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Article #451

Re: TNT2 or Voodoo3 or neither?

#451
From: Mike
Date: Tue, 06 Apr 1999 00:00
50 lines
3115 bytes
You don't need much. Maybe you should stick with Voodoo graphics... maybe
you should stay with software rendering - cause it sounds like YOU DON'T
NEED IT.

When a game, is made with 32 bit textures, 16 bit will look like shit.

How can you argue that more advanced features is not a good thing?

How can you argue, that more RAM isn't better, that AGP texturing isn't a
nice feature to have?

Your eyes deserve better - after all, THAT IS WHAT A VIDEO IS FOR  - your
eyes!

You might not need it, but your eyes might well disagree, if they could
talk, that is.

--

Mike

Please remove the .NOSPAM from my email address when replying

check out - www.msu.edu/~tansymic

Doug <dougz@dgii.com> wrote in message
news:370a1715.6496858@news.dgii.com...
> "Freon" <See@signature.com> wrote:
>
> >This year (key phrase), there are quite a few good games being released
with
> >24/32bit textures.
>
> Don't need it.
>
> >This year, there are also going to be games that support volumetric
shadows
> >using the stencil buffer.
>
> Don't need it.
>
> >This year, 32MB RAM might be a good thing for video cards.
> >This year, AGP texturing might come in to use.
>
> Might, might, if, and, but.
>
> Bottom line, VooDoo works best, day in and day out.  Even the old
> VooDoo2 has Brian Hook "amazed" and "giddy" at it's performance in
> Quake 3.
>
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From: "Mike" <tansymic@pilot.msu.edu.NOSPAM>
Subject: Re: TNT2 or Voodoo3 or neither?
Date: 1999/04/06
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