that control-L
doesn't make sense in a window environment. In any way, spoilers should
definitely have a ^L included to follow Usenet conventions and support
workstation readers who may have large screens.
1.10: How do I post to csipg.announce?
The csipg.announce newsgroup is a moderated group. This means that all
messages have to be approved by the moderator. The main goal for this group is
to provide information about games and their publishers, like reviews, release
dates, addresses and other info to be announced to the public.
(From: Joseph Cochran)
The csipg.announce group exists to provide a low-noise environment where
information of interest to the general PC gaming population can be read
without a lot of searching through threads. Here are some brief guides to help
you submit. Check csipg.announce for more detailed guidelines, posted every
other Thursday.
Send submissions to csipga@polaris.async.vt.edu or post directly to the group
(most news software will then automatically forward the message to the
moderator).
Any announcements of game releases should be either from the publisher
directly or first hand.
Game reviews are gladly accepted. Please make sure that your primary intent in
a review is to inform the prospective buyer rather than to start a discussion.
The moderator will work with you on getting a review posted.
The following types of articles cannot be accepted: articles which ask a
question, voice an opinion (game reviews have limited freedom with respect
to this particular point), ask to be subscribed, or list for-sale items. These
types of articles are better served in the other csipg groups, where
followups can be made and arguments can ensue.
The moderator is Joseph Cochran, jsciv@polaris.async.vt.edu, and if you have
any questions about the group, he will be glad to answer them if he can.
# 2: GENERAL INFORMATION
2.1: What does the term ... mean?
- Spoiler
Any information that gives away (part of) a solution to a puzzle in a game or
events that can be expected. You should avoid spoilers in your posts, unless
they have been asked for or when they are unavoidable. If you have spoilers
in a message you should warn the readers in advance. Read 1.9.
- Bug
Any behaviour by a program that is not intended by the developers, due to a
design or coding error or omission. Some bugs effect gameplay, mostly in a
negative way. Serious bugs can often be fixed by getting the appropriate patch
by FTP or from the company itself or its BBS's.
- Shareware
(From: Dups)
Shareware are programs produced by companies that do not have the size of
commercial companies such as Origin, Electronic Arts or Microsoft. They
release their programs to the public via BBS's and FTP sites on a trial basis.
Typically you can try these programs for 30 days, and if you still like them
afterwards and continue to use them then you must register them for a fee.
The registration makes you receive documents and (sometimes) newer or
additional software. Shareware can be distributed free of charge but you must
include all the files that originally came with it.
- Freeware
(From: S.M.Sabri S.M.Ismail)
Freeware programs are free copyrighted software. Sometimes the copyright on
freeware allows the programs to be copied and modified as long as the new
program has the same or less stringent copyright restrictions. Other times
you're not allowed to change anything at all and you can just use the program
for free.
- Public domain (acronym: PD)
(From: S.M.Sabri S.M.Ismail)
Public domain programs are free non-copyrighted software. Anyone is free to
copy the programs and modify them. People can also copyright the modified
programs and even resell them as commercial programs. This is the reason many
free programs are now copyrighted (freeware).
Many people don't know the difference between the terms freeware and public
domain. Even I thought they were the same. So, when you read other people's
posts, these definitions may not apply.
- Vaporware
Vaporware is any software product that is highly anticipated, that has already
missed several deadlines and that is still not released.
- Shovelware
(From: Mitch Aigner)
CD-ROMs have over 600 Megabytes of space available for code. As a result, one
would naturally expect that the CD-ROM version of a game would have
spectacular graphics, sound, etc. This is typically not the case. Software
vendors simply take the same exact code provided on the normal floppy-disk
based version of the game and "shovel" it onto the CD. They then jack the
price up. Also, this term is used for CD's that consist of a huge amount of
small useless programs. Most of the stuff is shareware, so you have to pay
registration fees on top of the CD price.
- Nagware
This term is used for shareware that has a message pop up much too often,
which says that you should register the program.
- Patch
A patch is a piece of code that changes the behaviour of a game. The patch may
be a program itself that literally modifies the code of the game you have
installed on your harddisk. It may consist of one or more files that replace
some of the files of your game or they may just be added to it. A patch can
also be a TSR that you should run before playing the game. It will then
monitor the behaviour of the game and react to it where necessary. Patches
usually fall in two categories: cracks and updates.
- Crack
(From: Neil Ensor)
A crack is a method for evading copy-protection on games, ranging from copied
documentation to actual patches that change the program to skip or nullify
the copy protection.
- Update
An update is a patch released by a game publisher to change the behaviour of a
game they have already released. Updates usually fall in two categories:
bugfixes and upgrades. They may also be a combination of the two.
- Bugfix
A bugfix is an update that fixes problems encountered in a game that has
already been released.
- Upgrade
An upgrade is a newer version of a game that has already been released. It
offers new functionality and usually enhances gameplay.
There are differences in the definitions of patches, cracks, updates,
bugfixes and upgrades, but many people in the newsgroups use them more or less
as synonyms. So, when reading other people's posts, don't hold onto these
definitions too much.
- Demo
(From: Neil Ensor)
There are two meanings for this one:
(1) The demo of a game is anything from a playable demonstration program to a
simple slide-show of pictures. It exists with the intent of getting people to
buy the real game.
(2) A demo of the capabilities of the computer is usually a non-interactive
show of graphics and music that highlights very impressive capabilities of the
computer, usually pushing the boundaries of the hardware.
To distinguish between the two kinds of demos, the first are sometimes called
gamedemos.
- Editor
An editor is a program that allows you to change something in a game in any
way you like. Some editors change the statistics of the characters in a game
to make them stronger of weaker. Other editors may change the maps or twist
the plot in another way.
- Review
A review is an elaborate description of a game. It is written by someone who
has no relation with the publisher of the game. It contains hardware and
software specifications, a description of its functionality, the pro's and
con's, possibly some bugs, usually the opinion of the author and sometimes a
kind of rating for graphics, sound, gameplay and other characteristics.
- Preview
A preview is a short review, for a game that is not yet released.
- Solution (also Solve or Walkthru)
The solution to a game consists of a complete set of instructions on how to
finish the game. Solutions usually exist for adventure games and RPG's. They
are The Biggest Spoilers You Can Imagine.
- Hint
Hints are descriptions that send you in the right direction to solve a game or
a part of a game. Some people consider them as spoilers, others don't. A hint
should make your effort of finding the solution to something a bit easier,
without giving away too much.
On all FTP sites hints and solutions are stored in one directory. They are not
handled differently. It's one of the reasons why people may use these terms as
synonyms.
- Cheat
A cheat is a description of how to change the gameplay of a game, so that
playing it becomes easier or offers new possibilities. Some cheats are built
in the code by the developers, usually for debugging purposes, and kept
secret until some player discovers them. They are referred to as the
"debugmode". Other cheats require that you have a binary file editor that can
change the datafiles or code of the game.
- Dox
This term is short for "documents". It refers to any printed material that
came along with the purchase of a game, including the manual and possibly a
reference card. It can also refer to electronic versions of this material that
are distributed illegally. They are used heavily by people who "have lost
their manual".
- Dungeons & Dragons/Advanced Dungeons & Dragons (acronyms: D&D, AD&D)
(From: Dups)
These terms refer to games invented by Gary Gygax and others in 1973 which
involve real people playing the role of fantasy characters through a set of
rules based on dice rolls with one person controlling the flow of the game
(called the Dungeon Master). It was and still is the basis of many RPG games
for computers and otherwise. Some are based upon D&D, others upon AD&D. Yes,
these two are different.
- Role-Playing Game (acronym: RPG)
(From: Neil Ensor)
A role-playing game is a game where the player controls one or more characters
he/she generated and named. These characters progress in skill and gain new
abilities over the progress of the game, usually by battle with enemies. This
distinguishes role-playing games from adventure games, which only allow you to
play a pre-generated character.
- Fantasy Role-Playing Game (acronym: FRPG)
This is a role-playing game that involves fantasy, specifically the "Swords
and Sorcery" genre, with ghosts, strange creatures, wizards, spells, etc.
- Player Character (acronym: PC)
This is a character that the player is supposed to control in a game. In
adventure games there is usually only one Player Character. In role-playing
games there may be up to 6 (or more) player characters.
- Non-Player Character (acronym: NPC)
(From: Neil Ensor)
This is a character usually found in an RPG, which is a computer controlled
character that your player character may interact with. They are sometimes
called "actors". Usually the player has little or no control over these
characters and they may come and go as the game progresses.
- Simulation (abbreviation: SIM)
(From: Blair Prescott)
A computer program that attempts to mimic the essential features of some
system in the real world, usually placing the player in a situation that is
not normally available. Some simulations have a concrete goal, like military
victory, while others just allow the player to explore the dynamics of the
system. Various simulation games deal with vehicles like aircraft, cars,
tanks and submarines, strategy of military forces, corporate business
dealings and environmental systems.
- Face-to-Face (acronym: FTF)
This refers to playing a game with someone else at the same physical location.
- Head-to-Head (acronym: H2H)
This refers to playing a game with someone else, usually by modem.
- Play-by-Email (acronym: PBEM)
(From: Sir Launcelot du Lac)
This is the term used to describe the process where players play their turn,
save the game and then send the save game to the next person in turn through
email.
- Play-by-Mail (acronym: PBM)
(From: Sir Launcelot du Lac)
This is like Play-by-Email, only the save game is sent by regular postal mail
instead.
- Save Game
This term refers to a file which is used by a game to store details of the
progress of the game player at the time it was saved. Save games are loaded
to restore gameplay and continue at the point where the player had stopped.
- Add-on
A new release of software that should be installed with another game you
already have, like new planes for a flight simulator or new missions for a
strategy game.
- Rendering
The process of creating images from models is called rendering.
- Texture Mapping
(From: Ken Fishkin)
As detail becomes finer and more intricate, explicit modelling with polygons
or other geometric primitives becomes less practical. An alternative is to
map an image, either digitized or synthesized, onto a surface, a technique
pioneered by Catmull and refined by Blinn and Newell. This approach is known
as texture mapping or pattern mapping. The image is called a texture map, and
its individual elements are often called texels.
- Gouraud Shading
(From: Ken Fishkin)
Gouraud shading, also called intensity interpolation shading or color
interpolation shading, elminates intensity discontinuities. Gouraud shading
extends the concept of interpolated shading applied to invididual polygons by
interpolating polygon vertex illumination values that take into account the
surface being approximated.
- Rotoscoping
This is the act of capturing performances by actors on video, and convert them
to animation on the computer screen.
2.2: What does the acronym ... mean?
You can find acronyms of game titles in 5.4. Here's a list of acronyms for
all other kinds of terms:
- AD&D Advanced Dungeons & Dragons (game type)
- AI Artificial Intelligence (game design)
- FS FlightStick (hardware)
- FSPro FlightStick Pro (hardware)
- CRPG Computer Role-Playing Game (game type)
- CGW Computer Gaming World (magazine)
- D&D Dungeons & Dragons (game type)
- EMS Expanded Memory Specification (MSDOS)
- FCS Flight Control System (hardware)
- FMV Full Motion Video (game design)
- FTF Face To Face (game design)
- FRP Fantasy Role-Playing (game type)
- GB GameBytes (magazine)
- GUS Gravis UltraSound (hardware)
- H2H Head To Head (game design)
- HMA High Memory Area (MSDOS)
- IF Interactive Fiction (game type)
- IHHD Internet Head-to-Head Daemon (game design)
- MB MIDI Blaster (hardware)
- MUD Multi-User Dungeon (game type)
- NPC Non-Player Character (game design)
- PAS Pro Audio Spectrum (hardware)
- PBEM Play By E-Mail (game design)
- PBM Play By Mail (game design)
- PC Player Character (game design)
- PD Public Domain (copyright type)
- RCS Rudder Control System (hardware)
- RPG Role-Playing Game (game type)
- SB SoundBlaster (hardware)
- SB16 SoundBlaster 16 without advanced signal processor (hardware)
- SB16 ASP SoundBlaster 16 with Advanced Signal Processor (hardware)
- SBPro SoundBlaster Pro (hardware)
- Sim Simulation (game type)
- T&T Tunnels & Trolls (game type)
- TSR Terminate and Stay Resident (MSDOS)
- UMA Upper Memory Area (MSDOS)
- UMB Upper Memory Blocks (MSDOS)
- WB Wave Blaster (hardware)
- WCS Weapon Control System (hardware)
- XMS Extended Memory Specification (MSDOS)
There are also many words and acronyms that are not specific to the PC game
groups. Some of these are:
- Flame Anything that is meant not so nicely, directed at another person.
- Newbie Someone who is new to Internet or to a newsgroup in particular.
- BTW By The Way
- FAQ Frequently Asked Questions
- FTP File Transfer Protocol
- IMHO In My Humble (Honest) Opinion
- RTFM Read The Fucking Manual
- RTM Read The Manual
You can find a lot more information about Internet jargon on:
mc.lcs.mit.edu /pub/jargon/*
nic.funet.fi /pub/gnu/*
ftp.denet.dk /pub/doc/jargon/*
2.3: Which other FAQs about games exist?
Apart from this main FAQ for PC games, some other FAQs exist. Some are for one
game specifically, some are for other newsgroups that are in some way related
to PC games. Check out the FTP site first. If the FAQ is not there, or no FTP
site is mentioned, try mailing the author or have a look in the newsgroup.
Title: Air Warrior FAQ
Maintainer: Gary Cooper <GRCooper@aol.com>
Newsgroup: comp.sys.ibm.pc.games.flight-sim
Title: Australian Air Warrior FAQ
Maintainer: Adam Eberbach <adam@arcadia.cs.rmit.EDU.AU>
Newsgroup: comp.sys.ibm.pc.games.flight-sim
Title: Civilization FAQ
FTP: ftp.uwp.edu /pub/msdos/romulus/hints/civ.faq
Maintainer: Dave Stanworth <djh@wcl.bham.ac.uk>
Newsgroup: comp.sys.ibm.pc.games.strategic
Subject: when requesting by mail, the subject must contain "Civ FAQ please"
Title: Civilization 2 proposals
Maintainer: <buckel_j@oldham.gpsemi.com>
Newsgroup: comp.sys.ibm.pc.games.strategic
Title: Commander Keen FAQ
FTP: ftp.uwp.edu /pub/msdos/games/romulus/hints/keenfaq.zip
Maintainer: Brian Milner <Brian.Milner@brunel.ac.uk>
Newsgroup: comp.sys.ibm.pc.games.action
Title: Doom FAQ
Maintainer: Hank Leukart <ap641@cleveland.Freenet.Edu>
Newsgroup: comp.sys.ibm.pc.games.action
Title: Dune 2 FAQ & Strategy Guide
FTP: ftp.uwp.edu /pub/msdos/games/romulus/hints/dune2_??.lzh
Maintainer: Simon <sepollit@cs.adelaide.edu.au>
Newsgroup: comp.sys.ibm.pc.games.strategic
Title: Forgotten Realms Unlimited Adventures FAQ
Maintainer: John Kochmar <kochmar@sei.cmu.edu>
Newsgroup: comp.sys.ibm.pc.games.rpg
Title: Frontier (Elite 2) Guide
Maintainer: M.J. Welford <c2mjw@dmu.ac.uk>
Newsgroup: comp.sys.ibm.pc.games.action
Title: Lemmings FAQ
FTP: ftp.uwp.edu /pub/msdos/games/romulus/hints/lemfaq.zip
Maintainer: Brian Milner <Brian.Milner@brunel.ac.uk>
Newsgroup: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc
Title: Master of Orion FAQ and Strategy Guide
Maintainer: Dave Chaloux <chaloux@mandolin.mitre.org> (Dave Chaloux)
Newsgroup: comp.sys.ibm.pc.games.strategic
Title: Multi-player Civilization FAQ
Maintainer: Bilbo Baggins <ws523669@longs.lance.colostate.edu>
Newsgroup: comp.sys.ibm.pc.games.strategic
Title: VGA Planets FAQ
Maintainer: Gary Grothman <grothmag@vax.cs.hscsyr.edu>
Newsgroup: alt.games.vga-planets
Title: Wizardry 7 FAQ
Maintainer: <jim@thinkage.on.ca>
Newsgroup: comp.sys.ibm.pc.games.rpg
Title: Wolfenstein-3D / Spear of Destiny FAQ
FTP: ftp.uwp.edu /pub/msdos/games/id/home-brew/wolf3d/w3d_???.faq.Z
Maintainer: Stanley Stasiak <stasiak@tartarus.uwa.edu.au>
Newsgroup: comp.sys.ibm.pc.games.action
Title: Internet Guide to X-Wing Strategy
FTP: wpi.wpi.edu /starwars/X-Wing/X-WingGuide?
Maintainer: Nick Vargish <vargish@sura.net>
Newsgroup: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.flight-sim
Title: rec.games.corewar FAQ (Core Wars)
FTP: rtfm.mit.edu /pub/usenet/news.answers/games/corewar-faq
Maintainer: Stefan Strack <stst@vuse.vanderbilt.edu>
Newsgroup: rec.games.corewar
Title: rec.arts.int-fiction FAQ
FTP: ftp.gmd.de /if-archive/rec.arts.int-fiction/FAQ
Maintainer: David A. Graves <dag@cup.hp.com>
Newsgroup: rec.arts.int-fiction
Title: Adventure Game Authoring Systems
FTP: rtfm.mit.edu /pub/usenet/rec.answers/games/adventure-systems
Maintainer: Nathan Torkington <Nathan.Torkington@vuw.ac.nz>
Newsgroup: rec.arts.int-fiction
Title: rec.games.int-fiction FAQ
FTP: ftp.gmd.de /if-archive/rec.games.int-fiction/FAQ
Maintainer: Scott Forbes <forbes@ihlpf.att.com>
Newsgroup: rec.games.int-fiction
Title: Adventure Game History
FTP: ftp.gmd.de /if-archive/rec.games.int-fiction/adventure-game-hist.
Maintainer: Hans Persson <unicorn@lysator.liu.se>
Newsgroup: rec.games.int-fiction
Title: rec.aviation.simulators FAQ
FTP: rtfm.mit.edu /pub/usenet/rec.answers/aviation/flight-simulators
Maintainer: John Mechalas <mechalas@gn.ecn.purdue.edu>
Newsgroup: rec.aviation.simulators
Title: comp.sys.ibm.pc.soundcard FAQ
FTP: rtfm.mit.edu /pub/usenet/comp.answers/PCsoundcards/generic-faq
Maintainer: Joel Plutchak <plutchak@porter.geo.brown.edu>
Newsgroup: comp.sys.ibm.pc.soundcard
Title: Pro Audio Spectrum FAQ
FTP: ftp.uwp.edu /pub/msdos/proaudio
Title: Gravis Ultrasound FAQ
FTP: rtfm.mit.edu /pub/usenet/comp.answers/PCsoundcards/generic-faq
Maintainer: Matthew E. Bernold <meb117@psuvm.psu.edu>
Newsgroup: comp.sys.ibm.pc.soundcard
Title: rec.games.design FAQ
Maintainer: Travis S. Casey <casey@cs.fsu.edu>
FTP: rtfm.mit.edu /pub/usenet/rec.answers/games/design-FAQ
Newsgroup: rec.games.design
Title: alt.cd-rom FAQ
FTP: rtfm.mit.edu /pub/usenet/alt.answers/cdrom-faq
Maintainer: rab@cdrom.com
Newsgroup: alt.cd-rom
Title: rec.games.hack FAQ (Nethack)
FTP: rtfm.mit.edu /pub/usenet/rec.answers/nethack-faq
Maintainer: Yu Cao <yucao@cco.caltech.edu>
Newsgroup: rec.games.hack
2.4: Which mailing lists for game players exist?
If you want to subscribe to a mailing list, you have to send a message to a
certain address, with a certain subject header and a certain line in the
message body.
Name: Air Warrior 666th-etal@cactus.org
Subscribe: listserv@cactus.org
Name: Bitnet Games-l
Subscribe: listserv@utarlvm1.uta.edu
Body: SUBSCRIBE GAMES-L <your full name>
Name: Falcon 3.0
Subscribe: major-domo@onion.rain.com
Body: subscribe falcon3
Info: <jeff@onion.rain.com>
Name: Hi-Tech Simulators
Subscribe: major-domo@onion.rain.com
Body: subscribe hitech-sim
Info: jeff@onion.rain.com.
Title: Internet Head-To-Head ihhd@cactus.org
Subscribe: listserv@cactus.org
Name: MUDs
Subscribe: jwisdom@gnu.ai.mit.edu
Subject: mud list
Name: Forgotten Realms Unlimited Adventures
Subscribe: frua-dev-request@andrew.cmu.edu
Name: World Circuit/Formula 1 Grand Prix
Subscribe: wcf1gp-request@divsun.unige.ch
Subject: subscribe <your address>
Body: <your name>
This list is now inactive. Afzal <afzal@divsun.unige.ch> is looking for a new
home for this list. People interested can mail him.
2.5: Where can I find email addresses of game publishers?
Here are some addresses from game publishers and developers, or people working
for them. The list is not comprehensive and not all the addresses have been
checked:
Access Linkspro_1@aol.com
Accolade 76004.2132@compuserve.com
Apogee apogee@delphi.com
joe.siegler@crs.com
DC Software 72557.336@compuserve.com
Digital Integration digint@cix.compulink.co.uk
Dragon's Eye Productions cat@wixer.bga.com
Electronic Arts 76004.237@compuserve.com
ea@cix.compulink.co.uk
Epic MegaGames 70451.633@compuserve.com
EpicGames@aol.com
GlenEpic@delphi.com
Id romero@idsoftware.com
jay@idsoftware.com
help@idsoftware.com
Impressions 71333.463@Compuserve.com
Intergalactic 76356.2172@compuserve.com
Interplay 76702.1342@compuserve.com
interpla@orion.oac.uci.edu
LucasArts 75300.454@compuserve.com
LucasArts@aol.com
Maxis 71435.276@compuserve.com
71333.1470@compuserve.com
Maxis@aol.com
zoinks@netcom.com
Merit 76711.2470@Compuserve.com
Microprose 76004.2223@compuserve.com
MicroProse@aol.com
New World shannon@inter.com
order@inter.com
Omnitrend 70300.245@compuserve.com
Origin 76004.2612@compuserve.com
OSI@aol.com
Origin_CS@aol.com
origin@world.std.com
Ozark 76326.403@compuserve.com
Papyrus papyrus@world.std.com
QQP 75300.3233@compuserve.com
Sierra 76004.2143@compuserve.com
Sierras@aol.com
SierDan@aol.com
ShadowSoft 76056.1537@compuserve.com
Sir-Tech 76711.33@compuserve.com
SSG 72040.340@compuserve.com
Spectrum Holobyte S_Holobyte@aol.com
SSI 76711.250@compuserve.com
StratSim@aol.com
Three-Sixty 76711.240@compuserve.com
threesixty@aol.com
Wizard 71764.3137@compuserve.com
WizardScot@aol.com
Fitzgerald@delphi.com
Sir Launcelot du Lac (swkgohw@leonis.nus.sg) is the keeper of the address
lists for software and hardware companies. These lists hold email addresses,
ftp sites, BBS's, telephone numbers etc. You can find the most up-to-date
lists in csipg.announce. You can also contact Gary Cooper (cooper@grebyn.com).
He has an up-to-date list of email addresses only.
2.6: Where can I find Game Bytes?
Game Bytes is a free electronic magazine. It has reviews, interviews, reports
and actual screen shots from games. You can find it at the following sites:
ftp.uml.edu /msdos/Games/Game_Bytes/*
wuarchive.wustl.edu /pub/msdos_uploads/game_byte/*
nic.funet.fi /pub/msdos/games/gamebyte/*
The editors are Ross Erickson (rwericks@ingr.com) and Daniel Starr
(starr-daniel@yale.edu).
2.7: Where can I find the Top 100?
The Net PC Games Top 100 is published weekly in csipg.announce. It is compiled
using votes from many game players on Internet. If you want to join, you can
simply send a message to Jurgen Appelo (jojo@hacktic.nl). You will receive a
document that explains how to vote and how the system works.
The editions of the Top 100 sometimes include a small list for each of the
different game categories.
# 3: FTP GUIDE
3.1: How do I FTP?
This is the Very Very Very Short FTP Walkthru:
From your system prompt type "ftp <host-name>", where <host-name> is the name
of the host machine that you are trying to get to. When you connect to the
host, you will have to enter a login and probably a password. Type "anonymous"
as the login name and your full email address as the password. After you have
successfully logged on, you can use "cd <directory>" to get where you want in
the directory tree. Use "ls" to see the files. Once you are in the correct
directory and know what files you want, you can use "get <filename>" to
download single files to your own system. You can use "mget <filenames>" to
copy multiple files. If the files you are copying are not plain-text files,
you have to set the transfer mode to binary first. You can do this by entering
"type binary". Stop the FTP session by typing "quit".
Try this as an example:
> ftp nic.funet.fi /* connect to the site; a message follows */
> anonymous /* type this when it asks for your name */
> <your email address> /* type your address as the password */
> cd pub/msdos/Info /* go to the directory you want to be */
> get ftp.man /* get the file */
> quit /* stop this mysterious thing */
You now have downloaded the Beginner's Guide To FTP written by Brian O'Neill.
Read it.
You can also get the How To FTP Guide. Use the example above, only with this
ftp site, directory and filename:
typhoon.berkeley.edu /pub/Library/Network/how.to.ftp.guide
3.2: What are the most important FTP sites?
For game players, these are the most important sites. They are mentioned
throughout this FAQ. If your system doen't recognize the name of the site, try
its IP number mentioned here.
ftp.denet.dk (129.142.6.74)
ftp.gmd.de (129.26.8.90)
ftp.uml.edu (129.63.17.1)
ftp.uwp.edu (131.210.1.4)
garbo.uwasa.fi (128.214.87.1)
mc.lcs.mit.edu (18.111.0.179)
msdos.archive.umich.de (141.211.164.153)
nic.funet.fi (128.214.6.100)
oak.oakland.edu (141.210.10.117) Simtel Software Repository mirror
risc.ua.edu (130.160.4.7)
rtfm.mit.edu (18.70.0.209)
wpi.wpi.edu (130.215.24.1)
wuarchive.wustl.edu (128.252.135.4)
The numbers behind the names are IP numbers. If "ftp <site-name>" doesn't seem
to work, try "ftp <IP number>" instead. You can find a list of many ftp sites
(not only for games) at
ftp.uwp.edu /pub/ftp.list/ftp.list/sites
3.3: How can I find a game or file?
There is a description of how to find sources on FTP sites around the world.
It includes a description of how to contact Archie, the worldwide database for
file locations. It is posted regularly to news.answers and you can find it at:
rtfm.mit.edu in /pub/usenet/news.answers/finding-sources
3.4: Where can I find shareware, freeware and public domain games?
You can try the following ftp sites. There may be more directories and other
sites available, but this should at least get you in the right direction.
ftp.uml.edu /msdos/Games/Misc/*
/msdos/Games/Apogee/*
/msdos/Games/Epic/*
/msdos/Games/TextAd/*
/msdos/Games/Cards/*
/msdos/Games/Sports/*
/msdos/Games/Windows/*
ftp.gmd.de /if-archive/*
ftp.uwp.edu /pub/msdos/games/id/*
msdos.archive.umich.edu /msdos/games/*
nic.funet.fi /pub/msdos/games/adventure/*
/pub/msdos/games/apogee/*
/pub/msdos/games/arcade/*
/pub/msdos/games/board/*
/pub/msdos/games/card/*
/pub/msdos/games/epic/*
/pub/msdos/games/puzzle/*
/pub/msdos/games/strategy/*
wuarchive.wustl.edu /pub/msdos_uploads/games/*
/pub/msdos_uploads/windows/*
3.5: Where can I find demos?
These sites carry gamedemos. You can check them when you're planning to buy a
new game:
ftp.uml.edu /msdos/Games/Demos/*
ftp.uwp.edu /pub/msdos/demos/demos/*
wuarchive.wustl.edu /pub/msdos_uploads/game_demos/*
nic.funet.fi /pub/msdos/games/gamedemos/*
3.6: Where can I find solutions, hint files and cheats?
Everyone has been stuck in a game once. These sites can get you out of it:
ftp.gmd.de /if-archive/solutions/*
ftp.uwp.edu /pub/msdos/asa/*
/pub/msdos/romulus/cheats/*
/pub/msdos/romulus/hints/*
wuarchive.wustl.edu /pub/msdos_uploads/game_solutions/*
nic.funet.fi /pub/msdos/games/solutions/*
risc.ua.edu /pub/games/solutions/*
/pub/games/solutions/cheat.several/*
3.7: Where can I find cracks, editors and updates?
You can find all sorts of small additional programs for big commercial games
on these sites:
ftp.uml.edu /msdos/Games/Editors/*
/msdos/Games/Patches/*
ftp.uwp.edu /pub/msdos/asa/*
/pub/msdos/romulus/cracks/*
/pub/msdos/romulus/misc/*
wuarchive.wustl.edu /pub/msdos_uploads/games/*
/pub/msdos_uploads/upgrades/games/*
nic.funet.fi /pub/msdos/games/editors/*
nic.funet.fi /pub/msdos/games/patches/*
Remember that cracks uploaded to these FTP sites only exist for people who
have legal copies of their games. Do not use these cracks for piracy.
3.8: Where can I find archivers?
Most files on FTP sites are packed (archived). You have to have the correct
archiver to be able to unpack a them. Here's where to find them:
ftp.uml.edu /msdos/Archivers/*
ftp.uwp.edu /pub/msdos/arcers/*
nic.funet.fi /pub/msdos/packing/*
msdos.archive.umich.edu /msdos/compression/*
3.9: How do I use Archie?
Archie is a database of anonymous FTP sites and their contents. It can help
you find games, solutions, patches and other files available somewhere in the
world. Below are some machines that are currently running the archie service:
archie.ans.net (147.225.1.2)
archie.au (139.130.4.6)
archie.doc.ic.ac.uk (146.169.11.3)
archie.funet.fi (128.214.109.110)
archie.mcgill.ca (132.206.2.3)
archie.ncu.edu.tw (140.115.19.24)
archie.rutgers.edu (128.6.18.15)
archie.sura.net (128.167.254.194)
archie.unl.edu (129.93.1.14)
archie.wide.ad.jp (133.4.3.6)
cs.huji.ac.il (132.65.6.5)
You can access archie at most of these machines in different ways. You can
telnet or rlogin to the machine with username "archie" and no password. Or you
can send mail to archie@<machine>. Send a message with "help" in the body to
find out more about the machine and its service. More information about this
can be found in:
rtfm.mit.edu /pub/usenet/news.answers/finding-sources
==============================================================================
End of part 1. If you do not own part 2 of this FAQ, you can download it by
FTP at rtfm.mit.edu from the /pub/usenet/comp.answers/PC-games-faq/ directory.
PC GAMES FAQ <- Guide To The Gaming World (Part 2 of 2)
Author: Jurgen Appelo
Date: Wed, 22 Dec 1993 17:31
Date: Wed, 22 Dec 1993 17:31
683 lines
31054 bytes
31054 bytes
Posted-By: auto-faq 2.4
Archive-name: PC-games-faq/part2
Posting-frequency: two times per month
Editor: Jurgen Appelo
# 4: COMPUTER ISSUES
4.1: What special hardware is made for games?
- Sound Cards
(From: Dups)
Sound cards are used to enhance the gaming environment by production of music
and/or digitized sounds such as the noise of a jet engine or creepy music in a
dungeon. Most games support SoundBlaster and AdLib and other cards that are
compatible with them.
Check out comp.sys.ibm.pc.soundcard and its FAQ for more info.
- Joysticks and Gamepads
(From: Dups)
The joystick is a hardware add-on which enhances gameplay by controlling
movement. There are also pads which can be used instead of the arrow and
number pads on the keyboard. The Gravis Gamepad incorporates both joystick and
pad. A hardware card (game card) that controls the joystick or pad must be
inserted into the computer and allows for a game port, which is usually a male
9-pin that attaches to the joystick or pad. There are also joystick
Y-Connectors which allow for more than one joystick, but you should only use
these if the game card can handle them.
(From: Richard Wyckoff)
A gamepad is a joystick, but instead of having an analog output, it has a
digital output, which means that instead of giving a range of values, like a
regular joystick, the gamepad only tells the computer that it is being pushed
in a certain direction (up, down, left, right, and diagonals). Gamepads are
more suited for arcade games, and any game where it is not important to know
how hard the joystick is being pushed, but just which direction it is being
pushed.
- Throttles
[Looking for a volunteer to write this part.]
- Rudder Pedals
[Looking for a volunteer to write this part.]
4.2: What are the most important alternatives?
- Soundcards
(From: Richard Wyckoff and Ian Cornell Donaldson)
- AdLib
The first big soundcard. Mono, no DAC. 11 voice 2 operator FM synthesiser.
Fits into either 8 bit or 16 bit ISA bus. No digital effects.
- AdLib Gold (1000/2000)
FM synthesis, stereo, 16-bit DAC. SoundBlaster compatible.
- Gravis Ultrasound
Wavetable synthesis (16-bit instruments, up to 1 meg of on-board RAM),
stereo, 32-channel 16-bit DAC (for playing only, 16-bit recording is an
option). SoundBlaster compatible through software. Roland MT-32 compatible
through software. 8 bit ADC. Has a 32 voice WT synthesiser. Comes standard
with 256Kb of memory, upgradable to 1 Mb. Includes MIDI/speed compensating
joystick port. Needs 16 bit ISA slot.
- Pro Audio Spectrum +
FM synthesis, 8-bit DAC. SoundBlaster compatible.
- Pro Audio Spectrum 16/PAStudio 16
FM synthesis, stereo, 16-bit DAC. SoundBlaster compatible. Normally known as
the PAS-16. Has 16 bit DAC/ADC and 20 voice 4 operator FM synthesiser.
Compatible with the Sound Blaster. Stereo, has mixer and MIDI/joystick port.
Includes SCSI CD-ROM interface. Needs 16 bit ISA slot.
- MT-32/LAPC-1
LA synthesis (very nice wavetable related form of synthesis), stereo, no
DAC. The MT-32 is an external module connected via a Roland MPU-401 MIDI
interface. The LAPC-1 is the same thing on a card. SCC-1: LA synthesis,
stereo, no DAC. More and better instruments than MT-32/LAPC-1, fully
General MIDI compliant.
- SoundBlaster
FM synthesis, mono, 8-bit DAC. AdLib compatible. ADC for sampling. Also
includes a combination joystick/MIDI port. SoundBlasters after version 1.5
could do full duplex midi. Fits 8 or 16 bit ISA slot, MCA version also
available.
- SoundBlaster Pro: FM synthesis, stereo, 12-bit DAC is claimed. SoundBlaster
compatible. Includes all features of a Sound Blaster v 2.0. Also has a
mixer, twin DAC/ADC for stereo input, output of digital effects. CD-ROM
(propriatry) interface built in. Version 1.0 has a 22 voice 2 operator FM
synth. Version 2.0 has a 20 voice 4 operator FM synth.
- SoundBlaster 16/ASP
FM synthesis, stereo. The ASP includes a "software upgradeable" chip which
currently has compression features. Includes all features of Sound Blaster
Pro 2.0 (and therefore Sound Blaster and AdLib). Has 16 bit DAC/ADC's. Can
accept daughter boards (WaveBlaster). ASP has Advanced Signal Processor
chip, allowing it to do advanced effects on digital samples. Needs 16 bit
ISA slot.
- SoundBlaster WaveBlaster
The WaveBlaster is an add-on for the SoundBlaster 16 which gives it stereo
wavetable features (16-bit instruments, 1 meg of on-board ROM). Adds MT-32
compatability and WaveTable synthesis. Comes standard with 4 Mb of ROM.
- MIDIBlaster
External synth module that plugs into any MIDI port but is designed to work
with the Sound Blaster series. Switchable between MT-32 and General MIDI
standards.
- Multisound
Sophisticated wavetable synthesis, stereo, 16-bit DAC, and an industry
standard 56000 DSP
Some terms used above:
DAC
Digital to Analogue Converter. A device that turns streams of numbers
(samples) that represent sound intensity at a given moment into sound.
ADC
Analogue to Digital Converter. A device that turns sounds into streams of
numbers (samples).
FM
Frequency modulation. A form of synthesis where two or more sound sources
(operators) are added together to make sound. The more operators the better
the sound. Very flexible method of generator, but few operators makes for
poor sound.
WT
Wave Table synthesis. A more realistic form of synthesis involving small
recordings or samples of the appropriate intrument. However, is less flexible
than FM and requires some form of storages (RAM/ROM) to be on the generator.
On the other hand, it sounds much more realistic than FM.
MIDI
Musical Instrument Device Interface. A standard for electronic instruments to
communicate with other electronic instruments or with computers. General MIDI
is a standard mostly developed by Roland that defines what instrument sounds
are associated with a MIDI patch number.
- Joysticks and Gamepads
(From: Richard Wyckoff)
- Thrustmaster FCS
Analog joystick, many extra buttons including a top-hat control switch.
Supported by many sims.
- Thrustmaster FCS Pro
The FCS with metal springs. Generally regarded as more reliable and better
feeling than the regular FCS.
- CH Flightstick
Analog joystick, throttle control
- CH Flightstick Pro
Analog joystick, throttle, a few extra buttons. Somewhat like the FCS, but
much uglier.
- CH Gamecard III automatic. Speed-compensating gameport. Important for
high-speed systems if their gamecards are not up to snuff.
- Gravis Analog Joystick
Analog joystick, throttle.
- Gravis PC Gamepad
Digital Pad. Four distinct fire buttons supported by some games, or two
buttons and two turbo-fire buttons.
- Suncom Gamepad
Digital Pad. Turbo fire mode.
- Throttles & Rudder Pedals
[need someone to tell something about this]
# 5: SOFTWARE ISSUES
5.1: Who is that company?
[info about the important companies, has yet to be written]
5.2: Who is that person?
Here are some names of famous people, the companies they work for and a few of
the games they have designed.
- Mark Baldwin (freelance)
Empire, Empire Deluxe, The Perfect General
- Jon Van Caneghem (New World Computing)
Might & Magic series
- Lori & Corey Cole (Sierra)
Quest for Glory series
- Chris Crawford (freelance)
Balance of the Planet, Patton Strikes Back
involved with the Game Developer's Conference and editor of the Journal of
Computer Game Design
- Richard Garriot (Origin) also known as Lord British
the Ultima series
one of the founders of Origin
- Ron Gilbert (ex-LucasArts, now Humungous)
Maniac Mansion, Monkey Island series
- Gary Gygax
inventor of AD&D board games
- Lawrence Holland (LucasArts)
Their Finest Hour, Secret Weapons of the Luftwaffe, X-Wing
- Al Lowe (Sierra)
Leisure Suit Larry series, Freddy Pharkas
- Sid Meier (MicroProse)
Pirates!, Railroad Tycoon, Civilization
one of the founders of MicroProse
- Steve Meretzky (Legend)
Sorcerer, Zork Zero, Leather Goddesses of Phobos, Spellcasting series
- Brian Moriarty (LucasArts)
Beyond Zork, Wishbringer, Trinity, Loom, The Dig
- Paul Neurath (LookingGlass Technologies)
Ultima Underworld series
- Chris Roberts (Origin)
Bad Blood, Wing Commander series, Strike Commander
- Damon Slye (Dynamix)
Red Baron, Aces over the Pacific, Stellar 7, Nova 9
- Jim Walls (ex-Sierra, now Tsunami)
Police Quest series
- Roberta Williams (Sierra)
King's Quest series, Laura Bow series
wife of Ken Williams, founder of Sierra On-Line
- Will Wright (Maxis)
SimCity
5.3: What general problems do game players experience?
- Out of Memory
(From: Dups)
The game requires more Random Access Memory than you currently have. Simply
check how much memory you have free by running CHKDSK or MEM. Check your DOS
manual about freeing more lower (i.e. conventional) memory and also the game
manuals to see exactly how much memory it requires.
- Packed file corrupt
(From: Joe Centenni)
This error message has been encountered in several older games. It is easy to
get around. The problem is caused by modern memory managers being too
efficient, and an old algorithm for the packing/unpacking files in DOS. If the
first 64K of RAM is free this error will occur. Make a clean boot disk and
boot from it to prevent the installation of your memory manager.
(From: Cesare Tirabassi)
Other work-arounds are: If you do not have DOS 5.0, run debug and launch the
game from there, like this:
C:\> DEBUG GAME.EXE.
-G (Program runs and terminates)
-Q
C:\>
If you have DOS 5.0, there is an undocumented utility, named LOADFIX, just
made for this purpose. Just launch the game by typing:
C:\> LOADFIX GAME.EXE (the extension can be omitted)
[Looking for more common problems that many people experience.]
- Computer is too fast.
There are several programs that you can try to slow down your PC:
nic.funet.fi /pub/msdos/utilities/at/at-slow3.zip
nic.funet.fi /pub/msdos/utilities/sysutl/486slo.zip
- Graphic screen dump.
You can try the program PCX Dump 8.1, which is available as:
garbo.uwasa.fi /pc/graphics/pcxdmp81.zip
- Games don't work with DR-DOS 6.
(From: Chris Crouch)
crouch@hfrd.dsto.gov.au
The typical error is that games complains about not enough memory being
available, while the mem command shows ample memory available. The problem is
that DR-DOS 6 automatically tries to avoid the "packed file corrupt" errors
with compressed executables by disabling the lower 64k of memory. The solution
is to get the DR-DOS 6 patch pat326.exe (a self extracting archive), and apply
it to the DR-DOS 6 system. This patch can be found at ftp.novell.com or
ftp.novell.de, in /pub/netwire/novlib/12. It removes this auto-detecting
feature of DR-DOS 6, so other older games will now give the familiar "packed
file corrupt" message. DR-DOS 6 has a utility called MEMMAX to get around
this.
[Looking for more common questions from game players.]
5.4: What does the acronym ... mean?
Below are acronyms for games used frequently by people in the newsgroups. You
can use them to shorten your subject headers and to prevent typing fatigue.
The question marks (?) are to be replaced by digits, like U? can be replaced
by U7 to represent the game Ultima 7.
AITD Alone in the Dark - Infogrames/I-Motion
AOE Aces over Europe - Dynamix/Sierra
AOTP Aces of the Pacific - Dynamix/Sierra
AW (SVGA) Air Warrior - Kesmai/Konami/GEnie
B17 B-17 Flying Fortress - MicroProse
BAK Betrayal at Krondor - Dynamix/Sierra
BARIS Buzz Aldrin's Race into Space - Interplay/Electronic Arts
BT? Bard's Tale ? - Interplay
CAW Carriers at War - SSG/Electronic Arts
CHQ Command HQ - MicroProse
CIV Civilization - MicroProse
COS Clash of Steel - SSI
CYAC Chuck Yeager Air Combat - Electronic Arts
DM Dungeon Master - Psygnosis
DOTT Day of the Tentacle - LucasArts/US Gold
DQK Dark Queen of Krynn - SSI/US Gold
EOB? Eye of the Beholder ? - SSI/US Gold
F117 F-117A Stealth Fighter - MicroProse
F15-? F-15 Strike Eagle ? - MicroProse
F1GP Formula 1 Grand Prix - MicroProse
F3 Falcon 3.0 - Spectrum Holobyte/MicroProse
FB Flashback - Delphine/US Gold/SSI
FOG Fields of Glory - MicroProse
FPFP Freddy Pharkas Frontier Pharmacist - Sierra
FPSF Front Page Sport: Football - Dynamix/Sierra
FPSFP Front Page Sport: Football Pro - Dynamix/Sierra
FRUA Forgotten Realms Unlimited Adventures - SSI/US Gold
FS5 Flight Simulator 5.0 - Microsoft
GK Gabriel Knight - Sierra
GS2000 Gunship 2000 - MicroProse
GOB? Goblii(i)ns ? - Coktel Vision/Digital Integration/Sierra
HB? Hardball ? - Accolade
HH Halloween Harry - Apogee
HOC Heart of China - Dynamix/Sierra
HOF Hand of Fate - Westwood/Virgin
HQ? Hero's Quest ? - Sierra
INDY? Indiana Jones ? - LucasArts/US Gold
JMFB2 John Madden Football 2 - Electronic Arts
KQ? King's Quest ? - Sierra
LB? Laura Bow ? - Sierra
LGOP? Leather Goddesses of Phobos ? - Infocom
LOK Legend of Kyrandia - Westwood/Virgin
LOL Lands of Lore - Westwood/Virgin
LSL? Leisure Suit Larry ? - Sierra
LTOI? Lost Treasures of Infocom ? - Infocom
MB Monster Bash - Apogee
MFS? MicroSoft Flight Simulator ? - MicroSoft
MI? Monkey Island ? - LucasArts/US Gold
MM? Maniac Mansion ? - LucasArts/US Gold
M&M? Might & Magic ? - New World/US Gold
MOO Master of Orion - MicroProse
NHL National Hockey League - Electronic Arts
OOTW Out of this World - Delphine/Interplay/US Gold
PACWAR Pacific War - SSI/US Gold
POD Pools of Darkness - SSI/US Gold
POP? Populous ? - Bullfrog/Electronic Arts
POP? Prince of Persia ? - Broderbund/Electronic Arts
PQ? Police Quest ? - Sierra
QFG? Quest for Glory ? - Sierra
ROA Realms of Arkania - Sir-Tech/US Gold
RRT Railroad Tycoon - MicroProse
RTZ Return to Zork - Infocom/Activision
SC Strike Commander - Origin/Electronic Arts
SC? Star Control ? - Accolade
SC?01 Spellcasting ?01 - Legend/Accolade
SF2 Street Fighter 2 - Capcom/Electronic Arts
ShC Shadow Caster - Raven/Origin/Electronic Arts
SOD Spear of Destiny - Id/FormGen
SQ? Space Quest ? - Sierra
SWOTL Secret Weapons of the Luftwaffe - LucasArts/US Gold
T2029 Terminator 2029 - Bethesda
T7G The Seventh Guest - Trilobyte/Virgin
TIM The Incredible Machine - Dynamix/Sierra
TLB? Tony Larussa's Ultimate Baseball - SSI
U? Ultima ? - Origin/Electronic Arts
U?? Ultima ? Part ? - Origin/Electronic Arts
UA Unlimited Adventures - SSI/US Gold
UW? Ultima Underworld ? - Origin/Electronic Arts
V4V V for Victory - Three-Sixty/Electronic Arts
W? Wizardry ? - Sir-Tech/US Gold
WC World Circuit - MicroProse
WC? Wing Commander ? - Origin/Electronic Arts
WCA Wing Commander Academy - Origin/Electronic Arts
WGH? Wayne Gretzky Hockey ? - Bethesda
WIZ? Wizardry ? - Sir-Tech/US Gold
WOLF3D Wolfenstein 3D - Id/Apogee
5.5: Which games have different names?
There are some games with different names in different parts of the world.
Air Duel (USA) -> Dogfight (EUR) - MicroProse
Another World (EUR) -> Out of this World (USA) - Delphine
Ultrabots (USA) -> Xenobots (EUR) - NovaLogic
Ween (EUR) -> The Prophecy (USA) - Coktel Vision
World Circuit (USA) -> Formula 1 Grand Prix (EUR) - MicroProse
Rags To Riches (USA) -> Wall Street Manager (EUR) - Interplay
There are some games which have follow-ups with different names.
Colonel's Bequest -> Laura Bow 2 - Sierra
Hero's Quest -> Quest for Glory 2 - Sierra
Maniac Mansion -> Day of the Tentacle - LucasArts
Out of this World -> Flashback - Delphine
Wolfenstein 3D -> Spear of Destiny - Id/FormGen
5.6: Which games have multi-player abilities?
(From: Blair Prescott)
There are a great number of PC games that can be played by multiple players,
and more are being released all the time. They require use of a modem, null
modem cable, IBM network, or just e-mail for their use. A partial list,
including only the more popular games, follows here:
Falcon 3.0 - Spectrum Holobyte/MicroProse (modem/network/nullmodem)
VGA Planets {Shareware} - Tim Wisseman (email)
World Circuit (Formula 1 Grand Prix) - MicroProse (modem/nullmodem)
SVGA Air Warrior - Kesmai/Konami/GEnie (modem/nullmodem)
Empire Deluxe - New World (modem/nullmodem/email)
F-15 Strike Eagle 3 - MicroProse (modem/nullmodem)
Command HQ - MicroProse (modem/nullmodem)
Tornado - Digital Integration/Spectrum Holobyte (modem/nullmodem)
The Lost Admiral - QQP (???)
Perfect General - QQP/UbiSoft (???)
Air Duel (Dogfight) - MicroProse (???)
Conquered Kingdoms - QQP (???)
Spaceward Ho! - New World (network)
Global Conquest - Microprose (modem/nullmodem)
[Looking for people who can complete the information here.]
5.7: Which games have additional files available for free?
- Falcon 3.0 - Spectrum Holobyte/MicroProse
There's a lot of information and files for this one. Have a look at:
onion.rain.com /pub/falcon3/*
- Forgotten Realms Unlimited Adventures - SSI/US Gold
You can find modules for this game at:
wuarchive.wustl.edu /pub/msdos_uploads/games/UA/Modules
ccosun.caltech.edu /pub/adnd/inbound/UA/Modules
soda.berkeley.edu /pub/frua
- Harpoon - Three-Sixty
User made scenarios can be found at:
jumi.lut.fi /pub/harpoon/*
- Wolfenstein 3D - Id/Apogee
Many stuff can be found at:
ftp.cc.umanitoba.ca /wolf3d/*
- X-Wing - LucasArts/US Gold
Add-ons, hints and cheats can be found at:
wpi.wpi.edu /starwars/X-Wing
[Looking for more games with extra files on FTP sites.]
5.8: What are the known bugs?
- Betrayal at Krondor - Dynamix/Sierra
(From: Andreas Toenne)
The spell 'Final Rest' is used to permanently remove knocked out nighthawks
from the game. There is a major bug with this spell however: If one applies
'Final Rest' during a combat to a dead nighthawk, and a living nighthawk is
occupying the same location, then both nighthawks are removed. Shortly
thereafter the game locks up when it tries to move the living albeit removed
nighthawk. Be careful!
- Civilization - MicroProse
(From: Daniel Silevitch)
The nastiest bug in Civilization is called the "advisor bug". This is a well
know bug and MicroProse has been trying to fix it. Thus far, they haven't
succeeded, but there is a successful work-around. The bug appears when you
have the "instant advice" feature turned on. If you go to a city, and your
Domestic Advisor has nothing to recommend (i.e. no more improvements possible
for the city), the game will hang. The work-around is to turn off the instant
advice.
- Dark Queen of Krynn - SSI/US Gold
(From: Dups)
The Book of Amrocar is to be found in the Dumb Waiter in the city of
Hawkbluff. Without it you cannot continue the game. If it is not there then a
patch is required, available by FTP.
- Eye of the Beholder 2 - SSI/US Gold
If you possess a treble-class character in your party, any multi-hit spell,
i.e. one that hits your entire party, will cause a DIVIDE ERROR and the game
will bomb back to DOS. Don't have more than two classes per character.
- Falcon 3.0 - Spectrum Holobyte/MicroProse
(From: Blair Prescott)
Early versions of Falcon had many annoying bugs, most of which have been fixed
with the release of the version 3.02.1 patch, mig101.exe, available from:
onion.rain.com and cactus.org /pub/falcon3/programs
ftp.informatik.uni-rostock.de /pub/msdos/falcon3/programs
- Flight Simulator 5.0 - Microsoft
A bug report can be asked from John Mechalas <mechalas@gn.ecn.purdue.edu>.
- Might & Magic 3 - New World/US Gold
(From: Christina Warren)
Brother Zeta never talks to you, even though you have visited brother Delta,
who told you that you should go and see him. Brother Zeta is supposed to tell
you that you can find the shell on day 99. Also, Zeta is the last of the
brothers.
- Monkey Island - LucasArts/US Gold
(From: Christina Warren)
If you can't get to run the game with a SoundBlaster in AdLib mode on your
fast (486) machine, try running it with the PC in the slower mode. There is a
bug that makes the AdLib driver fail on fast machines.
- Pirates! Gold - MicroProse
(From: David R. Paoletti)
There is a bug that causes this game to lock up when you reach:
1) A town in which one of the evil people that know the whereabouts of your
family members is hiding. This will lock the game up just before it asks you
to select your weapon.
2) A pirate ship that you have been commissioned to hunt down.
There is a zip file from MicroProse in wuarchive's patch directory which
contains a patched EXE file that fixes both of these problems.
(From: Eberhard)
3) The hotkeys for land combat are not functioning correctly.
4) While attacking cities on the land with troops > 400 men parts of your army
disappear and will reappear if you make it to the duell scene with the enemy
captain.
5) After leaving a town by ship, the game sometimes reboots your system if you
are looking immediately at the captain's cabin.
6) Sometimes the system locks up if you exit to DOS and start again without
rebooting.
7) If you use the patch1 released by MicroProse there is a good chance you
will screw up your Hall of Fame. If you want to look at your progress in the
Hall of Fame, save your game and restart with your old piratesg.exe.
- Star Control 2 - Accolade
(From: Peter Geltner)
Don't play this game with SmartDrive installed. If you do this, your savegames
will only be written to disk when you quit the program. So, if you turn off
your PC without quitting properly or if the game locks up, you don't have any
savegames.
(From: Blair Prescott)
If the Arilou tell you to go retrieve an item and return, you will find this
impossible to do. Instead, return to a saved game and find the item before you
talk to the Arilou. Otherwise, the Arilou will not be able to help you, and it
will be VERY difficult to complete the game.
- Syndicate - Bullfrog/Electronic Arts
If you're having problems with your SoundBlaster at setting IRQ7, you should
set the factory default on the card to IRQ5 and change the setting in SYND.BAT
accordingly.
- Tornado - Digital Integration/Spectrum Holobyte
(From: Andrew Stevens)
The bug whereby SAMs hits always completely destroy your aircraft is fixed in
the revision A patch. The bug in the SoundBlaster driver causing hangs or
pauses in the sound is fixed in the revision B patch, due for oct '93.
- Ultima 7: The Black Gate - Origin/Mindscape
(From: Eberhard)
On Buccaneer's Den you will get a key which you will need later on the Isle of
the Avatar. This key sometimes vanishes from your Inventory. The best thing to
do is to put down the key somewhere you can remember, and use it first if you
need it. There is a patch for this bug, provided by Origin, and it can be
found at ftp.uwp.edu, in pub\msdos\romulus\misc\u7patch.zip.
- Ultima 7 part 2: Serpent's Isle - Origin/Electronic Arts
(From: Eberhard)
Not every door in the game can be blown away with powder kegs. Don't try this
on the door to the List field in Monitor or the game will lock.
- Ultima Underworld 2 - Origin/Electronic Arts
(From: Dups)
The game will not continue if certain "flags" or events do not occur. There is
also the infamous inventory bug which means you can't have 40+ items in one
sack and you cannot not drop items into water. The servant strike does not
resolve itself, you must get the UW2 patch fix at ftp.uwp.edu.
- Wolfenstein 3D - Id/Apogee
(From: Lee Scott)
In some earlier versions the secret elevator on episode 1, level 1 will not
take you to level 10, but level 2. This can be fixed by getting a patch from
ftp.uwp.edu in /pub/msdos/games/id/*, or by upgrading to version 1.4 also
found there.
[Looking for more well known bugs.]
5.9: Which games are we all waiting for?
Here's a list of some games that haven't been release yet. They have already
been promoted by the publishers, so we're all looking forward to them. For a
few games the expected month of release is mentioned. You can find a lot more
information about upcoming games in Game Bytes electronic magazine and the
paper magazines.
- 7th Guest 2: The 11th Hour (Be Afraid of the Dark) - Virgin (puzzle)
- A-10 Warthog - Spectrum Holobyte (simulation)
- Aces of the Deep - Dynamix/Sierra (simulation) january 94
submarine simulation
- Carriers at War 2 - SSG/Electronic Arts (strategy)
- Civil War - MicroProse (strategy)
- Cyberrace - Cyberdreams (role-playing)
- Delta-V - Bethesda/US Gold (action) december 93
- The Dig - LucasArts/US Gold (adventure)
In cooperation with Steven Spielberg.
- Dungeon Master 2: Legend of Skullkeep - Interplay (role-playing) december 93
- The Elder Scrolls: The Arena - Bethesda/US Gold (role-playing) december 93
- F-14 Fleet Defender - MicroProse (simulation) december 93
- Forgotten Castle: The Awakening - Twin Dolphin/EA (role-playing) january 94
- Goblin 3 - Coktel Vision (adventure) december 93
- Harpoon 2 - Three-Sixty (strategy) november 93
- Inca 2 - Coktel Vision/Sierra (action) december 93
- MechWarrior 2: The Clans - Activision (action) february 94
- Might & Magic: Arena - New World (role-playing)
- Mortal Kombat - Probe/Virgin (sport) november 93
console conversion
- Pacific Strike - Origin (simulation) january 94
- Phantasmagoria - Sierra (adventure) juli 94
- Simcity 2000 - Maxis/Mindscape (strategy) january 94
- Space Simulator 1.0 - MicroSoft (simulation)
- SSN-21 Seawolf - Electronic Arts (simulation) december 93
- Star Trek: The Next Generation - Spectrum Holobyte (role-playing)
- Stonekeep - Interplay (role-playing) february 94
full screen view
- Ultima 8: Pagan - Origin/Electronic Arts (role-playing) february 94
(pictures available)
- Victory at Sea - Three-Sixty (strategy) november 93
- X-Wing 2: Tie Fighter - LucasArts/US Gold (action)
==============================================================================
# THE END
This is it. As I've already told you, if you have anything to comment on the
information given in this FAQ, please feel free to email me about it. Any
more information that can be included in the next version of the FAQ is
awfully much appreciated.
I owe a big Thanks to the following persons, who spent some time writing texts
that are included somewhere above, or who just mailed me and gave me valuable
tips and stuff.
Mitch Aigner <mitcha@sail.labs.tek.com>
David Ashley <dash@netcom.com>
Volker Blasius <blasius@gmd.de>
Jason Burrell <Jason_Burrell@fcircus.sat.tx.us>
Joe Centenni <jcentenn@nyx.cs.du.edu>
Joseph Cochran <jsciv@polaris.async.vt.edu>, moderator of csipg.announce
Ron Dippold <rdippold@qualcomm.com>, who organized the group split
Ian Cornell Donaldson <icd@ecr.mu.oz.au>
Chris Crouch <crouch@hfrd.dsto.gov.au>
Neil Ensor <ensor@cs.utk.edu>
Ken Fishkin <fishkin@parc.xerox.com>
Christopher Flake <flake@ossi.com>
Peter Geltner <pgeltner@netcon.smc.edu>
James Hague <exuhag@exu.ericsson.se>
Ismo K{rkk{inen <iak@cs.joensuu.fi>
Sir Launcelot du Lac <swkgohw@leonis.nus.sg>, keeper of the address lists
Ville Lavonius <lavonius@cc.helsinki.fi>
Brian Milner <Brian.Milner@brunel.ac.uk>
David R. Paoletti <paoletti@cps.msu.edu>
David Pipes <robear@access.digex.net>
Blair Prescott <bprescot@sirius.UVic.CA>
S.M.Sabri S.M.Ismail <sabre@sabri.pc.my>
Maurice Schekkerman <schekker@prl.philips.nl>
Lee Scott <scottl@kinglear.cs.Colorado.EDU>
Daniel Silevitch <dmsilev@athena.mit.edu>
Andrew Stevens <Andrew.Stevens@prg.oxford.ac.uk>
David Timoney <timoney@halcyon.com>
Cesare Tirabassi <CTIRABAS@vmprofs.estec.esa.nl>
Andreas Toenne <atoenne@mpi-sb.mpg.de>
Christina Warren <christy@sparky.taligent.com>, keeper of the old csipg FAQ
Richard Wyckoff <rwyckoff@eagle.wesleyan.edu>
<EG@LSM.MW.tu-muenchen.d400.de>
Eberhard <mcs1@crux2.cit.cornell.edu>
and Amnon Marechal.
This file may be freely copied and distributed on the only condition that the
contents should not be altered in any way. Commercial distribution of this
document is not allowed without my permission.
This FAQ is presented with no warranties or guarantees of any kind. I have
attempted to verify correctness of most of the data contained in this
document, but if you use this data, you do so at your own risk.
******************************************************************************
* PLEASE LET ME KNOW THAT YOU ARE READING THIS FAQ. ONLY WHEN I RECEIVE *
* FEEDBACK I AM ENCOURAGED TO KEEP PRODUCING NEW VERSIONS. IF THE READERS *
* DON'T MAIL ME, I MIGHT THINK THAT NO ONE READS THIS. SO JUST LET ME KNOW *
* THAT YOU READ IT, AND TELL ME IF YOU FOUND IT USEFUL OR NOT. THANKSALOT! *
******************************************************************************
==============================================================================
End of part 2. If you do not own part 1 of this FAQ, you can download it by
FTP at rtfm.mit.edu from the /pub/usenet/comp.answers/PC-games-faq/ directory.
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