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Article #42Re: Half Life issues with A3D
From: Jim Ralston
Date: Fri, 04 Dec 1998 00:00
Date: Fri, 04 Dec 1998 00:00
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Still fails for me as well. Win98, TB Montego, i've tries software and opengl rendering. Jim David Gasior wrote: > Hi all! > > Please excuse my cross-posting to several groups but these groups have > had the most discussion regarding problems with playing Half Life on an > A3D capable card. And I want to take a moment to give everyone the facts > on what is going on with this. > > 1) Half Life will play in A3D mode on any true A3D-capable card. Even > though Half Life only supports A3D 2.0, this is not an issue. We > designed A3D 2.0 to take advantage of new features, but also be backwards > compatible with our existing products. This means that if your sound > card uses the Vortex 1 chipset (TB Montego, Diamond Sonic Impact S90, > Orchid NuSound PCI, Aztech PCI 338, Xitel Storm VX, etc...), or uses the > Oak OTI-610 chipset (Xitel Storm PCI), or uses the Diamond Freedom PCI > chipset (Monster Sound, M80, MX200), then you will be able to play A3D > 2.0 games as long as you have our A3D 2.0 drivers. > > 2) Our new Vortex 2 chipset can take advantage of all the new features of > A3D 2.0. The other cards I mentioned above are currently able to take > advantage of A3D 2.0 direct path and occlusions; they cannot handle > reflections. None of our products can currently take advantage of EAX, > but it makes little difference in Half Life because Valve Software's > programmers did a great job on their software reverb in the game; it > sounds absolutely fantastic on any sound card. > > 3) We are committed to working with Valve Software to iron out any issues > we find with Half Life and our products. The first patch released for > Half Life fixed problems with some muffled audio in the underwater areas > of the game. We have also introduced new A3D drivers which will keep the > A3D enable box checked. There should be no outstanding issues in regards > to Half Life and Vortex 1-based and Vortex 2-based cards. We have also > worked with Valve on a fix for the Monster Sound cards and if it passes > QA, should be available as a patch soon. > > Here's how to make sure your system is set up for playing Half Life. > > -> Install the game, and download and apply the game patch. The game has > an Auto-Update feature or you can download the patch from various sites > on the Internet. > > -> Make sure you are using the latest audio drivers for your sound card. > If you need drivers or links to your sound card manufacturer's web site, > please visit our web site. > > -> Download the new A3D drivers from your web site. Currently, there is > no README file enclosed, but I will address that ASAP. The way to > install these new drivers is simply copy the A3D.VXD and A3D.DLL files in > to your Windows System folder, replacing the ones already there. Copy > the A3DAPI.DLL file in to your Half Life game directory, replacing the > one already there. You must make sure you replace the A3DAPI.DLL file in > the Half Life directory with the new one! > > -> Restart your system, and you should be able to start Half Life, check > the A3D enable box and enjoy! > > I hope this clears up some stuff for you in regards to Half Life and A3D. > We at Aureal have been enjoying playing the game and we know you want to > as well. Hopefully, this will help those people still experiencing > problems. If not, please feel free to email me and I will see if I can > help you. And again, sorry for the long post. > > Thanks! Happy gaming! > > ------------------------------------------------------------ > David A Gasior h: dgasior@home.com > Developer Relations, Aureal w: dgasior@a3d.com > ------------------------------------------------------------ > Please note that this post reflects my own opinions, and not > necessarily those of my employer.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10ec8c,ed557a30b21c82ba X-Google-Attributes: gid10ec8c,public X-Google-Thread: 1021cd,ed557a30b21c82ba X-Google-Attributes: gid1021cd,public X-Google-Thread: 10a33e,ed557a30b21c82ba X-Google-Attributes: gid10a33e,public X-Google-Thread: fac35,ed557a30b21c82ba X-Google-Attributes: gidfac35,public From: Jim Ralston <jralston@angstrom.net> Subject: Re: Half Life issues with A3D Date: 1998/12/04 Message-ID: <3668AF33.C5B94D4C@angstrom.net> X-Deja-AN: 418845603 Content-Transfer-Encoding: 7bit References: <x9O92.10$C06.122@news.rdc1.sfba.home.com> X-Posted-Path-Was: not-for-mail Content-Type: text/plain; charset=us-ascii X-ELN-Date: 5 Dec 1998 03:57:35 GMT X-ELN-Insert-Date: Fri Dec 4 20:05:03 1998 Organization: EarthLink Network, Inc. Mime-Version: 1.0 Newsgroups: comp.sys.ibm.pc.soundcard.tech,comp.sys.ibm.pc.soundcard.games,3dfx.products.voodoo2,alt.sys.pc-clone.dell