Thread View: comp.sys.ibm.pc.hardware.video
2 messages
2 total messages
Started by David Thornton
Tue, 18 Jan 2000 00:00
Creative RIVA TNT v Geforce 256 DDR
Author: David Thornton
Date: Tue, 18 Jan 2000 00:00
Date: Tue, 18 Jan 2000 00:00
54 lines
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2693 bytes
I have a Celeron 300A o/c to 450Mhz. It contains plenty of RAM and hard disk space. I am running Windows 2000 Professional #2195 and have a Creative Labs RIVA TNT AGP video card. I am using the 3.52 beta drives with OpenGL extracted from a later drive set. I could install 3.69 if they are said to be an improvement. Quake is 1.20. These are some benchmarks I get in Quake 3, using timedemo 1: 1280x1024, full screen, high quality geometric, 32-bit colour, 32-bit textures, 100% texture quality, bilinear - too slow to bother measuring 1280x1024, full screen, high quality geometric, 32-bit colour, 32-bit textures, 75% texture quality, bilinear - too slow to bother measuring 1280x1024, full screen, high quality geometric, 16-bit colour, 16-bit textures, 75% texture quality, bilinear - 14.1fps 1024x768, full screen, high quality geometric, 32-bit colour, 32-bit textures, 75% texture quality, bilinear - 15.7fps 1024x769, full screen, high quality geometric, 16-bit colour, 16-bit textures, 75% texture quality, bilinear - 24.7fps 800x600, full screen, high quality geometric, 32-bit colour, 32-bit textures, 75% texture quality, bilinear - 24.7fps 800x600, full screen, high quality geometric, 16-bit colour, 16-bit textures, 75% texture quality, bilinear - 37.4fps 800x600, full screen, high quality geometric, 32-bit colour, 32-bit textures, 100% texture quality, bilinear - 10.1fps I would be interested in results, using the same conditions above from other CL TNT users (whether running Win98 or Win2000 Pro). Please say what drives you are using. Also I am considering purchasing a CL Geforce 256 DDR. I would like to know how dramatically the above benchmarks would improve if I upgraded. I would be particularly interested to know the result foe Quake 3 on a Geforce 256 DDR at: 1280x1024, full screen, high quality geometric, 32-bit colour, 32-bit textures, 75% texture quality, bilinear. Also with 100% texture and trilinear. Can anyone post some results, info or links to sites with this? Thanks. -- David Thornton
Re: Creative RIVA TNT v Geforce 256 DDR
Author: andrewr
Date: Wed, 19 Jan 2000 00:00
Date: Wed, 19 Jan 2000 00:00
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Hi David, Benchmarks Q3 Demo001. Highest quality all settings on full - bi-linear. Test run in W98 so only one processor used. AGP setting at 1/1 for the Anni PRO otherwise locks. Both tests running 3.62 Nvidia drivers. The Creative 2.08s give 1-3 fps more under W98 for the TNT 1. System ABIT BP 6 2 x Celerons 366@550 128MB SDRAM (PC100) Mitsubishi Diamond Plus 71 (17 inch) monitor 13 GB Quantum (CX) at ATA 33 (not running on 66 port) 6.4 GB Quantum (CX) at ATA 33 DVD (Pioneer) SB Live (Value) MPEG 2 decoder TV card (Brooktree) 8 fans Benches TNT 1 Annihilator PRO (GeForce DDR) 16 bit 640 x 480 50.2 fps 73.5 fps 800 x 600 38.1 fps 73.3 fps 1024 x 1024 24.5 fps 69.6 fps 1280 x 1024 14.8 fps 53.4 fps 32 bit 640 x 480 39.8 fps 73.0 fps 800 x 600 24.3 fps 71.6 fps 1024 x 1024 15.0 fps 61.3 fps 1280 x 1024 Error 37.0 fps regards @ndrew David Thornton <dev/null@davidthornton.com> wrote in message news:ygnNsQAHDLh4EwFT@davidthornton.com... > I have a Celeron 300A o/c to 450Mhz. It contains plenty of RAM and hard > disk space. I am running Windows 2000 Professional #2195 and have a > Creative Labs RIVA TNT AGP video card. I am using the 3.52 beta drives > with OpenGL extracted from a later drive set. I could install 3.69 if > they are said to be an improvement. Quake is 1.20. > > These are some benchmarks I get in Quake 3, using timedemo 1: > > 1280x1024, full screen, high quality geometric, 32-bit colour, 32-bit > textures, 100% texture quality, bilinear - too slow to bother measuring > > 1280x1024, full screen, high quality geometric, 32-bit colour, 32-bit > textures, 75% texture quality, bilinear - too slow to bother measuring > > 1280x1024, full screen, high quality geometric, 16-bit colour, 16-bit > textures, 75% texture quality, bilinear - 14.1fps > > 1024x768, full screen, high quality geometric, 32-bit colour, 32-bit > textures, 75% texture quality, bilinear - 15.7fps > > 1024x769, full screen, high quality geometric, 16-bit colour, 16-bit > textures, 75% texture quality, bilinear - 24.7fps > > 800x600, full screen, high quality geometric, 32-bit colour, 32-bit > textures, 75% texture quality, bilinear - 24.7fps > > 800x600, full screen, high quality geometric, 16-bit colour, 16-bit > textures, 75% texture quality, bilinear - 37.4fps > > 800x600, full screen, high quality geometric, 32-bit colour, 32-bit > textures, 100% texture quality, bilinear - 10.1fps > > > I would be interested in results, using the same conditions above from > other CL TNT users (whether running Win98 or Win2000 Pro). Please say > what drives you are using. > > Also I am considering purchasing a CL Geforce 256 DDR. I would like to > know how dramatically the above benchmarks would improve if I upgraded. > > I would be particularly interested to know the result foe Quake 3 on a > Geforce 256 DDR at: > > 1280x1024, full screen, high quality geometric, 32-bit colour, 32-bit > textures, 75% texture quality, bilinear. > > Also with 100% texture and trilinear. > > Can anyone post some results, info or links to sites with this? > > Thanks. > > -- > David Thornton
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