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Article #75

Re: M3D and Glide troubles...

#75
From: Greg Cisko
Date: Mon, 27 Oct 1997 00:00
91 lines
3895 bytes
What I did was:

1) Install the Monster3D drivers from the Diamond CD.

2) Install DirectX5.0 (Which comes with StarFleet Academy) and make 
    sure to overwrite your display drivers. 

3) Install the latest 3DFX drivers from www.3dfx.com by finding
    the Monster3D card and replacing the old driver with the new 
    3DFX one as per the instructions.

4) Install the latest glide stuff. 

And that was it. I certainly did not hunt down all the Diamond 3DFX 
stuff and delete it. In fact I have done this procedure a couple of times
and never had a problem.

Also, I have always found my Monster 3D card in the 

"Sound, video and game controllers"

Part of the device manager. After I installed the latest 3DFX & glide drivers
the Monster3D control panel (in display properties) was replaced with the 
3DFX one. 
-- 
Header address intentionally scrambled to ward off the spamming hordes.

gcisko@concentric.net

Eric J. Joiner, Jr. <ejoiner@mindspring.com> wrote in article
<3453ade0.2757432@nntp.mindspring.com>...
> Ok, after much reading, I decided to "upgrade" my well working
> Monster 3D card with 1.08 Diamond Drivers with Directx 3.0 to
> the 3dfx 2.43 drivers and directx 5.0.   After MUCH reading on
> how to do this I removed my M3D card from Device manager,
> removed the inf file from windows/inf/other,  installed Dx5
> (completely), reinstalled M3D 1.08 drivers, then installed, the
> 3dfx Direct Draw libs, THEN installed the 3dfx 2.43 libraries...
> 
> Didnt work.
> 
> What I now have is a machine that shows a 3dfx voodoo
> under the multimedia section of device manager, AND loads
> the Monster 3D control panel.  What I show installed looks
> like this:
> 
> (from the Monster control panel)
> 
> glide.dll             version 2.1.1
> glide2x.dll          version 2.43
> glide2x.ovl         version 2.43
> sst1init.dll           Initcode $Revision: 5$
> dd3dfx.drv         version 4.10.01.0013
> dd3dfx16.dll       version 4.10.01.0013
> dd3dfx32.dll        version 4.10.01.0013
> fxmemmap.vxd   version 4.10.01.0013
> 
> (From the Directx Control panel.)
> 
> Direct3D Version 4.05.00.0155
> DirectDraw Version 4.05.00.0155
> DirectInput Version 4.05.00.0155
> DirectPlay Version 4.05.01.1583
> DirectSound Version 4.05.00.155
> 
> The hell of it is, this "Looks" right as far as I can tell.
> 
> However, when I load Mechwarrior 2, the joystick
> control is non existent, and when I load some other
> 3dfx games, now the trees and stuff look like triangles
> or squares with 3d textures glued on.  Not sure if
> this is as a result of the newer drivers not compatible
> with other games, or some funny interaction between
> the libs I have loaded.
> 
> The Joystick I recalibrated under the directx 5.0 joystick
> control panel.  It still wants to pull to the left in Mechwarrior
> and doesnt react to the throttle at all.   I reckon thats
> some directx 5.0 shit.   However can somebody tell
> me if the configuration I have above is correct?  Somehow
> I dont think Im supposed to have glide.dll still, but
> I do.  Also am not sure Im supposed to still have the
> Monster panel.
> 
> Everything works, but Im not sure it works like its supposed
> to.  Email response please!
> 
> Eric Joiner
> 
> 
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From: "Greg Cisko" <gcisko@nOsPaMconcentric.net>
Subject: Re: M3D and Glide troubles...
Date: 1997/10/27
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