Article View: comp.sys.ibm.pc
Article #41961accessing the joystick via code
From: Bill Gieske
Date: Thu, 08 Feb 1990 15:36
Date: Thu, 08 Feb 1990 15:36
15 lines
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1238 bytes
I have a collection of Pascal games for kids I picked up along the way, in- cluding the source. This, coupled with Borland's Turbo Pascal compiler, has enabled me to make a few minor modifications to the games from time to time. One thing I don't see a way to do in Pascal (version 4.0) is to access the joystick, to read movement or buttons pushed. Does anyone have some hints on how to do so? Can I knit some assembly language stuff in with the Pascal that will? (I noted that Pascal does have a facility to do this.) I AM NOT a Pascal programmer, and haven't done anything in assembler except in college. I AM a programmer, so I've got a running start at least. Any help would be appreciated. My kids will thank you do. Shooting animals in the shooting gallery using h, j, and k to move the gun and d or f to fire at them is not as natural as using a joystick. We all thank you in advance. Bill Gieske cbnewsm!wg
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!watserv1!watmath!att!cbnewsm!wg From: wg@cbnewsm.ATT.COM (Bill Gieske) Newsgroups: comp.sys.ibm.pc Subject: accessing the joystick via code Message-ID: <9129@cbnewsm.ATT.COM> Date: 8 Feb 90 15:36:27 GMT Distribution: na Organization: AT&T Bell Laboratories Lines: 15