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2 messages
2 total messages Started by Frank Pollard Fri, 10 Aug 2001 17:58
LPicture Question
#34
Author: Frank Pollard
Date: Fri, 10 Aug 2001 17:58
2 lines
1247 bytes
How do I draw an image from memory (in an offscreen GraphicsWorld) to
the LPicture?
Re: LPicture Question
#35
Author: David Phillip Oster
Date: Fri, 10 Aug 2001 22:43
9 lines
1630 bytes
In article <3B7420C2.E402AB13@macman.net>, macman@macman.net wrote:

> How do I draw an image from memory (in an offscreen GraphicsWorld) to
> the LPicture?

Read the source code (LPicture.cp). You don't. If you've got an 
offscreen GWorld, use a class of your own (use LPane for the parent). 
You can model the code on LPicture, but the DrawSelf() routine will be 
more like a call to LGWorld::CopyImage(), in UGworld.cp
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