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Article #759

Please help: Why isnt my Voodoo2 (Pure3d) blending colors? (There is banding, clear boundaries)

#759
From: Antos
Date: Mon, 28 Sep 1998 00:00
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1651 bytes
This is strange...my voodoo 1 blended colors perfectly, but the V2
doesnt seem to be able to do it.  Especially lighting and clouds.  The
boundaries between color palettes are quite evident.  And no, I dont
have a defective card either...Ive talked to two other people that
have noticed the same thing.

The question is, does anyone know what is going on?   I havent seen
this happen in all games (Descent 2 DOS 3dfx seems fine, for example),
but Ive noticed it in Unreal, somewhat in the NFS3 demo, in the "X"
demo (http://www.egosoft.com), amoung others.  There is also visible
banding as well.  Neither the reference or canopus drivers seem to
make any difference.  I have noticed that having "force dithering"
enabled gets rid of color bands on many walls and structures, but it
doesnt stop the banding on light sources, clouds, etc.  If anyone
knows anything, please respond.  

Thanks,
Ike
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From: kylearan@FAKEDhotmail.com (Antos)
Subject: Please help: Why isnt my Voodoo2 (Pure3d) blending colors? (There is banding, clear boundaries)
Date: 1998/09/28
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