Article View: comp.sys.ibm.pc.games.flight-sim
Article #100Re: 3dfx Image Degradation?
From: Ian Firth
Date: Wed, 24 Dec 1997 00:00
Date: Wed, 24 Dec 1997 00:00
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In article <34a02745.132277446@news.demon.co.uk>, chris@tornado.pair.com says... > Haven`t noticed anything here. > > MilleniumII at 1600*1200, 65Hz, 16bpp > Monster3D with thick pass-through cable > CTX 1785S 17" monitor You run 1600x1200 on a 17" that doesn't even have enough phosphors to display that many pixels (that monitor only has about 1250 possible pixels in the horizontal direction)... ??? It must be a blurry mess. Let me guess... Large Fonts. -- Ian
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 114911,893538f77b61ac21 X-Google-Attributes: gid114911,public X-Google-Thread: f4bb2,893538f77b61ac21 X-Google-Attributes: gidf4bb2,public X-Google-Thread: 10a47c,893538f77b61ac21 X-Google-Attributes: gid10a47c,public From: divsoft@pagan.net (Ian Firth) Subject: Re: 3dfx Image Degradation? Date: 1997/12/24 Message-ID: <MPG.f0a8365e81fde53989720@news.dimensional.com> X-Deja-AN: 309860894 References: <349cce94.0@news3.ibm.net> <349f67c7.10102085@news-s01.ny.us.ibm.net> <349FE4C1.4D57@anon.anon.anon> <34a02745.132277446@news.demon.co.uk> Organization: Diversions Software Newsgroups: comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.hardware.video,3dfx.products