Article View: comp.sys.ibm.pc.games.rpg
Article #23Re: CRPG -- what do you like
From: Divide Overflow
Date: Wed, 20 May 1998 00:00
Date: Wed, 20 May 1998 00:00
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3703 bytes
On Tue, 19 May 1998 05:59:14 GMT, cahyotw@hotmail.com (Cahyo) wrote: >Hey!... I found a message on Mon, 18 May 1998 18:55:42 +1000 from >Maria and Simon Ratner <z2152908@student.unsw.edu.au>....cool!: > > >>Hi everyone, >> >>I am a computer RPG developer, and i just want some opinions from the guys who >>play the games ... >> >>What are people's thoughts on whether it is better to have a single >>character (ie Diablo), or a party ? > >It doesn't matter... Fallout has single character and it is good > Fallout is great.. probably the best roleplaying game on computer that i have seen. What bothers me about most CRPG's is that there is no oportunity for role playing, mostly your character(s) are defined in to simplistic or restrictive terms, and dont allow you to really get a feel for the character. I dont know how others feel, but I only really 'care' about the character when I feel that I have control over what they are good at , what skills they have and how they react, for example in the old SSI games, I had no real way to play a character that used wits and guile to solve his problems rather than brute force.. and all of the characters just fit into their molds... oh he is just a fighter, or a mage, rather than this Kris, she is is good with pistols but would prefer to talk her way out of most situations. >>Good and bad points for either ?.. > >As long as you can control it in TURN-based, they're not a problem. > Totally agree here, in not one roleplaying session that I have had with my group have I needed to decide what my character was doing in the combat in 3secs everytime there was combat. Also a poor interface design may cause severe problems if the combat is realtime, for those of you who have played Fallout, can you imagine that if the combat was real time, how quickly you would get killed while rooting around in the slow interface of your inventory to change weapons? So either make the interface quick and easy or make the combat turn based. Turn based combat also allows you to make more strategic descions. >A good RPG ---> Balanced btween COMBAT and STORY. , and has a >Turn-Based mode for combat (MM6, despite being addictive, has too many >combat, I think. Fallout has a good balance). >So... maybe single character might be better than party system because >then you can focus more on the story than the stats. > Story is everything, if the system is great, the interface is great and the graphics are great and the story just plain sucks then I will not play the game. One of my all time favourites, which I still play now is wasteland by EA/Interplay, it has shoddy graphics but great story and gameplay... so I play it, also you only have to look at the popularity of games like Moria to realise that graphics are not the most important thing. >>Simon Ratner >>__________________________________________________ >> >> I have seen the truth, and it makes no sense. >> >> Contact us at: >> mailto:simon.ratner@iname.com and >> mailto:maria.ratner@iname.com > Overflow (remove the nup in replying to mail)
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 100ff8,85cf2dbf22266e95 X-Google-Attributes: gid100ff8,public X-Google-Thread: fc608,85cf2dbf22266e95 X-Google-Attributes: gidfc608,public From: overflow@nup.tig.com.au (Divide Overflow) Subject: Re: CRPG -- what do you like Date: 1998/05/20 Message-ID: <3562f29b.47508573@news.tig.com.au> X-Deja-AN: 354992992 References: <355FF78E.A4E3AF26@student.unsw.edu.au> <35611e33.43384073@news.earthlink.net> Organization: The Internet Group Ltd Newsgroups: comp.sys.ibm.pc.games.rpg,aus.games.roleplay