Article View: comp.sys.ibm.pc.games.flight-sim
Article #96Re: 3dfx Image Degradation?
From: NerveGas
Date: Mon, 29 Dec 1997 00:00
Date: Mon, 29 Dec 1997 00:00
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990 bytes
990 bytes
> RCR wrote:
> [...]
> > Is this a problem?
Not for me. I tried my Monster 3D in a system with a Millenium II,
running at 1024x768 at 85 Hz, and the image was 100% crystal clear...
NerveGas
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f4bb2,893538f77b61ac21 X-Google-Attributes: gidf4bb2,public X-Google-Thread: 114911,893538f77b61ac21 X-Google-Attributes: gid114911,public X-Google-Thread: 10a47c,893538f77b61ac21 X-Google-Attributes: gid10a47c,public From: NerveGas <NerveGas@nospam.com> Subject: Re: 3dfx Image Degradation? Date: 1997/12/29 Message-ID: <34A7CC3C.46E7@nospam.com> X-Deja-AN: 311053846 Content-Transfer-Encoding: 7bit References: <349cce94.0@news3.ibm.net> <349FFFF3.5E5A@cyberramp.net> Mime-Version: 1.0 Reply-To: NerveGas@nospam.com Content-Type: text/plain; charset=us-ascii Organization: Dept. of Chemical and Biological Warfare Newsgroups: comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.hardware.video,3dfx.products