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Article #21

Re: CRPG -- what do you like

#21
From: Laughing Wolf
Date: Wed, 20 May 1998 00:00
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<good points snipped> 


> The only game I have seen so far which plays like this is Fallout. If
> anyone can recommend other games that fit this mold, please let me
> hear your suggestions.

... and even then, Fallout's characterisation options were pretty
limited, mostly reflecting on combat options. Still a cool idea, but
overall, your character couldn't really change dramatically... I have to
admit that it's still the best on the market, which is sort of a sad
indication of the state of CRPGs...

The plot choices were a nice idea, but to be realistic they were of a
pretty simply branching nature - each town presents the option of a
good/bad way to do things, and the overall plot is fairly linear. I
never finished Fallout, but was told about the end sequence by a friend,
and the concept of it sounds cool - depending on the good/bad choice in
each town, parts of the end-sequence are different.

At least Fallout gave you the option of being a nasty chap, which is a
good thing... Ultima 7 really irked me with the game's insistence on you
not doing **anything** bad, even eating the food in your own bloody ship
that you payed for...

SPOILER BASED QUESTION - DO NOT READ IF YOU HAVEN'T PLAYED THROUGH A
GOODLY SECTION OF FALLOUT!!!!

















Is it just me, or does it seem that once you pick up a nice little suit
of power-armour, that's pretty much any challenge gone out of combat?
Once I'd repaired the suit in the Brotherhood of Steel, combat from that
moment forward was a matter of either being obliterated or winning
without being scratched...

-- 
Laughing Wolf. 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* "Treat your life like a tragedy, self-inflict abuse
*  treat your life like a tragedy,
*  precious else to choose, crucify yourself...."
*                                  Sneaker Pimps, Low Place like Home
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* "When you reach an impasse, adapt and you will go through"
*                                               Taoist Principle
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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From: Laughing Wolf <lwolf@the-lair.com>
Subject: Re: CRPG -- what do you like
Date: 1998/05/20
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