Article View: comp.sys.ibm.pc.misc
Article #1278CRONOLOGIA demo
From: IP25179
Date: Tue, 18 Aug 1992 17:24
Date: Tue, 18 Aug 1992 17:24
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I just downloaded and watched the Cascada demo CRONOLOGIA (1991: can be found at saffron.inset.com). Now that the desire to slit my wrists has passed ( ;) It's a great demo, folks -- very depressing for a beginning PC graphics programmer; though it's nice to know one *can* do such things) I have lots of questions. I shall only ask one, though, 'cause I'm liable not to understand the answers to any of the others. I was under the impression that the physical size of the written-to screen was hardware controlled. This is obviously erroneous given that the Cascada folks not only make it large enough to have sprites go off the physical top of my monitor screen, but they also make it smaller (for proof of both of these, watch the first section of the demo [parts 000 and 001] with the contrast all the way up, so you can see even the 'black pixel' scan-lines). So, the question: Anyone want to speculate on how they did it? My mind just boggles at the thought. Thanks for your time. -Iain Odlin, who notes that everyone's gotta start somewhere.
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Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!uwm.edu!news.bbn.com!noc.near.net!mars.caps.maine.edu!maine.maine.edu!portland.caps.maine.edu!ip25179 Organization: University of Maine System Date: Tuesday, 18 Aug 1992 13:24:30 EDT From: <IP25179@portland.caps.maine.edu> Message-ID: <92231.132430IP25179@portland.caps.maine.edu> Newsgroups: comp.sys.ibm.pc.misc Subject: CRONOLOGIA demo Lines: 18