Article View: comp.sys.ibm.pc.games.flight-sim
Article #202X-Wing: The Ultimate Score (TODs I-III)
From: SpAce
Date: Mon, 02 May 1994 08:04
Date: Mon, 02 May 1994 08:04
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7096 bytes
Greetings, everybody! I just got half way through with my long time dream
of maxing all missions in X-Wing and thought someone might be interested in
the results so far. As far as I know, there's not much to improve here...
First I have to admit I didn't quite meet my goal of maxing each mission. I
missed two T/Bs in TOD III Mission 4, and I'm pretty sure it's close to
impossible to avoid losing those kills. I tried it quite a few times, but
every time the Rebel Calamari Cruiser shot some of the bombers down before I
could get them. Other than those two T/Bs, I believe I killed every single
imperial craft in the other 35 missions. However, I didn't bother shooting
more than the required number of laser towers in the DS missions (stationary
targets aren't much of a challenge, are they?). If you have doubts or
questions about anything, I have the individual mission debriefs written
down. Here's my log after TOD III Mission 14:
Score: 2,190,749
Kills: 3,059
T/I: 1,171 FRT: 23
T/B: 867 CRV: 23
T/F: 519 STD: 17
GUN: 275 CON: 15
TRN: 48 Y-W: 12
T/A: 43 FRG: 10
SHU: 36
Surface Victories: 49
Lasers Fired: 52,451
Craft Hits : 37,073 (70%) Ground Hits: 117 (0%)
Craft Hits : 37,073 (70%) Ground Hits: 117 (0%)
Homing Projectiles Fired: 293
Craft Hits: 292 (99%) Ground: 1 (0%)
TOD Craft Lost: 0
A few other stats:
Calculated average of all missions: 57,651
Mission scores over 100,000:
TOD I Mission 2: 140,429
TOD II Mission 4: 102,932
TOD II Mission 9: 110,885
TOD III Mission 3: 127,966
TOD III Mission 4: 172,702
TOD III Mission 11: 160,279
TOD III Mission 12: 141,375
Top Ace : TOD I Mission 3
Diamond Eyes : TOD I Mission 8
General : TOD I Mission 9
The hardest thing in most missions was to get all kills before the craft
crashed, got killed by Rebel capital ships, or hyperspaced out. To my
surprise I also found a few missions that were actually hard to complete
without wingmen (T3M5, for example). However, I can honestly say that I had
no trouble whatsoever surviving anything what the Empire threw at me. I
did die a few times, but those cases were all due to accidents, like
collisions with GUNs (mostly exploding ones) or Transports (in T1M8), or
some other stupid mistakes. I'm pretty sure my computer locked up more
times than I died, though.
I flew all missions by the Top Gun rules, which means I sent wingmen home
immedeately, didn't cheat in any way, etc. I also took special pride
ensuring minimum Rebel losses (0 Y-wings died in the Capture Priam
mission, 0 containers died in T3M10,...) If I flew a mission more than
once for any reason, I always picked a new "clone" so I wouldn't have but
the actual mission points in the total score. Also, I didn't try to
get extra points and boost the laser hit ratio by shooting capital
ships with weak lasers. Naturally I didn't kill any Rebel ships to gain
additional points either. So, all above was achieved with the
combination of skill and the Force (some call it luck), but not by
cheap tricks. If you know me, it should be obvious anyway.
Like I said, I have all debriefs documented, so you can get any additional
information about the individual missions if you want. I'm more than
happy to answer your questions about the game I love.
The purpose of posting this? First, I haven't seen this kind of info
anywhere else and thought some might be interested to know the limits of
the game. Secondly, I wanted to show to a certain Top Gun imitator that
he's got a long way to go before he can steal my title... B-)
Off to TODs IV and V...
May the Force be with you all!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"But they're going to kill her!" - "Better her than me."
/ _ \ | _ | / _ _ \
|-=(_)=-| |=(_)=| |=(_)(_)=|
\ / | | \ " /
"I've seen her. She's beautiful." - "So's life."
Author : Jussi T. Hannula
Callsigns : SpAce, Juice
Profession : Rebel Alliance Chief Test/Instructor Pilot
E-Mail : HannulaJT96%CS34@cadetmail.usafa.af.mil
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: faca7,49250fe82871e81f,start X-Google-Attributes: gidfaca7,public X-Google-Thread: 108f8e,49250fe82871e81f,start X-Google-Attributes: gid108f8e,public X-Google-Thread: fc80a,49250fe82871e81f,start X-Google-Attributes: gidfc80a,public X-Google-Thread: 114911,49250fe82871e81f,start X-Google-Attributes: gid114911,public X-Google-Thread: fd5e9,49250fe82871e81f,start X-Google-Attributes: gidfd5e9,public X-Google-ArrivalTime: 1994-05-02 01:30:09 PST Path: arc1-ca.pugleaf.net!bga.com!news.sprintlink.net!sundog.tiac.net!usenet.elf.com!rpi!usc!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!news.usafa.af.mil!cs34-17.usafa.af.mil!HANNULAJT96%CS34 From: HANNULAJT96%CS34@cadetmail.usafa.af.mil (SpAce) Newsgroups: comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc,bit.listserv.games-l,rec.arts.sf.starwars Subject: X-Wing: The Ultimate Score (TODs I-III) Date: Mon, 2 May 1994 08:04:31 GMT Organization: United States Air Force Academy Lines: 101 Message-ID: <HANNULAJT96%CS34.342@cadetmail.usafa.af.mil> NNTP-Posting-Host: 128.236.134.17