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Article #352

Re2: C++ (was re: bedrock defe

#352
From: Personal Software, Alan Dail,PRT
Date: Wed, 27 Jan 1993 15:54
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Larry,
 
>You're right about this, and I haven't considered these issues.  The == vs.
>= problem is a flaw that C++ inherits from C.  The same is true of switch
>statements (where leaving out the break in each case is usually a mistake).
 
There are other examples that cannot be blamed on C.  One is the lack of a key
word when overriding or overloading a method.  This would give a safty check
that you havn't made a mistake in your method name.
 
Another example is the lack of the key word inherited.  This allows your code
to automatically adapt as your superclasses evolve.  As it stands now, if you
insert an override, it may never get invoked and you will not get any kind of
indication from the compiler.  Fortuanatly, C++ allows you to write
superclassname::methodname() to get the effect of inherited.  However, even
then, if you change your superclass, you will have trouble.  In any other OO
language I'm aware of, you would have used either inherited or super originally
and never run into a problem.
 
>> like having various features clash when used together or having the wrong
>I think there's a tradeoff here.  You could remove lots of features from
>the language, but then there would be useful things that you couldn't do.
 
You wouldn't have to remove features, just design them to coexist better.  For
example, if you overload a function and then override one instance of it, all
of the other instances get hidden.  Why not allow these featues to coexist
instead of conflict.
 
>> defaults when using features (why isn't virtual the default?).  It's a shame
>C++ was designed for maximum performance.
 
Changing the default would improve reliability without having to impact
performance.  All a programmer would have to do to get the performance would be
to explicitly declare critical methods as nonvirtual.
 
>For example, removing stack-based objects would simplify things
>considerably, but stack-based objects are useful in many places.
 
I agree that stack-based objects are usefull.  However, I don't think they are
quite the same thing as a class and could be restricted to structs.  Doing this
would allow class to be changed to have virtual for its default (or even
better, have no default).
 
I don't think any of these changes would this would impact the power of C++,
but would make it less error prone and easier to learn.
 
Alan
 
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From: ALANDAIL@AppleLink.Apple.COM (Personal Software, Alan Dail,PRT)
Newsgroups: comp.sys.mac.oop.macapp3
Subject: Re2: C++ (was re: bedrock defe
Message-ID: <728150543.6883842@AppleLink.Apple.COM>
Date: 27 Jan 93 15:54:00 GMT
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Organization: AppleLink Gateway
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