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1 total messages Started by Daniel R. Tauritz Fri, 30 Sep 1994 20:00
Aria Soundcard Support List v2.06
#1
Author: Daniel R. Tauritz
Date: Fri, 30 Sep 1994 20:00
557 lines
32496 bytes
Archive-name: PCsoundcards/aria/support-list
Submitted-by: Daniel R. Tauritz
Posting-Frequency: monthly
Last-modified: 30-September-1994
Version: 2.06

=============================================================================
===                 THE ARIA SUPPORT LIST VERSION 2.06                    ===
===                                                                       ===
===                 Copyright 1994  Daniel R. Tauritz                     ===
===                   Released on 30 September 1994                       ===
=============================================================================

COPYRIGHT   Distribution of this document by individuals for
            non-commercial purposes is permitted.  Commercial use of the
            information contained requires the explicit permission of the
            author. Parts of this document may be included in other
            non-commercial works provided the author is acknowledged.

DISCLAIMER  In no way is the author liable for any damage resulting from the
            use of the information contained in this document.

-----------------------------------------------------------------------------
INDEX
-----------------------------------------------------------------------------
1 - INTRODUCTION
 1.0 - Why this list ?
 1.1 - What's new !
2 - AUDIO DRIVERS
 2.0 - Audio drivers; what's it got to do with me ?
 2.1 - Audio drivers revisited
 2.2 - Audio drivers; the Aria story
 2.3 - Tips on tweaking programs to run in Aria Native Mode
3 - COMPATIBILITY LISTS
 3.0 - Educational software with Aria support
 3.1 - Audio File Players with Aria Native Mode support
 3.2 - Games that will run in Aria Native Mode
 3.3 - Games still to be tweaked
4 - HOW TO HELP
 4.0 - Current problems & investigations
 4.1 - What YOU can do to HELP ! (This section includes the author's E-mail
                                  address and must be considered the most
                                  important paragraph!)
Appendix A: Locating Aria sound drivers
Appendix B: Locating Aria related documents

=============================================================================
===                         1 - INTRODUCTION                              ===
=============================================================================

-----------------------------------------------------------------------------
1.0 - Why this list ?
-----------------------------------------------------------------------------
 This list is mainly (but not exclusively) of interest to owners of Aria
soundcards. For hardware oriented Aria information see the Aria FAQ by the
same author. Information on acquiring the Aria FAQ as well as any other Aria
related document the author is aware of can be found in Appendix B.
 The Aria family of soundcards is expanding rapidly and because of the
compatibility between the diverse family members via Sierra Semiconductor's
Aria chipset it's attractive for companies to include Aria Native Mode
support. However, this is a fairly recent development and it will take some
time before all major companies support Aria Native Mode; in the mean time,
what is to be done with programs not supporting Aria Native Mode? Multimedia
programs tend to be written for MS-Windows, so no problem there. Most games
however are written for MS-DOS. These games will almost always support
Soundblaster. Aria Soundblaster Emulation Mode is known for it's reliability,
but if you have ever heard a game in both modes, you'll surely agree that
Aria Native Mode is very much to be preferred. This issue will be the main
concern of this document. One thing one might now want to know is, which
MS-DOS programs already support Aria Native Mode? All programs with Aria
Native Mode support which the author is aware of are listed in paragraphs 3.0
& 3.1.

-----------------------------------------------------------------------------
1.1 - What's New !
-----------------------------------------------------------------------------
A bug in the Morgul Player which prevented it from working on some computers
has been fixed and the bug-fixed version is available from the Aria Internet
Department. Time to send in those postcards!
A new modplayer with Aria support to enter the scene is The Grind, a player
which shows people dancing to the rhythm of the music playing (well, sort of
;-), of course also available from the Aria Internet Department!
I'm also proud to announce the first piece of educational software specially
crafted for Aria Listener: "VoicePower" from GlobaLink, go check it out in
the new paragraph 3.0.
For all those waiting for SB202: It's still not in my possession, if someone
with a jumpered SonicSound could inquire at Diamond concerning this file that
would be of great assistance.
Soon to be released: the first beta-version of a port of the PD speech
synthesizer RSYNTH to the MS-DOS/Aria platform. Who's doing the porting? Why
me of course!

=============================================================================
===                         2 - AUDIO DRIVERS                             ===
=============================================================================

-----------------------------------------------------------------------------
2.0 - Audio drivers; what's it got to do with me ?
-----------------------------------------------------------------------------
 Well, I guess you could just ignore this document and run a program in Aria
Native Mode when it supported it and otherwise in Soundblaster Emulation
Mode.....but even then there are programs known to cause trouble, so read on!
 First of all one must not forget that while Aria Soundblaster emulation is
excellent it is not perfect and enhancements can be uploaded via patchfiles
as they become available. The first patch I know of is available as the
patchfile SB199.COM which patches the Aria DSP Soundblaster emulation code so
that the emulation in the games 'Comanche Maximum Overkill' (NovaLogic),
'Protostar' (Tsunami), 'Bane of the Cosmic Forge' (SirTech) and 'Crusaders of
the Dark Savant' (SirTech) is either fixed or improved. The next and last
patch I know of is available as the patchfile SB201.COM which adds
Soundblaster ADPCM emulation support. This patch finally allows one to play
'Leather Goddesses of Phobos II' (Infocom) and to hear digital sound in 'The
Lost Files of Sherlock Holmes' (Electronic Arts).
 The subject Soundblaster emulation is hereby closed and we enter the realm
of Aria, beware.....

-----------------------------------------------------------------------------
2.1 - Audio drivers revisited
-----------------------------------------------------------------------------
 Best of all are, of course, working Aria Native Mode programs. I say working
because some programs claim to support Aria but don't deliver on their
promises.  Read this entire document and you'll begin to appreciate what I
mean.
 Let's start with some general contemplation on how programs produce sound.
First of all, every time a program is made the sound drivers could be
hardcoded in the main program. This would produce compact programs with few
support files. On the other hand, if there was a bug in the sound driver
code, that driver could not simply be replaced with a fixed one; the main
program, which is much bigger, would have to be replaced. Who cares about the
size of a patch? Well, if I was using a modem to retrieve the patch from the
BBS of the company that made the game I would care a lot! The logical thing
to do is to separate the sound drivers from the main program and store them
in different files.  Programs which don't do this, but hardcode the sound
drivers in the main program are almost impossible to adapt for new soundcards
and thus not of interest to us. Adaptibility with respect to new soundcards
is thus another reason for the separation of the sound drivers from the main
program.
 Companies that use sound driver files tend to standardize them, thus
enabling their reuse. In this way companies build up a standard audio driver
library.  This is very important for us, because adapting games for a new
soundcard is only feasible if their sound drivers are standard ones which can
be patched with a driver for our soundcard conforming to that standard. If
you find a game from a company that uses its own standard audio driver
library and that game supports your soundcard, you may try to patch earlier
games with that driver. But there are many companies and audio driver
libraries do not always evolve in such a way as to be compatible with
previous editions.  It would be the work of a lifetime to figure out which
game to patch with which driver. Luckily there is one final thing to do which
fortunately for us more and more companies are doing, and that is to use
industry standard audio driver libraries, of which the John Miles Design AIL
Audio Drivers Library is the most widespread (to my knowledge). In the rest
of this document I'll refer to the ARIA John Miles Design AIL Audio Drivers
as AIL drivers. Having companies conform more or less to one standard finally
makes it feasible for us to try and patch games without Aria Native Mode
support with Aria drivers from the standard library.

-----------------------------------------------------------------------------
2.2 - Audio drivers; the Aria story
-----------------------------------------------------------------------------
 At the moment audio drivers are split up in two groups. The first group
consists of music drivers which map MIDI music to a soundcard, either for FM
synthesis or wavetable synthesis. Wavetable synthesis is the preferred option
and thus of course what an ARIA soundcard does :-). The second group consists
of sound drivers which map digital music to the DAC of a soundcard.  For the
mapping of MIDI there exists as far as I know only one standard music driver,
the AIL MIDI driver, which comes in many flavors which are often modified by
the companies that use them.  For the sound driver mapping two standard
drivers are available, the AIL driver, for ARIA called ARIADIG.ADV, and the
DIGPAK driver made by John W. Ratcliff, for ARIA called ARIA.COM. The DIGPAK
sound drivers are often used in combination with the AIL music drivers.
 In the cases where modified AIL drivers are used we are out of luck, except
when a way is found to replace some of the original AIL drivers with ARIA AIL
drivers. This may sound impractical, but it has been done for the Gravis
Ultrasound Card for 'Dune II' (Westwood Studios) and for 'Land of Lore: The
Throne of Chaos', so it is possible! One company which uses modified AIL
drivers is Sierra On-Line (at least, so I've been told), one of the modified
ARIA AIL editions is available on the Diamond BBS and works with games in the
period 1992-'93, ranging from 'King's Quest VI' to 'Larry Suit Larry VI'.
Alas, Sierra On-Line is using new 32-bit modified AIL drivers in their new
games, for instance 'Police Quest IV' and an ARIA driver has still to be
released to my knowledge.  A company which adheres more closely to the AIL
library is Maxis. For instance 'SimCity Classic' and 'SimFarm' can be patched
without any trouble.  And in their newest creation, 'SimCity 2000' there is
even native ARIA support using the new 32-bit flat mode ARIA AIL drivers.
Assuming they are not modified they could be useful for patching other games
in the future!

-----------------------------------------------------------------------------
2.3 - Tips on tweaking programs to run in ARIA Native Mode
-----------------------------------------------------------------------------
 Why is nobody reacting to this paragraph? Is it totally unintelligible, or
are all of you just lazy and prefer to let me do all the work? After you read
this section you have no excuse anymore for not responding, you have been
warned! The drivers needed for the tweaking can be located using the
information in Appendix A.
 First of all see if there are *.ADV files, if there are, try replacing for
example SBFM.ADV with ARIAXMID.ADV and if present SBDIG.ADV with ARIADIG.ADV.
If replacing SBFM.ADV results in a lock up when trying to execute the newly
tweaked program, try replacing a different .ADV file. In the game 'The
Ancient Art of War in the Skies' (MPS) replacing SBFM.ADV with ARIAXMID.ADV
results in a lock up, but replacing PASOPL.ADV with ARIAXMID.ADV produces the
desired results.
 If SBDIG.ADV is not present you should check for SBLASTER.COM, they might be
using AIL drivers in combination with DIGPAK drivers. If so, replace
SBLASTER.COM with ARIA.COM. If after trying all combinations you could think
of you haven't had any success, try replacing SBFM.ADV with ARIATSR.ADV. This
is not the prefered method because you then need to use MIDITSR.EXE which
takes up memory, but sometimes this is the only driver that will work.
 If you have success replacing an .ADV file, you might want to try
replacing different ones till you have found the replacement which gives
the best audio quality. The best way to get tweaking into your fingers is
first trying out the programs mentioned in the compatibility list without
reading the instructions. Then try some games which have not been mentioned.
If you get them to work E-mail me about it of course! And finally try to
solve some of the problems mentioned in paragraph 3.2, thus ensuring yourself
of an honourable mention in the 'What's new ?' section of the next update!

                        Happy tweaking to you all!

=============================================================================
===                      3 - COMPATIBILITY LISTS                          ===
=============================================================================

-----------------------------------------------------------------------------
3.0 - Educational software with Aria support
-----------------------------------------------------------------------------

Program     : VoicePower

Company info: GlobaLink, Inc.                 (800) 255-5660  (Toll Free)
              9302 Lee Highway
              Fairfax Virginia  22031  USA    (703) 273-5600

Program info: "VoicePower" is designed for foreign language students to
              improve their pronunciation.  The program displays words
              and phrases in the target languages (French, Spanish,
              & American English) and annunciates them through the sound
              card.  A "voice print" is displayed on half of the screen.
              The student then attempts to reproduce the sounds as input
              to the Aria Listener. The student's voice print is then
              displayed under the native speaker's print.  The student
              practises variations until the prints match as closely as
              possible.

System reqs.: 512K 800 X 600 256 colors
              2X CD-ROM
              Headphone & Microphone
              Any sound card featuring Aria Listener
              DOS  386DX/25
              4mb RAM and 10mb HD space

Price       : $147.00

-----------------------------------------------------------------------------
3.1 - Audio File Players with Aria Native Mode support
-----------------------------------------------------------------------------
Archive name   File name   Internet location
-----------------------------------------------------------------------------
XMI Package    xmi.arj     archive.epas.utoronto.ca:/pub/pc/ultrasound/game

Some of the following info was extracted from 'IBM Mod Players Compared!', a
regular posting on comp.sys.ibm.pc.soundcard from Randy K. Abel.
-----------------------------------------------------------------------------
Program name        File name  Internet location
-----------------------------------------------------------------------------
Digital Mus Player dmplay99.*  ftp.cdrom.com:/pub/os2/incoming
Digital Player       dpp101.*  ?
Dual Mod Player    dmp301.zip  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers
The Grind         grind11.arj  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers
The Morgul       morgl101.zip  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers

-----------------------------------------------------------------------------
Audio File Players which claim Aria support but I haven't got to work yet...
-----------------------------------------------------------------------------
Program name        File name  Internet location
-----------------------------------------------------------------------------
MultiPlayer      multp325.zip  ftp.wustl.edu:/pub/MSDOS_UPLOADS/modplayers
Proto Mod Player   pmp232.zip  ?

-----------------------------------------------------------------------------
3.2 - Games that will run in Aria Native Mode
-----------------------------------------------------------------------------
 Here following is a list of MS-DOS games and the available Aria support
associated with them. The drivers needed to patch the games indicated which
do not have native Aria support can be located using the information in
Appendix A. The instructions for patching the games follows after the list.
-----------------------------------------------------------------------------
GAME TITLE                                 | ARIA SUPPORT
-------------------------------------------|---------------------------------
Caesar (Impressions)                       | AIL
Code Europe (Compu-Teach)                  | MIDPAK+DIGPAK
Darkhalf (Capstone)                        | 1)
Dark Queen of Krynn (SSI)                  | AIL
Darksun (SSI)                              | Native
Destination: Mars!                         | 5)
DinoPark Tycoon (MECC)                     | 9)
DinosaurAdventure3D[CD](KnowledgeAdventure)| Native
Dune 2 (Virgin)                            | 6)
Fantasy Empires (SSI)                      | Native
FreddyPharkas,FrontierPharmacist (Sierra)  | Sierra16
GabrielKnight:TheSinsOfTheFathers(Sierra)  | Sierra32
Gateworld v1.70 (Homebrewsoftware)         | Native, but they forgot GMx.BNK
IndyCar Racing (Papyrus)                   | 10)
Jeopardy (Gametek)                         | MIDPAK + DIGPAK
Jonny's Quest (Hana Barbera)               | 4)
Kasparov's Gambit Chess (EA)               | Native, but no digital sound...
King's Quest VI (Sierra)                   | Sierra16
Leisure Suit Larry VI (Sierra)             | Sierra16
Master of Orion (MPS)                      | 7)
MathBlaster:InSearchOfSpot(Davidson&Associates) Native, but doesn't work...
Metal&Lace:TheBattleOfTheRoboBabes(Megatech) Native
Monopoly Deluxe 1.5 (Virgin)               | 2)
Pickle Wars                                | MIDPAK + DIGPAK
Police Quest IV (Sierra)                   | Sierra32
Quater Pole (Microleague)                  | Native, but they forgot GMx.BNK
Quest for Glory III (Sierra)               | Sierra16
Ravenloft (SSI)                            | Native
Rebel Assault [CD-ROM]                     | Native
Return to Zork <  v3.2 (Activision)        | 3)
Return to Zork >= v3.2 (Activision)        | Native
SealTeam (Electronic Arts)                 | AIL
SeaWolf (Electronic Arts)                  | MIDPAK+DIGPAK
SimCity 2000 (Maxis)                       | Native
SimCity Classic 2.0 (Maxis)                | AIL
SimFarm (Maxis)                            | AIL
Space Quest V (Sierra)                     | Sierra16
Startrek 25th Anniversary Special Aria Ed. | Native + Aria Listener Support!!
Strike Commander (Origin)                  | No difference between SB & ARIA?
Terminator Rampage (Bethesda Softworks)    | Native
The Ancient Art of War in the Skies (MPS)  | 8)
The Beverly Hillbillies (Synergistic)      | 12)
The Black Gate; Ultima 7 Part 1 (Origin)   | No difference between SB & ARIA?
The Elder Scrolls 1: Arena (Bethesda)      | Native
The Island of Dr.Brain (Sierra)            | Sierra16
The Red Crystal (QQP)                      | 13)
The Seventh Guest [CD-ROM]                 | AIL (t7gfix3.zip)
Trump Castle III SVGA (Capstone)           | MIDPAK + DIGPAK
Ultima Underworld I;The Final Abyss(Origin)| AIL (The intro freezes)
UltimaUnderworldII;LabyrinthOfWorlds(Origin) 11)
Warlords II (SSG)                          | AIL + DIGPAK
When Two Worlds War (Impressions)          | Native + Aria Listener Support!!
World War II                               | MIDPAK + DIGPAK
-----------------------------------------------------------------------------
MPS: MicroProse
QQP: Quantum Quality Productions
SSG: Strategic Studies Group
SSI: Strategic Simulations Incorporated
-----------------------------------------------------------------------------
Special tweak instructions
-----------------------------------------------------------------------------
1) Darkhalf: Install the MIDPAK drivers and then execute the following
   commands, 'COPY IBMBAK.COM SBLASTER.COM' and 'COPY MIDPAK.ADV SBFM.ADV'.
   Now copy MIDPAK.COM from GateWorld v1.70 over MIDPAK.COM in the Darkhalf
   directory. The music will now play in ARIA Native Mode, digital sound via
   the IBM Speaker.
2) Monopoly Deluxe v1.5: In MONOPOLY.BAT set
   'mp DIGI=ARIADIG.ADV MIDI=ARIAXMID.ADV SCORE=1'
3) Return to Zork: Copy GMx.BNK to the directory in which RTZ is located and
   choose in the install program SoundBlaster for music & sound. Then copy
   ARIAXMID.ADV over DRIVERS\ADLIB.ADV and ARIA.COM over DRIVERS\SBLASTER.COM
4) Jonny's Quest: Copy GMx.BNK to the directory in which Jonny's Quest is
   located and copy ARIA.COM to DRIVERS\ARIA.COM. Now execute the soundsetup
   program and select ARIA for Midi & Sound.
5) 'Destination: Mars!': Copy GMx.BNK and MIDITSR.EXE to the directory in
   which Mission to Mars is located and copy ARIA.COM over SBLASTER.COM. Copy
   ARIATSR.ADV over SBFM.ADV and if this is the first time you are going to
   use these new settings, execute 'DEL *.DRV'. Before playing always start
   by executing 'MIDITSR GMx.BNK. Now you can execute 'MARS' and the first
   time you are asked for sound settings, select SoundBlaster.
6) Dune 2: Use the GUS Patch 'dune2ail' with ARIATSR.ADV copied over
   GF1MIDI.ADV. Then add MTx.BNK. Whenever you want to play the game first
   execute the command 'MIDITSR MTx.BNK'. Note: This only enables MIDI music,
   digital sound effects and speech still need some tweaking.
7) Master of Orion: Use the GUS Patch 'masterof' with ARIATSR.ADV copied over
   GF1MIDI.ADV. Then add MTx.BNK. Whenever you want to play the game first
   execute the command 'MIDITSR MTx.BNK'. Note: This only enables MIDI music,
   digital sound effects still need some tweaking.
8) The Ancient Art of War in the Skies: Copy GMx.BNK to the game directory,
   replace PASOPL.ADV with ARIAXMID.ADV and select ProAudioSpectrum Plus with
   the installation program.
9) DinoPark Tycoon: Copy GMx.BNK to the game directory, replace SOUNDRV.COM
   with ARIA.COM, MIDPAK.ADV with ARIAXMID.ADV and change DINO.CFG to:
     ARIA.COM
     ARIAXMID.ADV
     V
10) IndyCar Racing: Copy GMx.BNK to the game directory, replace A32SBFM.DLL
    with A32ARXM.DLL, A32SBDG.DLL with A32ARDG.DLL and select Soundblaster in
    the installation program. Note: Engine sounds can only be heard on a real
    Soundblaster.
11) Ultima Underworld II: Copy GMx.BNK to the game directory, then go to the
    sub-directory 'sound' and replace DD02.ADV with ARIADIG.ADV, DM04.ADV and
    DM07.ADV with ARIAXMID.ADV, then return to the game directory. Select
    SBPro for sound & music in the installation program. Finally run
    'uwsound' and select the right IRQ, DMA channel and PORT address.
12) The Beverly Hillbillies: Copy GMx.BNK and MIDITSR.EXE to the game
    directory. Select Soundblaster in the configuration program. Replace
    MIDPAK.ADV with ARIATSR.ADV and SOUNDRV.COM with ARIA.COM. Before playing
    the game always first execute the command 'MIDITSR GMx.BNK'.
13) The Red Crystal: Copy GMx.BNK, ARIAXMID.ADV, ARIAXMID.ADD and ARIA.COM to
    the subdirectory SOUND and then just execute the installation program.

-----------------------------------------------------------------------------
Installing the drivers
-----------------------------------------------------------------------------

AIL drivers
-----------
1. Select SoundBlaster (or if not available, AdLib) in the game configuration
2. Copy ARIAXMID.ADV over ADLIB.ADV and SBFM.ADV
3. Copy ARIADIG.ADV over SBDIG.ADV
4. Make sure GMx.BNK (x=1: 0.5 MB ROM; x=2: 1 MB ROM) is in the directory
   from which you launch the game.

DIGPAK drivers
--------------
1. Select SoundBlaster (or if not available, AdLib) in the game configuration
2. Copy ARIA.COM over SBLASTER.COM

MIDPAK drivers
--------------
1. Select SoundBlaster (or if not available, AdLib) in the game configuration
2. Copy ARIAXMID.ADV over ADLIB.ADV, SBFM.ADV and MIDPAK.ADV
3. Make sure GMx.BNK (x=1: 0.5 MB ROM; x=2: 1 MB ROM) is in the directory
   from which you launch the game.

SIERRA drivers
--------------
1. Copy GENARIA.DRV, AUDARIA.DRV, GMxBNK (x=1: 0.5 MB ROM; x=2: 1 MB ROM)
   and MIDITSR.EXE to the game directory
2. Edit RESOURCE.CFG so it reads GENARIA.DRV for music and AUDARIA for audio
3. In the future before launching the game execute the following statement:
   'MIDITSR GMx.BNK', or if memory allows 'LH MIDITSR GMx.BNK'.
(It is possible to edit INSTALL.HLP instead of RESOURCE.CFG and add an ARIA
 entry which you can then select in the future.)

-----------------------------------------------------------------------------
3.3 - Games still to be tweaked
-----------------------------------------------------------------------------
BattleChess 4000
 Freezes after intro music when using AIL drivers, unless you disable the
 sound effects.
Darkhalf
 How to trick the game into playing digital sound in ARIA Native Mode?
 Copying ARIA.COM over SBLASTER.COM locks the game up...
Discoveries of the Deep (Capstone)
 How to trick the game into playing digital sound in ARIA Native Mode?
 Copying ARIA.COM over SBLASTER.COM locks the game up...
Dune 2 (Westwood Studios)
 How to get digital music out of the game?
Eye of Beholder III
 Fails to detect the music hardware and defaults to SoundBlaster emulation
 when using AIL drivers.
Forgotten Realms: Dungeon Hack 4.2.3 (SSI)
 Looks like AIL + DIGPAK drivers, but something strange was done...
 the game locks up at start if tweaked.
Lands of Lore
 There is a GUS Patch, but no ARIA Patch and substituting the Aria AIL
 drivers for the GUS Miles drivers doesn't work.
Master of Orion
 How to get digital music out of the game?
Monopoly Deluxe v1.5 (Virgin)
 When the figures are moving on the board there is no digital sound...
Prophecy of the Shadow
 Sound hardware not found at startup.
Serf City
 Adding the 32-bit AIL drivers doesn't seem to work...
Strike Squad (Mindcraft)
 Only digital sound support, what happened to the music support?
The Legend of Kyrandia (Westwood Studios)
 When using AIL drivers (replacing the MT32MPU.ADV file) the game goes
 slower and slower till it finally freezes.
The Seventh Guest
 How to get clear speech and no slowdowns further on in the game?
Tom Landry's Strategy Football
 When using AIL drivers it freezes during startup.

=============================================================================
===                          4 - HOW TO HELP                              ===
=============================================================================

-----------------------------------------------------------------------------
4.0 - Current problems & investigations
-----------------------------------------------------------------------------
a) All the problems mentioned in paragraph 3.3 are under investigation!
b) The problems mentioned in paragraph 3.1 need attention!

-----------------------------------------------------------------------------
4.1 - What YOU can do to HELP (Presuming you are an Aria soundcard owner; but
                               why else would you be reading this?)
-----------------------------------------------------------------------------
If you know more about one of the problems mentioned in paragraph 4.0 or can
add insights not yet included in this document, for example info about other
programs or Aria drivers, then please E-mail the information to:

                        dtauritz@wi.leidenuniv.nl

and hopefully it will be included in the next update of this document!

-----------------------------------------------------------------------------
Appendix A: Locating Aria sound drivers
-----------------------------------------------------------------------------

The first Aria Internet Department is "on the air" and can be reached at:

                             ftp.wi.leidenuniv.nl

The following drivers can be found in the directory pub/audio/aria/drivers:

  AIL (16-bit)       - ariaxmid.adv (extended midi)
                       ariadig.adv (digital sound)
                       ariatsr.adv (extended midi)
                       aria.add (midpak menu file)

  AIL (32-bit)       - a32arxm.dll (extended midi)
                       a32ardg.dll (digital sound)

  DIGPAK             - aria.com (digital sound)


  MT-32 MIDI Banks   - mt1.bnk (0.5 MB ROM)
                       mt2.bnk (1.0 MB ROM)

  General MIDI Banks - gm1.bnk (0.5 MB ROM)
                       gm2.bnk (1.0 MB ROM)

  Sierra On-Line 16-bit Aria drivers - audaria.drv (digital sound)
                                       genaria.drv (general midi)

The following executables (among others) can be found in the directory
pub/audio/aria/upgrades:

  MIDITSR v1.40             -  MIDITSR.ZIP
  MIDITSR2 v1.1             - MIDITSR2.ZIP
  SB Emulation Update v1.99 -    SB199.ZIP
  SB Emulation Update v2.01 -    SB201.ZIP

-----------------------------------------------------------------------------
Appendix B: Locating Aria related documents
-----------------------------------------------------------------------------
Document                  | rtfm.mit.edu:pub/usenet/comp.sys.ibm.pc.soundcard
--------------------------|--------------------------------------------------
Aria FAQ                  | Aria_Soundcard_Faq_v1.03
Aria Support List         | Aria_Support_List_v2.06
General Soundcard FAQ     | c.s.i.p.s_F
-----------------------------------------------------------------------------
Document                  | ftp.wi.leidenuniv.nl:pub/audio/aria/docs
--------------------------|--------------------------------------------------
Aria FAQ                  | aria1_03.faq
Aria Support List         | aria2_06.lst
-----------------------------------------------------------------------------


=============================================================================
===              Greetings to all Aria soundcard owners from              ===
===             Daniel R. Tauritz (dtauritz@wi.leidenuniv.nl)             ===
===                   and hoping to hear from you soon!                   ===
=============================================================================
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