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Article View: comp.sys.ibm.pc.programmer
Article #433

Adding sounds to a PC program

#433
From: Bruce W. Mohler
Date: Tue, 08 May 1990 23:41
26 lines
1100 bytes
What are my options if I want to add portable sound to a
game program that would run on a PC without additional 
hardware?

By portable, I mean that it would run on different types
of machines at different clock speeds, but would still
sound the same.  By "without additional hardware", I
mean that I don't want to add an additional card that
would have sound generation circuitry on it.

Am I limited to modifying the ^G bell character?  Does
this involve tweaking the timer chip?  Will I have to
use (gag) assembly?

Pointers to book, articles, source code, PD/shareware
libraries are all appreciated!

Thanks, in advance.

Bruce Mohler

--
Bruce W. Mohler
Systems Programmer (aka Staff Analyst)
bruno@sdcc10.ucsd.edu
voice: 619/586-2218
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rutgers!ucsd!sdcc6!sdcc10!bruno
From: bruno@sdcc10.ucsd.edu (Bruce W. Mohler)
Newsgroups: comp.sys.ibm.pc.programmer
Subject: Adding sounds to a PC program
Keywords: sound PC
Message-ID: <10299@sdcc6.ucsd.edu>
Date: 8 May 90 23:41:46 GMT
Sender: news@sdcc6.ucsd.edu
Lines: 26