Article View: comp.sys.ibm.pc.games.rpg
Article #1Dungeon Master II - Help in beginning please!
From: dano
Date: Sun, 24 Mar 1996 05:12
Date: Sun, 24 Mar 1996 05:12
19 lines
1161 bytes
1161 bytes
Hi, I'm stuck in Dungeon Master II. I'm at a point where I've gotten one fouth of that key to get into the castle. I have the lightning key. I've encountered the wind elementals, the thieves (aren't they keen ?!), a couple of caves with bats, etc.. It would SEEM that the places I need to get into next, but cannot, are the through the door with the 'moon key' keyhole. And a close door which has no keyhole nearby, situated neat the entrace to the castle, also near the marker stone with a sun and moon on it. The open door spell doesn't work. If you guys have any tips, please respond. Thanks! ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͻ ºDaniel A. Stephensonº ºdano@cyberramp.net º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
Technical Details
Message-ID:
<4j2lke$rst@newshost.cyberramp.net>Path:
arc1-ca.pugleaf.net!newshost.cyberramp.net!newsShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!newshost.cyberramp.net!news From: dano@cyberramp.net Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.amiga.games Subject: Dungeon Master II - Help in beginning please! Date: 24 Mar 1996 05:12:46 GMT Organization: CyberRamp.net, Dallas, TX 75243, (214) 340-2020 for info Message-ID: <4j2lke$rst@newshost.cyberramp.net> Reply-To: dano@cyberramp.net NNTP-Posting-Host: ramp2-18.cyberramp.net X-Newsreader: IBM NewsReader/2 v1.2.5