🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.misc
Article #1278

CRONOLOGIA demo

#1278
From: IP25179
Date: Tue, 18 Aug 1992 17:24
18 lines
1492 bytes
  I just downloaded and watched the Cascada demo CRONOLOGIA (1991: can be
  found at saffron.inset.com).  Now that the desire to slit my wrists has
  passed ( ;)  It's a great demo, folks -- very depressing for a beginning
  PC graphics programmer; though it's nice to know one *can* do such things)
  I have lots of questions.  I shall only ask one, though, 'cause I'm liable
  not to understand the answers to any of the others.

  I was under the impression that the physical size of the written-to screen
  was hardware controlled.  This is obviously erroneous given that the Cascada
  folks not only make it large enough to have sprites go off the physical top
  of my monitor screen, but they also make it smaller (for proof of both of
  these, watch the first section of the demo [parts 000 and 001] with the
  contrast all the way up, so you can see even the 'black pixel' scan-lines).
  So, the question:  Anyone want to speculate on how they did it?  My mind
  just boggles at the thought.

  Thanks for your time.
  -Iain Odlin, who notes that everyone's gotta start somewhere.
Technical Details
Message-ID: <92231.132430IP25179@portland.caps.maine.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!uwm.edu!news.bbn.com!noc.near.net!mars.caps.maine.edu!maine.maine.edu!portland.caps.maine.edu!ip25179

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!uwm.edu!news.bbn.com!noc.near.net!mars.caps.maine.edu!maine.maine.edu!portland.caps.maine.edu!ip25179
Organization: University of Maine System
Date: Tuesday, 18 Aug 1992 13:24:30 EDT
From: <IP25179@portland.caps.maine.edu>
Message-ID: <92231.132430IP25179@portland.caps.maine.edu>
Newsgroups: comp.sys.ibm.pc.misc
Subject: CRONOLOGIA demo
Lines: 18