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Article View: comp.sys.ibm.pc.soundcard.tech
Article #42

Re: Half Life issues with A3D

#42
From: Jim Ralston
Date: Fri, 04 Dec 1998 00:00
75 lines
4859 bytes
Still fails for me as well. Win98, TB Montego, i've tries software and opengl
rendering.
Jim

David Gasior wrote:

> Hi all!
>
> Please excuse my cross-posting to several groups but these groups have
> had the most discussion regarding problems with playing Half Life on an
> A3D capable card.  And I want to take a moment to give everyone the facts
> on what is going on with this.
>
> 1) Half Life will play in A3D mode on any true A3D-capable card.  Even
> though Half Life only supports A3D 2.0, this is not an issue.  We
> designed A3D 2.0 to take advantage of new features, but also be backwards
> compatible with our existing products.  This means that if your sound
> card uses the Vortex 1 chipset (TB Montego, Diamond Sonic Impact S90,
> Orchid NuSound PCI, Aztech PCI 338, Xitel Storm VX, etc...), or uses the
> Oak OTI-610 chipset (Xitel Storm PCI), or uses the Diamond Freedom PCI
> chipset (Monster Sound, M80, MX200), then you will be able to play A3D
> 2.0 games as long as you have our A3D 2.0 drivers.
>
> 2) Our new Vortex 2 chipset can take advantage of all the new features of
> A3D 2.0.  The other cards I mentioned above are currently able to take
> advantage of A3D 2.0 direct path and occlusions; they cannot handle
> reflections.  None of our products can currently take advantage of EAX,
> but it makes little difference in Half Life because Valve Software's
> programmers did a great job on their software reverb in the game; it
> sounds absolutely fantastic on any sound card.
>
> 3) We are committed to working with Valve Software to iron out any issues
> we find with Half Life and our products.  The first patch released for
> Half Life fixed problems with some muffled audio in the underwater areas
> of the game.  We have also introduced new A3D drivers which will keep the
> A3D enable box checked.  There should be no outstanding issues in regards
> to Half Life and Vortex 1-based and Vortex 2-based cards.  We have also
> worked with Valve on a fix for the Monster Sound cards and if it passes
> QA, should be available as a patch soon.
>
> Here's how to make sure your system is set up for playing Half Life.
>
> -> Install the game, and download and apply the game patch.  The game has
> an Auto-Update feature or you can download the patch from various sites
> on the Internet.
>
> -> Make sure you are using the latest audio drivers for your sound card.
>  If you need drivers or links to your sound card manufacturer's web site,
> please visit our web site.
>
> -> Download the new A3D drivers from your web site.  Currently, there is
> no README file enclosed, but I will address that ASAP.  The way to
> install these new drivers is simply copy the A3D.VXD and A3D.DLL files in
> to your Windows System folder, replacing the ones already there.  Copy
> the A3DAPI.DLL file in to your Half Life game directory, replacing the
> one already there.  You must make sure you replace the A3DAPI.DLL file in
> the Half Life directory with the new one!
>
> -> Restart your system, and you should be able to start Half Life, check
> the A3D enable box and enjoy!
>
> I hope this clears up some stuff for you in regards to Half Life and A3D.
>  We at Aureal have been enjoying playing the game and we know you want to
> as well.  Hopefully, this will help those people still experiencing
> problems.  If not, please feel free to email me and I will see if I can
> help you.  And again, sorry for the long post.
>
> Thanks!  Happy gaming!
>
> ------------------------------------------------------------
> David A Gasior                           h: dgasior@home.com
> Developer Relations, Aureal               w: dgasior@a3d.com
> ------------------------------------------------------------
> Please note that this post reflects my own opinions, and not
> necessarily those of my employer.
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From: Jim Ralston <jralston@angstrom.net>
Subject: Re: Half Life issues with A3D
Date: 1998/12/04
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