Article View: comp.sys.ibm.pc.rt
Article #876Re: Various RS/6000 questions
From: drake
Date: Fri, 07 Sep 1990 17:54
Date: Fri, 07 Sep 1990 17:54
131 lines
8235 bytes
8235 bytes
In article <1990Sep6.172900.5859@lavaca.uh.edu> jet@karazm.math.uh.edu (J. Eric Townsend) writes:
>
>They sure did. But no one I know has a copy yet. When will it
>be publicly available?
The next sentence of my append partially answered the question: third
quarter 1990 for Objective C (as part of NextStep). For C++, I'd suggest
contacting Oasys directly.
>How is the performance of the 3d card compared to the 2d card?
Yep, without a graphics adapter the systems have no graphics capability
at all ... perfect for environments where the system will be configured
as a server or ASCII host only. No need to pay for what you don't need!
The additional capabilities of the 3-D cards are useful primarily in a GL
environment. You can run X and GL applications simultaneously on the 3-D
adapter. I think the quote is 100,000 shaded polygons per second on the
3-D card. The 2-D adapters are great for X and NextStep, where the 3-D
capabilities of the more expensive cards are not exploited.
Here's some detail from the announcement material:
GRAYSCALE GRAPHICS DISPLAY ADAPTER (#2760): The Grayscale Graphics
Display Adapter provides support for an IBM 8508 19-inch monochrome,
analog non-interlaced; 1280 X 1024 67Hz graphic display. 16
concurrent shades of gray may be displayed from a palette of 256
shades of gray. This adapter occupies one card slot in the Micro
Channel and is an AT (R) form factor card.
(R) Registered trademark of International Business Machines
Corporation.
CHARACTERISTICS:
o 4-bit pixels, 16 concurrent shades of gray
o Palette of 256 shades of gray
o Programmable two-plane sprite cursor (three gray shades out of
256 shades of gray and transparent mode)
o 1-bit per pixel mask map allows both rectangular and
non-rectangular scissoring
o 1-bit per pixel maps are color expandable to 4-bits per pixel
o Integer coordinate system
o Maximum of two per system.
COLOR GRAPHICS DISPLAY ADAPTER (#2770): The Color Graphics Display
Adapter provides support for 16-inch, 19-inch and 23-inch, analog
non-interlaced; 1280 X 1024 60Hz color graphic displays. Two hundred
and fifty-six concurrent colors from a palette of 16.7 million colors
may be displayed. This adapter occupies one card slot in the Micro
Channel and is an AT form factor card. The cable from the adapter to
the display is included and is 2.5 meters (8 feet) in length.
CHARACTERISTICS:
o 8-bit pixels, 256 concurrent colors
o 16.7 million colors palette
o Programmable two-plane cursor (three colors out of 16.7 million
colors and transparent mode)
o 1-bit per pixel mask map allows both rectangular and
non-rectangular scissoring
o 1-bit per pixel maps are color expandable to 4-bits per pixel
o Integer coordinate system
o Maximum of two per system.
HIGH-PERFORMANCE 8-BIT 3D COLOR GRAPHICS PROCESSOR (#2780): The
High-Performance 8-Bit 3D Color Graphics Processor provides support
for 16-inch, 19-inch and 23-inch analog non-interlaced; 1280 X 1024,
60Hz color graphic displays. Two hundred and fifty-six concurrent
colors may be displayed from a palette of 16.7 million colors. This
adapter provides higher function than the Color Graphics Display
Adapter and a modular approach to graphics. This feature requires
two card slots in the Micro Channel. The cable from the adapter to
display is included and is 2.5 meters (8 feet) in length.
Only one color graphics processor per system may be installed.
This base feature provides an 8-bit, 256 color, 2D and 3D
adapter.
Two optional features are available for the High-Performance
8-Bit 3D Color Graphics Processor (#2780).
The optional 24-Bit Z-Buffer Solid Rendering Option (#2782)
provides for hidden line and hidden surface removal and enables
smooth surface rendering.
The other optional feature, the 24-Bit Color Graphics Frame
Buffer Upgrade (#2783) (this is a field only upgrade), provides an
additional 16-bit buffer, 16 sets of 256 concurrent colors, two
additional overlay planes, two additional window control planes, and
24-bit "true color." The 16 sets of 256 concurrent colors provide for
defining colors in separate windows to keep the colors consistent
when the cursor is moved from window to window. Color modes
supported by this option are single or double buffered 8-bit, single
or double buffered 12-bit, and single buffered 24-bit frame buffer
modes.
The two optional features plug on to the adapter cards and do
not occupy additional card slots.
CHARACTERISTICS:
o 16.7 million color palette
o 8-, 12-, 24-bit color modes
o 24-bit Z buffer
o Two or four overlay planes
o Two or four window control planes
o Support for arbitrarily shaped windows
o Support for multiple, colored, local and infinite lights
o Support for diffuse, ambient, and specular (Phong) lighting
models
o Support for flat and smooth (Gouraud) shading
o Support for dithered RGB shading
o Support for anti-aliased lines
o Support for backface polygon removal
o Support for 6-axis clipping
o Support for depth cueing
o Support for pan and zoom of images
o Programmable cursor two-plane (three out of 16.7 million colors
and transparent mode)
o Integer and 32-bit floating-point coordinate systems.
HIGH-PERFORMANCE 24-BIT 3D COLOR GRAPHICS PROCESSOR (#2781): The
High-Performance 24-Bit 3D Color Graphics Processor (#2781) is the
same as the High-Performance 8-Bit 3D Color Graphics Processor
(#2780) with the addition of the 24-Bit Color Graphics Frame Buffer
Upgrade (#2783) as a standard feature.
Only one color graphics processor per system may be installed.
One optional feature is available for the High-Performance
24-Bit 3D Color Graphics Processor (#2781).
The optional 24-Bit Z-Buffer Solid Rendering Option (#2782)
provides for hidden line and hidden surface removal and enables
smooth surface rendering.
CHARACTERISTICS: The High-Performance 24-Bit 3D Color Graphics
Processor (#2781) characteristics are the same as the
High-Performance 8-Bit 3D Color Graphics Processor (#2780) with the
following additional enhancements:
o 8-, 12- or 24-bit pixels, 24-bit "true color"
o 16 sets of 256 concurrent colors
o Four overlay planes
o Four window control planes
o 24-bit Z buffer.
Sam Drake / IBM Almaden Research Center
Internet: drake@ibm.com BITNET: DRAKE at ALMADEN
Usenet: ...!uunet!ibmarc!drake Phone: (408) 927-1861
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!ibmarc!rufus!drake.almaden.ibm.com!drake From: drake@drake.almaden.ibm.com Newsgroups: comp.sys.ibm.pc.rt Subject: Re: Various RS/6000 questions Message-ID: <160@rufus.UUCP> Date: 7 Sep 90 17:54:21 GMT References: <1990Sep4.200532.19719@lavaca.uh.edu> <154@rufus.UUCP> <1990Sep6.172900.5859@lavaca.uh.edu> Sender: news@rufus.UUCP Distribution: na Organization: IBM Almaden Research Center Lines: 131