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Article View: comp.sys.ibm.pc.games.space-sim
Article #20

Re: Space sims are 100% DEAD ! ! ! !

#20
From: Bruce Miller
Date: Mon, 11 Oct 2004 16:41
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timski <see@my.sig> wrote in message news:<qfcjm018nnbjt4p4imd2r79d2bivb57j2s@4ax.com>...
> :: On Sun, 10 Oct 2004 16:56:33 +0200
> :: walter mitty wrote:
>  
> >Memnoch wrote:
>  
> >"According to 3000 AD, Hostile Intent will be purely combat focused, 
> >with most of the complexity and micromanagement normally associated with 
> >their games removed."
> 
> Complexity and micromanagement. Really? Does taking it out actually
> leave anything in the game (other than a poor man's shooter)?
> 
> According to http://www.3000ad.com/products/uchtlfaq.html , "The
> Universal Combat brand will remain an action focused brand; while the
> Battlecruiser brand (a new title is in the works and due out in late
> 2006) will remain our high end niche brand."
> 
> Either way, you've got to give Derek some credit for the number of his
> attempts to repackage the same old code and sell it on.

Hopefully, he'll hire some more staff. It's been obvious that Smart
doesn't have enough collective energy (and perhaps intelligence)
amongst his team to even make one game work.

Apart from that, I don't see what the big graphical update in this new
UC game is supposed to be. Those videos look like it's the same flat,
lifeless landscape dotted with a few boxes for buildings that you
can't go into. Same ridiculously loud footsteps too. :)
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From: bm3719@ark.ship.edu (Bruce Miller)
Newsgroups: comp.sys.ibm.pc.games.space-sim,can.vlsi
Subject: Re: Space sims are 100% DEAD ! ! ! !
Date: 11 Oct 2004 09:41:38 -0700
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