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Article #1029

Re: Athlon & Geforce : slower than P3 ?

#1029
From: Chris Robato Yao
Date: Wed, 19 Jan 2000 00:00
43 lines
2683 bytes
In <862tmt$gsb$0@dosa.alt.net>, "dennis lonving" <dlonving@hotmail.com> writes:
>
>Hello,
>
>There are so many words over the web about Athlon & GeForce...
>I wonder if, with the last driver, a GeForce is still slower on an Athlon,
>compared to a P3. Or is everything ok now ?
>More, I suppose that the GeForce don't use the 3dNow! stuff, nor the
>equivalent-stuff on a P3 (I've forgotten the name).
>
>You guess it : I'd like to know if I should buy a new P3 or a new Athlon to
>boost my GeForce DDR.
>
>Have fun.

Generally when I found that the Geforce T&L is being used, the results 
are the same whether you are using an Athlon, Coppermine, older P3, or 
even an overclocked Celeron.  If and when you see an advantage, it tends
to be some few insignificant number of frames which can be attributed to
some driver optimization on a respective chipset.  The Geforce is an 
equalizer when T&L is used, but hardware T&L does not scale.

Right now, Geforce can enjoy AGP2X on BX, AGP4X on VIA 133A and 820 
chipsets, but only AGP1X on the Athlon Irongate chipset.  However, the 
Irongate chipset can enable AGP sidebanding which all the other chipsets
cannot (AGP sidebanding lets you transfer data from memory to video card
at true AGP rates, instead of PCIx2 rates.)  Thus this makes AGP2X and 
AGP4X on the other chipsets rather moot and useless unless they're 
rendering on main memory using AGP.    AGP sidebanding is found with 
Detonator 3.69 and with some registry tweaks (check http://www.3dnow.net 
or amdzone.com).

Also, Detonator 3.69 seems to have better 3DNow streaming support than 
3.68, and polygon stripping and setup seems faster on these drivers.

Rgds,

Chris


(And the NUMBER ONE top oxy-MORON
1.   Microsoft Works
---From the Top 50 Oxymorons (thanks to Richard Kennedy)
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From: crobato@kuentos.guam.net (Chris Robato Yao)
Subject: Re: Athlon & Geforce : slower than P3 ?
Date: 2000/01/19
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