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Article #759Please help: Why isnt my Voodoo2 (Pure3d) blending colors? (There is banding, clear boundaries)
From: Antos
Date: Mon, 28 Sep 1998 00:00
Date: Mon, 28 Sep 1998 00:00
18 lines
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1651 bytes
This is strange...my voodoo 1 blended colors perfectly, but the V2 doesnt seem to be able to do it. Especially lighting and clouds. The boundaries between color palettes are quite evident. And no, I dont have a defective card either...Ive talked to two other people that have noticed the same thing. The question is, does anyone know what is going on? I havent seen this happen in all games (Descent 2 DOS 3dfx seems fine, for example), but Ive noticed it in Unreal, somewhat in the NFS3 demo, in the "X" demo (http://www.egosoft.com), amoung others. There is also visible banding as well. Neither the reference or canopus drivers seem to make any difference. I have noticed that having "force dithering" enabled gets rid of color bands on many walls and structures, but it doesnt stop the banding on light sources, clouds, etc. If anyone knows anything, please respond. Thanks, Ike
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f4bb2,e8b746e082b76b8b,start X-Google-Attributes: gidf4bb2,public X-Google-Thread: 10ec8c,e8b746e082b76b8b,start X-Google-Attributes: gid10ec8c,public From: kylearan@FAKEDhotmail.com (Antos) Subject: Please help: Why isnt my Voodoo2 (Pure3d) blending colors? (There is banding, clear boundaries) Date: 1998/09/28 Message-ID: <360f49a8.7199201@news.earthlink.net> X-Deja-AN: 395543721 Content-Transfer-Encoding: 7bit X-Posted-Path-Was: not-for-mail Content-Type: text/plain; charset=us-ascii X-ELN-Date: Mon Sep 28 01:35:54 1998 Organization: ---- Mime-Version: 1.0 Reply-To: kylearan@hotmail.com Newsgroups: comp.sys.ibm.pc.hardware.video,3dfx.products.voodoo2