Article View: comp.sys.mac.apps
Article #1174Look & Feel
From: Cory Kempf
Date: Wed, 05 Aug 1992 14:31
Date: Wed, 05 Aug 1992 14:31
57 lines
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3103 bytes
In article <mwalker-280792113247@mwalker1.npd.provo.novell.com.> (comp.sys.mac.apps), mwalker@novell.com (Mel Walker) writes: >In article <D88-JWA.92Jul28141636@dront.nada.kth.se>, >Look-n-feel is crap This is an open question to all of the people who agree with the above statement: How many of you have ever tried to design a new user interface or a new user interface element? I do a lot of work designing user interfaces. There is a fairly long period of time involved, where I make models (usually in something like supercard, but other things also). I then test these models against people. Then I try and fix them. This is after applying everything that I already know about user interface design. In Tog's book, he describes the processes that he went through just to define a new interface element (a one or more type of radio button). He describes his failures in that process. In both cases, an engineer is spending TIME (months in my case, weeks in Tog's) designing (and testing, and failing, and redesinging, and repeat) the user interface. To do this costs money. Once the product is released, you can shave months from the development time of a competing product by starting with the interface that was released. The clone maker doesn't need to hire someone like me to design an interface for them -- they can just copy an existing one, right? The user interface design process involves creativity and engineering. As can be seen by many products that are available for the Mac market (verticle's & DOS ports come to mind, but there are others), a good user interface doesn't just happen. But hey, it is not skin off of my nose. If people don't want to pay for new / good user interfaces, if I can't find a job as a user interface designer, I can still find work as a software engineer. I can use a cryptic command line interface... can your mother? After all, the look and feel of an application, the several months of work that the UI design team does isn't worthy of protection (e.g. they don't need to be paid for it). We don't really need friendly user interfaces. And training classes are much more cost effective. (yes, there is sarcasm in these parts) +C ------------------------------------------------------------- Cory Kempf EnigamI, Inc. cory@enigami.mv.com ...!decvax!enigami!cory Annon: wi.5036@wizvax.methuen.ma.us "F' cryin' out loud, it's *your* life; shouldn't you at least examine your lifestyle values to see if they are really what *you* want." --Keith Lim
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Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!decuac!pa.dec.com!nntpd2.cxo.dec.com!nntpd.lkg.dec.com!ryn.mro4.dec.com!rdg.dec.com!decvax.dec.com!enigami.mv.com!enigami.mv.com!cory From: cory@enigami.mv.com (Cory Kempf) Newsgroups: comp.sys.mac.apps Subject: Look & Feel Date: Wed, 5 Aug 92 09:31:15 EST Organization: EnigamI, Inc., Nashua, NH Message-ID: <0105011F.aak32s@dragon.enigami.mv.com> Reply-To: cory@enigami.mv.com X-Mailer: uAccess - Macintosh Release: 1.5v5 Lines: 57